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Carcosa

Carcosa is a realm within a realm, formed by god and god-beast, stabilized by the power of the Synder, and dwelt in by daemon and mortal alike; it is unlike any within the realms.

Beware, sanity rests as on the edge of a blade in Carcosa, and behind you lies a shadow that would happily take your mind when it takes leave of you.

Under Black Stars

Carcosa, torn from shadowy Uglu by the power of Czumneth, the Glistering Goddess, and the stolen power of the Godbeast Nehnaxiir, is a realm within the twisting maelstrom of Chaos. The Synder-crystal fragment, channel and source of the Godbeast’s power, rests at the heart of the realm and stabilizes it, keeping it “sane” – or, at least, relatively solid. Like the blazing core of the Old World at the heart of Azyr, this central crystal serves as the great Carcosan anchor, keeping the realm intact and unbroken by the merciless tides of the Realm of Chaos. It keeps the city-state-sized subrealm whole.

Carcosa Rumours

Black Star Arena: Gladiators Wanted!

By order of Her Most Blessed Yellow Majesty, Queen Cassilda of Carcosa, Daemon Princess of Ambition Ascendant, the Black City has begun construction of a series of arenas, for the entertainment of all and to aid in production of foodstuffs and ritual items.

Therefore, She Who Wears The Mantle offers payment to those who would fight for honour, popularity, and glory in this burgeoning series of Carcosan arenas; may the Twin Suns bear witness to their victories.

Victors will be rewarded handsomely with the finest Carcosa has to offer, while those who are unfortunately not victorious will find fulfillment in the service of our demoniac masters. Apply at the Kelathran Spire.

As Czumneth sculpted the realm, she meant for it to be a paradise, a palace of her own to rival that of her absent master. She left much of Uglu in it, with much of the realm becoming a dark, mist-shrouded land, empty save for the glowing cracks of power that resulted from its traumatic birth – the Riven Chasms. But at the center of the small chunk of realmstuff, Czumneth sculpted a shining palace, which rose towering into the coruscating cacophony of coloured chaos that was Chaos. Its spires stabbed like phallic members into the void, while its circumvallation grew akin to a sculpted monument to pleasure. Indeed, the entire estate, with its indulgent mockery of an opulent mortal’s castle, became a hedonistic monument to sin and vice, and a mammoth tribute to perfection and ambition. Dubbing this new structure the Cyrenaic Citadel, Czumneth and her coterie of Keepers settled within. It is where she held court in the manner of a true Pretender, her seat of power from whence her and her nobles could strike out and spread Czumneth’s worship and excess.

Of course, no realm within that warping Chaos is free from its own quirks, and above the phallic spires of the Citadel and the Ugluan fog-lake called Hâli, the astronomy of the world was perhaps one of its most unique features. The twinned “suns” of Carcosa are black gaping voids, light-sucking holes of emptiness that whirl among the chaotic colors of chaos – the Black Stars. The moons, too, coil around themselves in physical impossibility like spherical ouroboroi – they have since been dubbed the Coiled Moons.

Aside from the City itself, these features – the Synder-crystal core, the glowing Riven Chasms, the opulent Cyrenaic Citadel, the fog-lake Hâli, the twinned Black Stars, and the impossible Coiled Moons define the sub-realm. 

Carcosa Updates

The Talons

In the realm of Carcosa, chaos reigns. Mortal champions are thrown into arenas to fight to the death for the entertainment of demons, and other mortals. It is a land of chaos, a city of despair, a place of darkness. In these arenas, every day hundreds, if not...

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Sitra Achra: The Night Side of Paradise

SECTION I: ANTICIPATION Even as Bel’akor ravaged Chamon and Morathi sought her Godhood, even as the Lumineth made themselves known and Hyshian light spilled across the Mortal Realms, Carcosa was silent. All the while, beginning an eternity ago yet also in the present,...

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Happiness Abounds: A Slice of Life in Carcosa

Section 1: Normalcy Durloque shoved his right hand harder into the pocket of the lead-lined overcoat that weighed heavily upon his broad shoulders. He ran his eyes over the paper - the real paper - in his left hand, struggling to decipher the arcane symbols scrawled...

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Yhtill in Communion: The Ascension of Cassilda

Ambition and Ascension Section I: The Founding Beautiful. ‘King’ Noatalba gazed out across the area before the Hyshian gate to Carcosa, where the brilliant, glimmering landscape stretched far and wide. Such a place was surely an abode of gods and wondrous men, where...

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Dramatis Personae

Cassilda, the Queen in Yellow, Daemon Princess of Blind Ambition

Cassilda is the Queen of Carcosa. Once mortal, she ascended to Daemonhood by the power of the Glistering Goddess - however, she sacrificed her sister and her entire army to achieve this power, and Czumneth struck her blind during her ascension, heightening her other...

Naotalba, Executor of the Queen

Naotalba is the Queen's foremost general and most proficient military commander. He is her advisor and often speaks for her at occasions when her daemonic nature must remain secret - such as dealings with the mortals of other realms who may not yet know of the...

Navarra Kulenov, Sybarite Stewardess and Court Sorceress

Navarra Kulenov is a bizarre member of the Court, a magician capable of great magical feats. She has never shown an inch of her flesh, clad eternally in hooded dark robes with gloved talons and bearing always a porcelain mask. Her nature is a mystery, but her magical...

Cordelia, Carcosan Emissary

Clad in an armored raiment of gold and silk, Cordelia is the face of Carcosa to the outside world. As much an overwrought explorer as she is ambassador, Cordelia's ambition to the throne of Carcosa was dashed by Cassilda's ascension to Daemonhood. Now, the Ambassador...

Dim Carcosa

Carcosa is a city as much as it is a realm. After its foundation, flickering realmgates – Carcosan Gateways – entwined the realm with the other realms in a complex and often shifting web. The strongest and most reliable connections are with Uglu, given that it is Carcosa’s parent realm and most proximate (as far as such words have meaning in the Realm of Chaos). Other gateways are scattered across other realms – and some are more reliable than others. One fact unites all of them, however – they are influenced by the Glistering Goddess of the realm to which they lead, warped by Her excess and modeled unconsciously in Her role. Invariably, they all sing the siren song of Slaanesh.

And it was this siren song, this soul-dirge, that called most of the mortals to Carcosa. Mortals, first a few, then more, then a hundred, perhaps, poured through the Carcosan Gateways that tenuously tethered Carcosa to the nearby realms. Some, perhaps, were driven by a need for space, or a flight from war, or perhaps were attracted by the luring song of the daemons that lived in the Cyrenaic Citadel. The most industrious, however, were the ones that arrived as explorers, infected by a desire to know, to experience, to see new things and places. Driven by ambition, these pioneers and colonizers could not help but enter the unknown realm-gates formed by Carcosa’s riotous birth, and could not resist being attracted to the mighty demonic citadel that appeared on the other side like a towering divinity in its own right.

Gradually, over the months, a village popped up, even a city. The process was gradual – food was difficult to come-by, and the water tainted with an unexpected elixir that sent the drinkers into manic frenzies, exhausting them in moments. Still, the attractiveness of the demonic realm brought in all sorts of people unable to resist its mythological status it had attained from the first explorers who returned through the gates. Gradually, industrious and clever as mortals are, the unnoticed family groups and small villages around the Cyrenaic Citadel figured out how to treat the water, to preserve much of the energizing effect without harming the imbiber. They learned to harvest the fog of Lake Hali, the great lake of cloud. They discovered how to hunt harpies, the serpentine and easily-trained Steeds, and the poisoned-tongued Cavorters that roamed the outlands beyond the palace walls.

But ever the palace was silent, its doors shut, the daemons inside entertaining themselves, and paying only little heed to the mortal insects that gathered against their abode like wretched bacteria. Even when the influence of the land tugged at their minds, and the effulgent but unseen radiance of the daemons compelled their worship, the mortals were ignored. Even as they carved symbols and built temples, influenced by the titanic, glowing etchings in the very ground upon which they stepped, the mortals were ignored. Even as they cried out to the mysterious being in the citadel, droning in chants and ululating in ecstacy, the mortals were ignored.

Only the most exceptional of mortals could earn Czumneth’s attention, and only the most excellent of those could earn her favor. Very few mortals were thusly successful, but a few of note have achieved such notice from the Glistering Goddess.