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Hammerscorn Bastion

Close to the city of Old Kleah, the mercenary company of the Kharadron Captain Brarkeja Hammersworn and Grumnock Rawscorn of the Greyfyrd lodge have been allowed to built barracks and an attached skyport as a reward for their service to the Templar cause during the...

Brassgorge Hold, the Everburning Necropolis

The city once known as Brassgorge Hold, was the site of a desperate battle against total annihilation, between a powerful circle of necromancers and their Khornate and Nurglite allies against Templar invasion during the Hellscorn war.Scars of the ensuing grand magical...

Undertrench

The forward operating base of Clan Iron Klaw. Above ground is a barely upkept fortress in poor shape that dominates a valley crossing. Under ground is a sprawling tunnel system along with barrack burrows and breeding chambers to keep the Iron  Klaw war machine going....

Gnawwater Nexus

Is a trading hub controlled by Clan Iron Klaw. Established after destroying a Khorne outpost with a surprise attack with Doom wheels and warp lightning cannons, Clan Iron Klaw built a joint operation with dragon ogre allies and Burning Templar Advisors. Now its a den...

Reth’hymnon, City of Brazen Forges

More an assortment of forges, workshops and factories with housing for the workers and walls, watchtowers and barracks so said workers are kept inside, Reth'hymnon is the industrial heart of the Crusader state, and indeed, is used to support other Crusades of the...

The Academy of the Arcane Arts of Old Kleah

The seat of the Thondian branch of the Academy of the Arcane Arts of Aith'erant, located in Old Kleah, the capital of the crusader state of the Templars of Our Burning Saviour.Here, students of many peoples - many of them former Desraki slaves - are instructed in the...

The Citadel of Distortion

A fortress erected by the Templars of Our Burning Saviour to protect the east of the Crusader State.Built upon the remnants of a glass fortress destroyed by the Desraki, the Citadel has an otherworldly, crystalline appearance in its high walls and jagged...

The Auspicious Temple of Saint Sytarith the Intricate

A Grand Temple to Our Burning Saviour situated in Old Kleah, dedicated to the late Archprophetess Sytarith the Intricate, who led the famed Procession of Blood through Rondhol and the Furyoth Dell during the events of Revenge of Rondhol.During that time, Sytarith...

Blue Lion Fortress of Redemption

The Headquarters of the Blue Lions who chose to follow the Templar Vardeshir the Solemn in the conquest of Desraki controlled territory. For their service in the Templars' war and their redemption, the Blue Lions were allowed to build a fortress in the Crusader State,...

New Khardihr

Once, there was a grand flying city named Khardihr, which fell over Rondhol during the events of Revenge of Rondhol and was, in the end destroyed by crazed Sylvaneth and Khornates.The people of Rondhol evacuated, at least the ones who could - the rest was left...

Fort Carcass

Fort Carcass is a border castle of king Marrowblade's domain. It was build upon former Desraki territory conquered thanks to the help of two vampires - Vaska and Badr. Fort Carcass is manned by a fairly large contingent of ghouls led by Baron Gutliver. It's proximity...

Briar Haven

Briar Haven is a town build upon a piece of former Desraki territory, granted by king Marrowblade to Vaska and Badr. While the town is neither big nor rich, it is place where anyone wishing to escape the Hellscorn War can find safety.Haven is defended by a contingent...

City of Skullbrand, Dragon Ogor Kingdom

A township of medium size, Skullbrand was conquered by the Templars of Our Burning Saviour with the assistance of their Dragon Ogor allies during the events of the Hellscorn war. As per the accord agreed upon by Paladin of Fate, Vardeshir the Solemn and the Dragon...

The Hanging Woods

In the Hellscorn war, it was a common practice of the Templars of Our Burning Saviour to hang followers of Khorne and others suspected of collaboration with the Desraki. This way it could be assured that their deaths would be mostly bloodless, a grave offense against...

The Grand Palace of Divine Indulgence

A magnificent Temple of Slaanesh in Crobus, the city of Fallen Monuments. A great work of Slaaneshi architecture, the palace is a place of ostentatious domes, arabesque arcades, ornate balconies and hidden pleasure gardens.Its extensive gardens are dotted with statues...

Crobus – City of Fallen Monuments

Crobus. The City of Fallen Monuments.Once it was the cultural center of the Trench, built by the glorious Ivory Empire in the Beginning of the Age of Chaos. Its founder, a vain man with suspected Slaaneshi influences named Emperor Ulnorth The First had many statues to...

Old Kleah – the City wreathed in Flame

Old Kleah is a massive, ancient city carved at the behest of long forgotten warlords and daemons out of black stone around the fallen Hydra’s head. It is surrounded by imposing obsidian walls, and presents the heart of the Crusader State of the Templars of Our Burning...

The Slidecrown Isle

The Slidecrown Isle, located near the northern coasts of Thyria within the Sea of Elemental Truths, is a land shrouded in magic. Its historical significance dates back to the tumultuous Age of Chaos when Nurgle's influence extended into the lush realm of Ghyran. The...

Sea of Elemental Truths

The Sea of Elemental Truths, a vast expanse found to the north of the Jade Kingdoms of Verdia and Thyria in the Realm of Ghyran, holds a deep history steeped in bloody conflict. In the annals of history, the Age of Chaos brought with it the ominous presence of Nurgle,...

The Rotglass Alcazar

A Dirty, Grimy Glass Castle that sits in the Gore Dunes. During the Hellscorn War, Nurgle's influence was insidious. Like an insect looking for small scabs in each side. However after some time both sides hacked each other quite thoroughly, and in that chaos Nurgle...

Gore Dunes

After the Great Gorequake much of the Northern Thondia Desert was turned into Khornate Corrupted Desert. These Gore Dunes sap the energy of all those who traverse it, making their husks of bodies nothing more than bloodthirsty and desperate thralls. The Desert itself...

Living Glass Oasis’s

Throughout the Lands affected by the Gorequake a few sites were preserved by the forces of Tzeentch. They cleverly sabotaged the Khornate Machines, instead glassing the area itself. These Oasis Lands allow Tzeentch Armies to trek the Gorequake lands, and to rest and...

Abomination Maw

The aftermath of the battle in Aridia Valley sent ripples all over Thondia. There was a perfect circle that was the size of a small nation where the battle took place. From this circle arose horrors, abominations that were hybrids of both Khornate & Tzeentchian...

The blood Wolves den

On the edge of Desraki territory and the former border of Scorntide land, lies a ruined Tzeentchian fortress captured by the blood Wolves. After Heimir Darkbane ascended to daemon hood, the pack went out hunting the raven gods' forces and chased them to this now...

The Citadel of Coalescence

Located at the shore of Vensoth Bay, the Citadel of Coalescence is the heavily fortified main staging ground for the operations of the Templars of Our Burning Saviour in Thondia and seat of the commander of the Templar Forces, the Paladin of Fate, Vardeshir the...

Ice Fangs

A frozen bay that has long been known to be a battlefield for Ogor Marauders. It was said that this was one of the best places in Thondia to recruit Ogor mercenaries, or to be hunted by them. However recently, inexplicably there has been an influx of Hedonite War...

Vensoth Bay

This bay has been unable to be held by any naval power in Thondia. Though whoever can get a foothold here has a clear advantage in the Hellscorn War. One of the reasons it’s been so hard to hold is that there is a defunct Realmgate deep in the bottom of the Sea that...

Mangrel Isle

King Marrowblade has built up massive fortifications on the Island, from this large Castle he has led multiple crusades into Thondia slaying “beasts”. The forces of both Order & Chaos grew tired of these attacks and armies across Thondia look to retaliate by...

Thunderscorn Peaks

Home of powerful Dragon Ogor Clans that still seek vengeance for their defeat during the Age of Myth. These Clans have grown insular and their Thunder magic has grown strange properties. Both the Scorntide & Desraki have attempted to turn some of these Clans to...

Krondspine Range

A massive mountain range in Central Thondia that wraps around Lake Everglut. This gargantuan range was made from the fossilized remains of a long perished lupine Godbeast. While the sight is daunting from afar, many would exclaim that the greatest terrors exist within...

The Citadel of Resplendence

Hewn into the Broken Crown, a magnificent fortress overlooks the surrounding plains, its intricate spires reaching high into the sky. Built partly from the pure crystal of the shattered mountain, partly from white stone, the Citadel of Resplendence is the center of...

The Sealed Mountain

The Sealed Mountain is a massive fortress built into the tallest spire of rock in a range of mountains that appear as monstrous teeth. Surrounded by a network of swamps and bogland, its isolation is part of its defenses. Only recently rediscovered by Sigmar’s forces...

The Ravenids

Nestled to the north of Thondia, beyond the shadowed expanse of Vensoth Bay, lies an enigma shrouded in mist—the Ravenids. An immense string of coral islands, like nature's jagged necklace, encircles a brooding central volcano. Yet, beware, for these sun-kissed shores...

Welquay

Around the hills and swamps of Welquay (or Deuvo Edessa) there had been a collection of tribes loyal to the Changer of Ways. This group was mostly nomadic, believing that investing in large scale institutions is against the God of Change, as it promotes stagnation....

Scorn’s Heart

The Greater Demon Razitek Spireclaw entered Ghur early during the Age of Chaos. He casted a small arcane spell. It was barely visible from even a few feet away early on. However it was made from strange magic that it grew and grew. Centuries later this spell has...

Vulkas

The last scuffle between the Hydra and Gorka Morka ended with the last spiked head of the Hydra landing in the lake below. For centuries the large spikes provided shelter to the population, and from there a system of canals connected the various spikes. The lake...

Valmore

The First Head of the Slain Hydra. The Teeth were repositioned as Castles that surrounded the perimeter of the City, making this one of the most secure Cities in the region. Mighty Garrisons staff these Castles overlooking the vast & dangerous wilds of Ghur. While...

Valithek’s Scorntide

Valithek Scorntalon stays in Fort Clawpoint attempting to marshal legions against the oncoming Desraki armies. While taking many losses from the initial Tzeentch infighting and the first surprise attacks from the Desraki, Valithek hopes to consolidate his position and...

Desraki Dominion

A powerful, yet fractured Khornate Empire in Aqshy. Using Khaelokon’s Summoning as an impetus for invading Ghur their vast legions march across Northern Thondia crushing any resistance. A cruel society that views all others with contempt, they have worked diligently...

Deperon

OverviewDeperon is a prominent city along the Greysword Coast, infamous for being repeatedly conquered by disparate factions. A former city that was nearly destroyed by monsters and orruk warclans during the Age of Chaos, with the survivors scattering. They were...

Beastgrave

The Beastgrave was an immense predatory living mountain that lured explorers into its labyrinthine guts. While the name Beastgrave refers to a single mountain, the primitive tribes that live there often refer to the region around the mountain as the Beastgrave. The...

Behemoth Graveyard

Vast titans of the Rondholian plain instinctively journey to this bleak valley when they sense death approaching, adding their own corpses to its great mounds of ossified remains.

The Veldtwend

The wide expanses and packed earth of the Veldtwend are perfectly suited for blistering cavalry strikes.

Diamondback Rapids

An infamous maze of rivers and roaring waterfalls, the Diamondback Rapids offers a swift route from Rondhol to the northern reaches of Lendu. Yet few are foolish enough to risk this shortcut, for the waters of the rapids are filled to the brim with fist-sized shards...

Kroqstone

Illustration of Kroqstone gate by the incredible Munkao. Overview An excerpt is adapted from Saga Bugmansbur's travelogue, The Angankoria Expedition, published in Barak-Hirn: The umgi call it the Angankorian Kingdom, but in old Khazalid "Ang Ankor” also means the Iron...

Wreck of the Broken Shackle

The exploratory sailing ship ‘The Broken Shackle’, was long ago impaled by a wicked spire of a twisting basalt vent, and left to rot- or not- without a single casualty. The heroic efforts of the nameless captain, leading a crew of the first Azyrite re-settlers in Ghur...

Ironsalt Village

The ruins of a village, ringed in a channel lined in rock salt with iron inlaid into it. The kind used to lay a protective ward from daemons and Chaos corruption, but this one dug purposefully and made to last. Even tectonic upheavals, it seems, though this one is...

Leonine Arx

Ruined city originally built around the Leonine Arcway - portal to another part of Ghur.The city has been abandoned since before the first Azyrite settlers arrived in the Age of Sigmar. The walls and buildings have become home to all manner of wild flora and fauna,...

The Shudderdark Burrows

The Shudderdark Burrows are infamously named after the Shudderdark Centipedes that created them. It is their principle hunting ground and almost anything that gets lost here is likely to become their prey. It is a barren region, full of subterranean tunnels and...

Zoec Trill

Playing through the Race to the Vault Quest? Click here to return. The haunted sun-towers of Zoex Trill are home to many pricelss Lumineth relics. The Lumineth seek to recover them to prevent them falling into the wrong hands. The Tzeentchian Arcanites, meanwhile,...

ToppleSpire

Playing through the Race to the Vault Quest? Click here to return. Topplespire symbolises the sins of the Lumineth's darkest decades. Here, the upper half of a sundered spire-city lies broken across the sands of the Ymetrican desert. Those who can breach its...

Ruins of Evergleam

Playing through the Race to the Vault Quest? Click here to return. Devastated during the Spirefall, Evergleam now lies in shattered ruins, haunted by spindle-limbed wraiths. The Disciples of Tzeentch are certain that somewhere within lies a clue to the location of the...

Vanderhal

Overview Vanderhal is a militant Free City that guards an incredibly important chokepoint on the border of the Greenblood Bowl between the Great Chasm and the Eternity's Edge Mountains. Built between a literal rock and a hard place, it has been established first and...

Kurnoth’s Fane

Lost in the thickets of Blackpelt Hundred, this ancient temple is slowly being reclaimed by the realm. The community of Wanderers who frequent Jaegerburg claim that Kurnoth himself had the temple erected in the ancient past, though what seems likely is that a...

Old Rationhouses

A number of ruined buildings hide in this section of the jungle. Tall, stone buildings jutting out at uneven angles, with stone ramps leading to apparent pits framed by a series of long rooms, and rust-stained holes in the interiors of the walls rimming the pit. Rich...

Warpstone Crags

A large vein of warpstone has jutted out of the earth here, in a quantity large enough to warp the surrounding vicinity. Crystals the size of a house. The power to harness unbelievable transmutation if one is willing to risk it. A mining operation by enterprising...

The Shifting Monolith

When the Furyoth Dell was swallowed by Rondhol during the Age of Chaos, many arcane weapons of war were at that time deployed all over the Realms, of a craftsmanship not seen since. To conquer Rondhol, Archaon had once let loose a floating monolith of corrupting...

The Gardenwell

This miles-wide, ridge-rimmed basin is filled to the brim with all manner of exotic flora unseen elsewhere in the Dell. Rumour across Rondhol has it that, even before the Dell resurfaced, an uber-gargant fell here from the heavens while climbing an endless vine-wile,...

Tower Hands Garden

Deep from the inside of the jungle rise two tall hand-shaped trees, like those of a verdant giant, hewn apparently by the hand of some godly power. Walking closer to them, your scouts have found the remnants of a complex irrigation system for fields and canals, and...

The Black Pits

In this deep high-canopy jungle, the ground gives way to large cavernous hollows underneath the roots, big enough to contain entire villages, the swampwater draining slowly into them and down dark paths down the earth. Strange mushrooms and moss grow down all along...

The Sibilant Jungle

A dense tangle of wild gnashwood trees and shattered floating islands makes travel through this region rather difficult. Some try to brave the skyward waterfalls and ride these strange streams to cut across the jungle, but often that makes them prey to flying...

The Swallowed City of Drown

Buried in a noxious bog as the jaws of the earth tore through the city, the original name of Drown has been long forgotten. A few Kruleboyz, Sylvaneth and Gloomspite bands can be found in the bog, a few shanties sprouting from the reed and loam of the mire. Small...

Goldswallow Pit

This sinkhole-filled bog is home to a gargantuan multi-headed worm beast who is rumoured to be guarding a glorious treasure. Recently she’s been eating well, as travellers have sought the loot she’s allegedly guarding. She is said to be both patient and old, with much...

Old Brass

This craggy volcanic range is home to an ancient fortification from the age of Chaos. A Chaos gate to the Blood Fields of Khorne was opened here long ago, pulsating a stream of violence into the minds of anyone in the vicinity. Suffice to say, this has been enough to...

First-Blood Rift

A great crevasse that legends say was the first strike of GorkaMorka’s mighty axe in the clash against Sigmar. Lost to the ages by the winding tectonic shifts of Rondhol. It is from this red-rimmed rent in the ground that the amber remains of Drakatoa, the Living...

The Shattered Temple

This region of the Dell is littered with floating metaliths and the remains of a shattered Temple of the Storm, its arches and stairways floating scattered among the platforms of stone. One piece of the wreckage of the Xarlanth once laid here, before the place was...

The Castle of Silk

All across these jagged pinnacles and mountains are spread long sheets of webbing, some spreading across ravines many yards wide. Some are always shaded from the light of Hysh, so many are the layers of web that stretch across it. And bodies hanging from it, their...

Foresight Forest

Those that enter this forest of tangled dark trees find themselves compelled along its paths, guided by trails unseen, surprisingly taking them safely through to their destination. Eerie yet unexpectedly effective. But the streams that run through this place are...

The Challenge Stone

At the edge of the Furyoth Dell there is an ancient stone that has remained at the surface even when the area was engulfed by the rivers and tectonic plates of Rondhol. This stone was worshipped when the ancient civilization that dwelled here fell, legends say, and...

Temple of the Deep

These ruins are half buried into the mountainside, still affected by much of the tectonic upheavals that hit the Dell for all these past centuries. Past the slanted entrances and broken masonry, rich with submarine symbols, opens a very deep temple with a large...

Passage Fen

A series of minor rivers flow into the Furyoth Dell via this wide valley, coalescing into a mucky jungle of stillwater and mud, spreading for several miles. Clouds of fumes and misty fog rise from the fen and hover above it at all times, resulting in a obscured land,...

Jewel Lake

This valley lake seemingly has a gleaming stone crystal at its centre, beckoning those ashore to swim to it. Sometimes, corpses of aquatic creatures and occasionally some land animals can be seen floating in the centre of the lake, drifting silently with their bellies...

Jaegerburg

The primary Sigmarite city founded within the Wildmane Gorge, Jaegerburg offers a haven of relative safety. Its markets bustle with trappers and tanners selling their wares, the main export goods from the settlement being skins, leathers and dried meats. Excelsis is...

Everquake City

Everquake City is a Free City found in the Realm of Ghur. It is located on the Lendu continent of the Ghurish Heartlands, right on the edge of the Ghurish Hinterlands. The city has become an epicenter for the colonization of Lendu and Rondhol, the western continents...

The Crann Bethadh

A gigantic tree suffused with life magic rises from the centre of this dense jungle, with a runic pattern for yards around it, a clear mystic seal to those who understand it. An inscription in an ancient tongue of the sylvaneth, in waystones surrounding the glade,...

The Lake of Despair

Ancient fortifications dot this high snowy peak, and the structures seem to be relatively intact compared to other places in the Dell. Explorers tell of deep catacombs underneath the snow and rock, filled with preserved traces of the civilization that existed here...

Lynx’s Crescent

The promontory of Lynx's Crescent is home to the rare Rondholian lynx, whose prized pelts drive much illicit poaching and trading in the area. Currently there is significant fighting between Targug the Cleaver and Kharadron flotillas as they fight for the prized...

Lake Retch

Lake Retch is a sacred site for the Gloomspite Gitz, supposedly formed from a massive glob of spittle hawked up by the Bad Moon. There is a strange power in its waters that causes unnatural growth in beasts.

Brinnock

Brinnok is a Sigmirite stronghold built above a site where ancient artifice was used to craft rock, metal, and bone into lightweight yet incredibly durable armour. There are strong rumours that the the Gloomspite Gitz of Lake Retch intend to attack the city soon,...

Rondhol Heartlands

Though treacherous, the network of rapids and canyons criss-crossing the Rondhol Heartlands provides critically important passageways through this inhospitable landscape

Gorskull River

This raging torrent is one of the major natural landmarks of Wildmane Gorge. The name refers to a battle fought by the original settlers, who destroyed a Beastherd on the banks of the river. So many beasts were slain and washed downriver that fishermen were collecting...

Wildmane Gorge

Wildmane Gorge, located near the bounds of the Gnarlwood and named for the wildmane lions that inhabit the plains, the gorge is a vast plateau sandwiched between the Spineback Ridge to the north and the Hunter's Bow Bluffs to the south. These apex predators were the...

Anvilrgore Peaks

Deep in the inner reaches of the Mountains of Maraz smoke bubbles subtly throughout the cold, with two towering peaks of ever pouring magma. One of the many hammer falls of the great battle of Sigmar and Gorkamorka now pours magma from the dormant volcano that...

Castle of Lost Names

Eons ago, before Sigmar's Might & Great Races of the Old World graced the Mortal Realms, powerful Races & Empires roamed these Realms; the greatest in Ghur being the Drogurkh Race. Millenia Before Kragnos raised his bloody mace, a Grand Citadel was raised by...

Barak-Got

The largest skyport within The Arid Lands Of Trirah, Barak-Got fills a very important role within the Lands. Having an incredibly large fleet, yet barely half of them being armed, Barak-Got acts as the primary form of transportation within The Arid Lands. For a fair...

The Golden Road

Running all throughout The Arid Lands Of Trirah, the Golden Road connects most major settlements and landmarks in the Lands. Running all the way from the eastern Mountains Of Griza to the Endless Salt Sea in the West, people can only speculate who built this famous...

The Arid Lands Of Trirah

The Arid Lands Of Trirah is a vast sea of deserts, steppes and savanahs located in Aqshy. With very little vegetation and water, life is hard in the Lands. Large monsters roam the lands, often living underground to stay out of the everpresent sun. On the Lands, the...

The Windless Plains

The Windless Plains of Aqshy are an eyesore to those that remember its past beauty. A tragedy written with blood-soaked dirt and motionless, naked trees. But few even remember the original name of those lands, let alone what they looked like. To the warriors and...

The White Void

The White Void. The burial ground of Gods. Where one still wanders the frozen wastes, seeking to reclaim the domain that was once their's. Before there was Nagash, there were many Gods of death. Some gatekeepers and shepherds, protecting their flock from the living....

The Xarlanth

The shattered wreckage of  The Xarlanth, a Seraphon void ship, is scattered across Rondhol. Sections of it have been confirmed to have been seen in the Furyoth Dell, as well as Civilia's Ruin and the Svlind. It is largely assumed that the ship fell to Ghur...

The River Att

The grand furious torrent that cuts across the heart of Rhondol, its main body is hungrily fed by all the other arteries that run across the mainland, growing to half a mile wide at its largest. It is infamous for its treacherous waters, who become turbulent even with...

Khardihr

The floating city of Khardihr is located within Rondhol and has recently descended on the Furyoth Dell in search of treasure and glory. The city is managed and lead by The Council of Khardihr who dictates where the city goes along with other managerial tasks. The city...

Mountains of Maraz

The Mountains of Maraz were formed in the Age of Myth, created by Sigmar’s hits during his twelve-day battle with Gorkamorka, it is found on the continent of Rondhol. From the flanks of the mountains roar rivers of aggressively green water that azyrite scholars...

The Gaping Portal

The Gaping Portal is an ancient realmgate to Gallet hewn into the shape of a massive maw of a terrifying sea creature. In central Rondhol lies the Gaping Portal. Resembling some vast megalodon’s jaws, it spews forth a constant torrent of water that crashes against the...

The Svlind

The myriad islands that make up the Svlind form an elaborate trade network, though it is often disrupted by opportunistic raiders. Currently, The Svlind plays host to a conflict between seafaring marauders Khrovar Blackmaw, Captain of the Bloodsunderer, and Lord...

Civilia’s Ruin

Little is known about the sudden collapse of the once-flourishing outpost of Civilia, now a waterlogged ruin shrouded by a dense fog.

The Furyoth Dell

A lost valley deep in Rondhol, hidden away for centuries by the jungle and the shifting mountains, it is now exposed and connected to the wider realms … The Era of the Beast has come to the Mortal realms, and it has affected the Realm of Ghur more...

Rondhol

A lurking predator in the western Heartlands of Ghur Rondhol is an ancient place of wrathful rivers and primal magics. It speaks of the ambitions of the Dawnbringer Crusades that mortals would dare try to settle here - and the greenskin clans that roam the continent...

Weeping Tor

Known as Weeping Tor, the Order of the Tolling Bell maintains a holdfast within the Banelands in the south of the Penultima underworld, Shyish. The Banelands have long been under the sway of Archaon, and it is to him, the Order ultimately owes its allegiance, having...

Nyxia, the Land of Stars

On the edge of Ulgu, beyond the dominion of Order or the grip of Chaos, lies a land of unparalleled natural beauty. In this realm of perpetual night, the mists have parted to reveal a sky full of stars. Astromancers, scholars, and seers gather in Nyxia to divine...

Barak-Hirn, City of Heralds

The City of Heralds, Barak-Hirn, is located in an aetherstream above the Sea of Scholars. It is most known for its bustling antiquities market and for the curated displays, guarded and open to the public during business hours, of its Great Kronhall, Zagaz-Thragh.The...

Barak Nufkhazid

Life in Barak NufkhazidBarak Nufkhazid is a kharadron skyport with an undetermined location, but it is most commonly found in Ulgu. This can be attributed to the fact that the skyport consists of small pieces that can all be taken apart and rebuilt at a different...

City of the Jeweled Dragon – Barak-Izrildrakkaz

Barak-Izrildrakkaz is a Kharadron Overlord skyport populated with inventors, explorers, and relic hunters.  These duardin travel the realms searching for artifacts and mapping the lands.  Artifacts are often traded or reclaimed for historical display, but...

The Great Museum

Founded by Sigmar during the Age of Myth, the Great Museum of Azyrheim was formed to be a repository of artifacts, texts, relics, and anything of historical note that may benefit the people of the Mortal Realms. Smaller branches of the Museum exist in most free...

Sitra Achra: The Night Side of Paradise

SECTION I: ANTICIPATION Even as Bel’akor ravaged Chamon and Morathi sought her Godhood, even as the Lumineth made themselves known and Hyshian light spilled across the Mortal Realms, Carcosa was silent. All the while, beginning an eternity ago yet also in the present,...

Happiness Abounds: A Slice of Life in Carcosa

Section 1: Normalcy Durloque shoved his right hand harder into the pocket of the lead-lined overcoat that weighed heavily upon his broad shoulders. He ran his eyes over the paper - the real paper - in his left hand, struggling to decipher the arcane symbols scrawled...

The Beastways

The Beastways is a large unaligned city, located in The Arid Lands Of Trirah. The entire city is built into a ravine, which is said to be carved out by great beasts of the past. Both sides of the ravine are barricaded by huge walls, neither of them with a gate. The...

Lookout Hill

Lookout Hill is the tallest hill on a flat plain punctuated by groups of low hills to the North and South. Located on the crossroads of the main trade routes between Dinorwig, Fort Ignis, Karak Kuzitsak, the Mines of Volature and Vorsprangs Bridge, its significance is...

Ravager Mines

The Ravager Mines are a seam of Varanite that has been revealed inland from Grunta Bay. The influence of Chaos, leaking into the region through the Penterage Rift has caused the land to shift and morph, revealing this important resource in an area controlled by the...

Treweryn Mountains

The Treweryn Mountains are an ancient range of volcanic mountains to the west of Fort Ignis. During the Age of Myth, the Lumineth Realm Lords established a commune in the high peaks of the region, seeking the solitude of the mountains for quiet contemplation. With...

Vollature Wood

Vollature Wood has long been known as a place for debauchery and drunken revelry. Located to the North of Arganite Bay and lies between the River Witten and Fort Ignis. According to local legend the wood once covered the region, from Grunta Bay in the East linking to...

Mines of Vollature

The mines of Vollature were originally open cast mines created by scraping away the soil to reveal iron ore which was shipped to the cities for smelting to make iron for the Ironweld. The initial deposits quickly ran out so the miners employed Duardin to dig deep...

The Plains of Desolation

The Plains of Desolation are an area to the North of the River Ignis and the South of the River Orweed. Despite being fertile, nothing grows in this vast area other than grass, which covers the entire region. The grass has limited nutritional value and animals that...

The Magma Forge Karak Kuzitsak

The Magma forge of Karak Kuzitsak was founded by the wandering Duardin led by Runelord Kuzitsak Hammerfist, who left Dinorwig after the gold mines dried up. The Duardin found a volcanic vent, hot enough to smelt the Gromril Iron ore that they found under the nearby...

Dinorwig

The Mirror Mountain is an anomaly amongst the extinct volcanoes of the mountain range behind Lake Ogwin. The mountain is the only one in the range that is snow-capped (possible due to its size), and by reflecting the sky, has led to it being referred to by locals as...

The Maklatan Desert

The Maklatan Desert is a desolate region, even by the standards of the Brimstein heartlands. Huge sand dunes that have formed along the coast to the east of the desert prevent clouds coming in from the Mordacious Sound, so no rain has fallen on the Maklatan for...

The Temple of Arch-Kavalos Vortakos

The Temple of Arch Kavalos Vortakos dates back to the beginnings of the Age of Myth when a local tribal leader, Golitzin, lead his small tribe into the region to the East of the Dark Wood. A fearsome warrior, he cleared the area of beasts and monsters, allowing his...

Witenford

Witenford was established on a bend in the river Witen during the age of myth by the Parsifal tribe. As the river slowed around the bend it formed a wide shallow stretch, idea for crossing the normally fast flowing river. The villagers grew their own food and traded...

Vorsprangs Bridge

The original name for Vorsprangs Bridge is lost in the mists of time. Originally it was set up by the wandering families of the Direbrand tribe when they found an area of Duardinia that could support a few crops. Building simple shelters they started to set down roots...

Brimstown – Fort Ignis

Brimstown stood on the river Ignis at the highest point upriver that sea-going vessels could reach. Wharves and then a dock sprang up to save vessels unloading on the bank and then reloading smaller river going craft. Houses sprang up for the dockworkers and the town...

The Vitriol Sea & coast of Capilaria

The Vitriol Sea is a sea located to the south of the Great Parch. It connects to the landmasses of Capilaria, Flamescar Plateau and Khul's Ravage. It touches the Ocean of Tears to the north east and the Ocean of Swords to the north west. History THE AGE OF CHAOS After...

The Mousetrap

The Mousetrap was first created by a group of Soulbound made up of Valencia, Ellendorus, Mr Legal and Dirgeroot. They had acquired the tavern as a base of operations, across the chasm to Lavafall, between Cinderfall and the Black Dust Alleys. Currently, the Templars...

Wurmcaller Beacon

Spotted from afar is a great symmetrical basalt mountain in the middle of a vast clear field that ensures it’s solitude. Visible at daytime, and unmistakably prominent at night, is a bright red glow splitting the monolith vertically in twain. Taking a closer look...

The Vine Gate

The Vine Gate is a realm gate on the Isle of Concendia. Where it went before the Isle of Concendia was lost none save the Treelord Ancient Anrodas Maplebloom can say. It matters little, as since the island has reappeared, the gate was corrupted by the magic of...

Cracklebone Palace

Cracklebone Palace is the new seat of Power on Concendia, home of King Alfonso and his noble Flesh-Eater Court, the rulers of the Isle of Concendia, after they seized control of the Discordance that Splinters and ancient spell containing the destructive song created...

The Lost Isle of Concendia

Thought lost for hundreds of years, the Lost Isle of Concendia reappeared during the early decades of the Era of Beasts. A mist-like shroud off the Coast of Cantike started to recede and, as it did so, the edges of the lost Island began to appear, revealing a land...

The Fangwood

Compared to the other areas of Ghur, the Fangwood is almost innocuous. The land itself does not seek to devour the settlers. While monsters still roam the forest, you would be hard pressed to find anywhere in Ghur where they do not. Instead what makes the Fangwood...

The Swallowing Bogs

Those who come across the wetlands of the bogs would be justified in thinking that it was any other swamp. But the dark waters hide a darker secret. The floor of the bog is a congealed mess of dead vegetation and drowned corpses. It is sturdy enough to support...

Plains of the Hungering Steppe

The Hungering Steppe is an area of Ghur where various factions fight over beasts and bones. This area is the focal point for the Path to Story Podcast. The land from which the area is named. This vast expanse of flat land is home to many roving beasts and nomadic...

Tor Elsnore: The White Tower

In the north of the Lumineth nation of Illiatha lies a small city situated in the middle of a river. A city born from a bloody battle and a sworn oath, one that ties the cities and its people to a great and horrible cycle.Founded after the Wars of the Reinvention by...

Umberspire, magocracy of the Dawnland

Umberspire is the new center of civilization in the Dawnlands, after the unbelievable devastation wrecked by the Godbeast Nehnaxiir many decades ago. Reputation of the City Today the city is the undisputed center of civilization in the Dawnland, and a neutral point...

Ventoleo, A Nation of Outcasts

Ventoleo is one of the stranger sovereign states in Hysh, as they are somewhat trusted by the Great Nations due to their feat of reclaiming a small peninsula that was considered to be lost to the forces of Chaos. Ventoleo still has its quirks, and those quirks keep it...

The Keep of Prospects

The Keep of Prospects may look like a run down skyport on account of all the corroded and rusted metals, but it hides the true wealth behind the skyport. Known to be extremely focused on profits for the skyport, the Council of Prospectors will not take any deal unless...

Avelorn

Situated in Ghyran, the city of Avelorn lies underneath the branches of the enormous Tree of Ages. Blessed by the Goddess of life, Alarielle, its mystical boughs seemingly climb to the heavens such is its splendor. Great towers and homes are built into and around the...

The City of New Ulthuan

For many Generations of the Aelves of Azyr, A legend and belief grow in a once holy land of Aelf kind call Ulthuan. The stories told that Ulthuan was a asafe haven and paradise for that of all Aelves long long ago before time could be remembered. So powerful that this...

The Watcher Terraces

Shimmering lines etch the air as the sunsets. At first, all anyone can see is the ziggurat’s faint outline, but gradually the stepped levels become clear, then the steep stairways, then the Saurus guards standing like gargoyles around the perimeter.  Only...

The Shade

Wraith spends the week searching high and low for a respectable place to do "business". He fails. He does find an old, empty, ale-house that has been emptied for some reason. Locals' eyes avoid the place at all cost it seems. The best guess is that it has something to...

Vandalheim

Vandalheim is a small town in the Ember Isles and resides somewhere in the South-Western parts of the main island. A relatively poor town it is nonetheless home for a mixture of men, duardin, and self alike. Vandalheim does not have any particular noteworthy aspects to it, but a recent new… establishment, The Shade… has started to get rumours going. 

The Vale of Efengie

Nestled deep in the heart of Ghyran, sheltered between the massive Mount Koula and the North and South ranges of the Painted Spires, lies the Vale of Efengie.  Because of its mountainous borders and the territorial nature of a colossal red dragon that once made...

The Roaming of Ghuryan

Laying between the realms of Ghur and Ghyran is the vast, mountainous steppes of Ghuryan. Woven of the meeting points between a thousand thousand hidden paths and places between the realms of Beast and Life, Ghuryan is a land of harsh contrasts, a blue-green sky...

The Corpse Castle

It is unknown how long this historical castle was in place prior to being known as Corpse Castle. So much so that none can remember it’s name prior to the darkness surrounding it.

The Dawnland

The Dawnland is one of the Thirteen Dominions of Ulgu, an obscure region in a Realm already known for a significant amount of obscurity.

The Godbeast Nehnaxiir

Nehnaxiir is a Godbeast, miles long, with a body resembling a whale with the head of a kraken. He was once a mortal man of Khemri, a nation of the world-that-was, and escaped the fire of the world’s end through his own magic and falling into the void. Changed into his present form after by a spiteful demon of Tzeentch, he’s become a creature of insatiable thirst for knowledge and inscrutable agendas – though his allegiance is to himself alone, and his arrival spurs omens and ambition unchecked. 

Carcosan Gateway

The Carcosan Gateway is a Realmgate that connects the Realm of Chaos and the Interstice. The question remains, who knows of it though?

Dread Hallow

Dread Hallow, once stronghold and bastion, now fallen and held by the Hedonites of Slaanesh within the Pyrelands of the Interstice.

Ironchaff Plain

An area in the Realm of Chamon. Located closer towards the core than the other edges, things appear fairly normal with plants/rocks/animals/etc. Having mostly normal characteristics. However, the magic of the Realm of Metal seeps into things on the Ironchaff...

Ulfenkarn

Ulfenkarn, or Wolf’s Feast, is an ancient city in the Realm of Shyish, ruled over by a Tyranical leader by the name of Radukar the Wolf

Har Kuron (Anvilgard)

The city of Har-Kuron is a frontier port in Aqshy, the Realm of Fire, nestled between a thick expanse of sweltering jungle and the Charrwind Coast. ‘Through the mist lies a city unlike any other in the Mortal Realms, where even the shadows have claws. The God-King...

Nassollotyl

During the Age of Myth, when Gorkamorka was given the task of clearing the wild countries as the premier monster hunter for the Great Alliance, vast swaths of Ghur, the Realm of Beasts, were targeted by the Twin-headed god. One of these spaces was the Argharock...

Eversong Village

The Eversong village is a small Sylvaneth village that is also home to some Aelves, it has one road leading in and out of the village that also goes to the river. In the town itself, it has lodging for travellers and a small market area that many caravans stop at...

Blade-Tooth Mountains

Home to the feared Blade-Tooth Cougar, the mountains are unforgiving to even the most hardened of explorers and warriors alike. Covered in thick forest and roaring rapid filled rivers, the mountains contain abundant life as large antlered deer and elk strip bark and...

The Great Green Swamp

To the west of Tlacopan and south of the Blade-Tooth Mountains is the Great Green Swamp, a large body of water that covers nearly half of the western portion of the valley and which The Lustrare River via the Huron Creek empties. Multiple species of trees dot the...

The Evergrowth Plains

The Evergrowth Plains cover most of the southern reaches of the valley as well as parts of the northern region. Home to vast herds of Parasauradons, Giant Horses, Large Mammoths, and other creatures the plains are a great source of prey for predators such as Cold...

The Lustrare River

The Lustrare River is a long winding waterway that eventually empties into either The Great Green Swamp via the Huron Creek to the southwest or to the Sickling Sea to the southeast. Along its winding body shallow marshes bud off offering false hope of a safe place to...

Lustrare River Valley

Lustrare River ValleyThe Lustrare River Valley resides in Ghyran to the far north of the Heaving Mountains of Invidia and northwest of the Sickling Sea on the northern continent of Maz'Talik. Protected by a mighty ring of Highlands and Mountains, the valley is a...

Glymmsforge

Of all Sigmar's strongholds in the underworld of Lyria, Glymmsforge is the most sacred. A city of concentric walls abd towering spires built around an ancient realmgate to Azyr, its defenses include an enchanted twelve-pointed star that can keep out deamons and...

Griffon’s Eyrie

The Griffon's Eyrie is a region in the Spiral Crux in the Realm of Chamon. In the Age of Myth, the Godbeast the Lode-Griffon was chased from its lair by Argentine and descended from the void to rest upon the central region of what is now known as the Spiral Crux. Its...

Argetoria

Argetoria  Like much of Chamon, the desolate valleys of Argetoria have fallen under the influence of the Changer of the Ways. But while some regions of the Realm of Metal have been mutated beyond recognition or set ablaze by gouts of multi- hued witchfire, the...

The Hanging Athenaeum

The Hanging Athenaeum is a massive library in Ar-Ennascath, capital city of Syar.The library was built out of a section of the mountain, a section of white marble threaded with pure blue quartz. The Lumineth who built Ar-Ennascath, realised that section of rock acts...

Ar-Ennascath

Ar-Ennascath is the capital city of Syar, a Teclian nationThe Syari, always on the lookout for a chance to show their supremacy in the field of craftsmanship, hold a yearly festival of artistry here. Those who consider themselves expert craftsmen must brace the...

The Crawling City

The Crawling City is a city-state on the Amber Steppes of Ghur. It is built on the back of the Great Worm Shu'gohl. High aloft the Amber Steppes the city has weathered the tide of Chaos that have flowed around it on the Steppes. As the other Great Worms it is...

Amber Steppes

The Amber Steppes now consist of rolling grass strewn hills and craggy expanses of battered stone mark the many fallen empires and kingdoms that the great Waaagh!s of Gorkamorka had broken and the servants of Chaos had finished off. By the time of the Age of Sigmar,...

Tlacopan

The Capital of the Lustrated Temple Host, The Lustrare runs through it as thick jungle and dangerous swamps surround it. Its towering walls, towers and other defenses peer over these natural barriers alerting the city before any enemy can start an assault. Roosts of...

The Lustrum Node

A powerful hub of pure life magic that sit beneath a large inland River-Lake and surrounded by the Temple City of Tlacopan. Although life magic seeps up throughout the lake through cracks in the lake bed it is the island in the middle of the lake where the magic is...

Northern Lustrare River Valley

Northern Lustrare River ValleyThe Lustrare River Valley resides in Ghyran to the far north of the Heaving Peaks of Invidia and north west of the Sickling Sea on the northern continent of Maz'Talik. Protected by a mighty ring of Highlands and Mountains, the valley is a...

Hammerhal Ghyra

Hammerhal Ghyra is located in the Jade Kingdom of Verdia in Ghyran is a city of golden domes and celestial spires. This city channels the lava that flows from Aqsha into carefully cut trenches that forms a wall of fire that hold back the plants of Ghyran. The air is...

Hammerhal Aqsha

Hammerhal, the legendary Twin-Tailed City, was established on both sides of the Stormrift Realmgate. This unique city is comprised of Hammerhal Aqsha on the Aqshy half and Hammerhal Ghyra on the Ghyran half — the symbiosis between the two represents the rich history...

Amasya

The city of Amasya was ground zero of a great chapter of the Mortal Realms, now known as The War for the Hallowed Necropolis. It began deep in the wyldwoods of Ghyran upon the banks of the Ur-River, where Amasya- a sacred city, supposedly built upon the very place...

The Dapper Ghost

The Dapper Ghost is a tavern in the Upper Tier of Brightspear, and a popular break place for the Freeguild Guard of the city.

South of Old Dyunsk

Below is an excerpt from the Turn 0 Unfolding Narrative of Animosity II included here with permission. Anruil Brighteyes rubbed his temples between his thumb and index fingers. This war had hardly begun and already it felt like everything was spinning out of his...

The Mistress of Pain

The Mistress of Pain is a fighting arena in the outer sections of the New City of Brightspear. It is well known within the city as a place of glorious combat and bluddy amazing hotdogs. On the streets, the colosseum is sometimes called The Mop. In some circles it is...

The Grund – KO Ironclad

The Grund (Duardin for ‘hammer’) is an Arkanaut Ironclad, one of the powerful aether ships of the Kharadron Overlords. The party can make use of its weapons to help in the defence of the ship. Its heavy sky cannon (4 + S Damage, Aetheric, Loud, Two-handed, Range...

Ayadah

The Spiral Crux, situated in Chamon, the Realm of Metal, is a place of change and mutation, where rival armies battle across the moving landscape, seeking glory and dominance in the names of their gods and rulers. It is upon these evolving lands that some of the...

The Kollassaio

The Kollassaio is a huge fighting ring found in Scrappa Spill. Borgut Facebeater was its champion for a time before it was attacked simultaneously by Idoneth Deepkin and Kharadron Overlords. "People from all around would come to da big gates and get fancy pictures...

Brightspear

Brightspear is the new name for a city that has stood for centuries. Founded by the ancient Agloraxian Empire, the city is built atop a sprawling underground complex — an Agloraxian Citadel created to shelter the Agloraxians and withstand cataclysmic events....

The Great Parch

The Great Parch has been the backdrop for some of the greatest victories and vilest atrocities in the history of the Mortal Realms. It’s where Sigmar first unleashed his Stormcast Eternals and struck back against the armies of Chaos. The indomitable Fyreslayers were...

The Shimmering Tower

Sighting of the Shimmering Tower began with wild rumours throughout the city of Brightspear. Some inhabitants of Brightspear started claiming to have seen a bright silhouette in the sky, describing a large tower or spire that shimmers in and out of existence. Others...