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Cap’n Grog-Sothoth

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Cap’n Grog-Sothoth

Scourge of the Soulless Seas

Cap’n Grog Sothoth is the accursed pirate cap’n of the Flying Tallyman. Hailing from the Soulless Seas of Ghyran, he has set his sights on the treasure of Karak Gorlm in The Glimmering Archipelago of Chamon.

Smitty Cystongue twisted and turned and cried out in his sleep. His dreams were haunted by visions of something horrible lurking at the edges of reality, clawing at his sanity. It bore likeness to his old Captain Grog, but he knew it was something new. It called itself the dread pirate Captain Grog-Sothoth. Returned from the realm of the dark gods of chaos, it called to Smitty. He awoke feverish and sweating, his boils pulsing and irritated, with one last lingering image burned into his mind.
The next night, he had the same horrible dream, that his once great Cap’n had been transformed by the chaos realm into some gnarled horror. He saw the Cap’n at the edge of his vision, twisted and scuttling. He followed the fleeting glimpses deep into the night, stumbling in bare feet.
When he awoke, he was lying in a tidepool caked in mud. He pushed himself up on his hands and knees and choked up foetid seawater. When he was finally able to take in his surroundings, he found that he was in a coastal cave filled with gnawed bones and piles of corroded coins and valuables. As he scanned the mold spattered cave walls, his eyes settled upon a miserable creature huddled into a hole in the wall.
“What have they done to ye’ Cap’n?” Smitty murmured, half to himself. It said nothing in reply, but rose squirming from its hole, tentacles outstretched. It raised a cutlass in one arm, and pistols in its other three. A tentacle squirmed from underneath the its tattered greatcoat and, while Smitty stood transfixed, pressed itself into Smitty’s forehead. Suddenly, he could feel the creature’s will. It was no horror, it was the same noble Cap’n that he knew afore; the same Ca’n Grog that he would’ve followed to the realm’s edge! Smitty’s heart swelled and his soul was lifted. He had found his Cap’n and was ready to adventure once again!

Have you met Cap’n Grog-Sothoth while within The Great Weave? Or have something to add to his story? Do that here!

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Following the Battle of Drakheim, the west district lies in ruins, with the citizens in distress and spirits of the city restless. You’ve chosen to aid the city in rebuilding, quelling disturbances, and rooting out any remnants of The Cult of The Fell Dragon remaining in the city.

Reconstitute Your Forces

After the Battle of Drakheim, the armies across Drakengrad have depleted themselves. In this time, you’ve chosen to reconstitute your own forces, or look deeper into the mysteries surrounding Drakengrad—including its new denizens.

Investigate New Means of Resurrection

Despite victories in the Battle of Drakheim, an enterprising interloper has stolen The Cult of The Fell Dragon’s stores of amberstone, ruining their initial plan for summoning an avatar of their patron. You’ve chosen to assist The Cult in researching new means of resurrecting the dragon god using the Sentinel Bones around Drakengrad or in seeking out the mysterious interloper.

Rebuild the City

Following the Battle of Drakheim, the west district lies in ruins, with the citizens in distress and spirits of the city restless. You’ve chosen to aid the city in rebuilding, quelling disturbances, and rooting out any remnants of The Cult of The Fell Dragon remaining in the city.