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The town of Barak-Gorog (or Barak-Gorong) is the accompanying refinery for an unusually rich aether-gold mine in the Krondspine mountain range, run by the Kahadorian overlords of Toba Lorchai. This town is unusual in that it is entirely earthbound and yet manned by a constant armed force and administered by an entire posse of nobles. It is also, perhaps, the largest kahadrian settlement in Ghur that is not a recognised skyport, although it certainly has enough of one to attain independence if its governor so wished. And yet this settlement has not fared well enough. Two decades ago, upon finding that their territory had been marred by this unnatural “leech on the land” as they put it, orruks in the area unleashed a waaagh that spurred the mountain itself to devour the mines, leaving the town to rebuild. and it has, but now black clouds loom as the warclans return to an even greater stain on their wondrous realm. this, and myriad threats besides, now loom over the city, even as debates about the sovereignty of the port lead to violence in the middle city.
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When you’re playing a narrative game, the key thing is to talk to your opponent. Make sure you both agree on the rules of the game as well as the narrative you are hoping to tell together. We recommend using the “Narrative Play” rules, but you can still have a rewarding experience if you have “Open Play” or “Matched Play” games.
Now that that’s out of the way, here are some very general ideas you could incorporate. If you’ve ever been to a narrative event, these might look familiar to you! These are in no particular order, and they are not campaign rules.
Use every game as a plot point. Promote your army’s, General’s, and Alliance’s objectives. Affect the story and the rest of the campaign by communicating both to your opponent during a game, and with others outside of the games. Make your army memorable! You’re awesome, and others think you’re awesome, so share stuff!
Want your army to do something not covered in the rules? Magic ritual? Dig up trenches? Sacrifice a prisoner? Talk to your opponent (or GM if you have one) and see if it can be arranged. Be flexible when you get similar requests or ideas.
What happens between games can be as important as what happens during games. Collaborate: with your team, with the GM or campaign creator, with your rivals! Ask questions, take risks! Make alliances, and backstab people.
Your games are stories. Your goal for each game should be to co-create that story alongside your opponent, keeping your various Quest goals in mind. When in doubt, do what feels cool for your army. In-game Objectives be damned. The winners in Narrative Play are those who get the most laughs or applause from their crazy actions, not those who win the most games. If the player who ‘lost’ the game goes away excited with how it all unfolded, you’ve hit the mark!
In Barak-Gorog, the nobles fight over control of the settlement atop the highest citadels of the inner city. On the skydocks, the skaven of Clan Rhukrit seek to destroy incoming and outgoing ships and cargo.
We’re inviting players to contribute to the story even before the event starts. If you head over to the standard submissions page of the Weave, you’ll be able to submit your very own Heroes, armies, creatures, locations, or even fully-fledged stories that tell of your exploits within the area. When you do so, they’ll appear both in our Ghur Realm page and on this page for all to see, if you want to have a more active role in the state of Barak-Gorong, contact me on Discord, and I can add you to the dramatis persona section of the page as a noble living in the inner city, a general beating back skaven on the twin piers, or a crime boss running the streets of 5th harbor.
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Much has happened before you, feel free to explore the various narratives that are currently being tracked within The Great Weave
Do you have an enemy you’d like to see within The Weave? How about a Creature, or a custom city or location? You can add the to The Weave, submit below, and we’ll get you set right up!
Sign up now and have your character join in on the unfolding narrative of The Great Weave. Beware though, the Mortal Realms are a dangerous place, and many enemies abound!