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Ghyran

Trade has come back to the Mortal Realms, even if only partially, and with great risk. But with trade come rumours. Beware though, tales shift on the winds of the Mortal Realms, and it is not uncommon for rumours to be found unfounded or changed beyond recognition

Realm Quests

Seize the Crown

Seize the Crown

The clouds that drew over the Slidecrown Isle were heavy with Ghyran’s grief. They shed crystal rain in great sheets over the lakes. The war for the isle had heralded nonstop combat for weeks. Bodies were slumped in the shallows, often cut down from behind even as they tried to heal their injuries with life-giving Aqua Ghyranis.

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Cross the Water

Cross the Water

The fires of war rage unendingly across the Slidecrown Isle. Those bent on scouring it clean topple ancient jadebarks and put resistance forces to the slaughter. Island denizens string up the bodies of their foes to feed the life-giving copses. Under cover of furious fighting, mercenaries dig through earth sodden with Aqua Ghyranis to find treasures of a civilisation long lost to time…

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Traverse the Forests

Traverse the Forests

Commenting on this Quest at this time will affect the Forests, but will not affect the Withervane of the current campaign.

Across the flame-parched plains of Aqshy and the light-bleached deserts of Hysh, a wild story gripped the denizens of the realms. A site of ancient legend in Ghyran, the Realm of Life, held entire reservoirs of Aqua Ghyranis – enough to want for nothing ever again, to expand a mortal lifespan by centuries or to conduct powerful arcane rituals.

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Ghyran Stories

Despair, shattered

Despair, shattered

From his hidden position, Templar Champion Escarosht the Ardent observed as the ravenous ghouls charged wave after wave against the Nurglites' crude, but effective fortifications.They were excellent shock troops, the Aviarch noted. Unrelenting and vicious. They served...

A Beastly Diversion

A Beastly Diversion

“I do not trust this Hashrakul, Bray-shaman. He reeks of civilization. The Goroans are not true children of the formless wilds!”Clovis, elder Bray-shaman of the Spellgrazers, allowed his apprentice to continue raving. Best to let the young one let all the aggression...

Virulent Despair #2

The Slidecrown SunderingSeize the CrownVirulent Despair(Part 1 | Part 2)At first, the masses of scraggly, hunched things had spooked Choleretch Slugbulk, when this battle had just begun and he and his rival sorcerers had rushed to take their position overlooking the...

People, Armies, and Monsters Ghyran

The Yektiktlani Crusade

A tribal army from a far-off jungle land, whose sainted leader has rallied them to seek out the Slidecrown Isle, in an effort to safeguard what he believes to be one of Alarielle’s most sacred relics. The crusaders see themselves as would-be saviours.
Others may perceive them differently.

Floyde’s of Aqshy

Headquartered in the lofty peaks of Tempest’s Eye, Floyde’s of Aqshy is a realm-renowned firm of insurers, thief-takers, and security providers. The firm had its humble beginnings beneath the auspices of Floyde’s, a dockside tavern popular with captains and businessmen engaged in the skyship trade, where they sold anti-piracy charm plates. These were attached to ships to prevent them from falling prey to piracy and the founders of Floyde’s of Aqshy were so confident in their product that they offered to reimburse the loss of any ship that falls prey to piracy while under the protection of their charms. Floyde’s of Aqshy has since expanded into other businesses, including the provision of security and logistics services to Sigmarite Crusades.

The Thorn Crown Hunt

As news of a mystical Slidecrown isle spread, it reached the ears of Doranii, the Four-Armed Witch of Yuewall, and soon a hunt mustered within the city.

The Heresiarch’s Synod

A gaggle of squabbling cultists and aspirants seeking the favor of Lord Andal the Heresiarch, the Heresiarch’s Synod has been sent to plunder the riches of the Slidecrown Isles. Only by impressing the Goroan Myrmidon, Hashrakul the Interfector, can the aspirants of the Synod gain an audience with the Heresiarch.

Locations in Ghyran

The Slidecrown Isle

The Slidecrown Isle, located near the northern coasts of Thyria within the Sea of Elemental Truths, is a land shrouded in magic. Its historical significance dates back to the tumultuous Age of Chaos when Nurgle's influence extended into the lush realm of Ghyran. The...

Sea of Elemental Truths

The Sea of Elemental Truths, a vast expanse found to the north of the Jade Kingdoms of Verdia and Thyria in the Realm of Ghyran, holds a deep history steeped in bloody conflict. In the annals of history, the Age of Chaos brought with it the ominous presence of Nurgle,...

The Vine Gate

The Vine Gate is a realm gate on the Isle of Concendia. Where it went before the Isle of Concendia was lost none save the Treelord Ancient Anrodas Maplebloom can say. It matters little, as since the island has reappeared, the gate was corrupted by the magic of...

Cracklebone Palace

Cracklebone Palace is the new seat of Power on Concendia, home of King Alfonso and his noble Flesh-Eater Court, the rulers of the Isle of Concendia, after they seized control of the Discordance that Splinters and ancient spell containing the destructive song created...

The Lost Isle of Concendia

Thought lost for hundreds of years, the Lost Isle of Concendia reappeared during the early decades of the Era of Beasts. A mist-like shroud off the Coast of Cantike started to recede and, as it did so, the edges of the lost Island began to appear, revealing a land...

The Vale of Efengie

Nestled deep in the heart of Ghyran, sheltered between the massive Mount Koula and the North and South ranges of the Painted Spires, lies the Vale of Efengie.  Because of its mountainous borders and the territorial nature of a colossal red dragon that once made...

City of Amasya

Northern Lustrare River Valley

Eucebium

The Vale of Efengie

The Lost Isle of Concendia