Cap’n Grog-Sothoth
Scourge of the Soulless Seas
Cap’n Grog Sothoth is the accursed pirate cap’n of the Flying Tallyman. Hailing from the Soulless Seas of Ghyran, he has set his sights on the treasure of Karak Gorlm in The Glimmering Archipelago of Chamon.
Smitty Cystongue twisted and turned and cried out in his sleep. His dreams were haunted by visions of something horrible lurking at the edges of reality, clawing at his sanity. It bore likeness to his old Captain Grog, but he knew it was something new. It called itself the dread pirate Captain Grog-Sothoth. Returned from the realm of the dark gods of chaos, it called to Smitty. He awoke feverish and sweating, his boils pulsing and irritated, with one last lingering image burned into his mind.
The next night, he had the same horrible dream, that his once great Cap’n had been transformed by the chaos realm into some gnarled horror. He saw the Cap’n at the edge of his vision, twisted and scuttling. He followed the fleeting glimpses deep into the night, stumbling in bare feet.
When he awoke, he was lying in a tidepool caked in mud. He pushed himself up on his hands and knees and choked up foetid seawater. When he was finally able to take in his surroundings, he found that he was in a coastal cave filled with gnawed bones and piles of corroded coins and valuables. As he scanned the mold spattered cave walls, his eyes settled upon a miserable creature huddled into a hole in the wall.
“What have they done to ye’ Cap’n?” Smitty murmured, half to himself. It said nothing in reply, but rose squirming from its hole, tentacles outstretched. It raised a cutlass in one arm, and pistols in its other three. A tentacle squirmed from underneath the its tattered greatcoat and, while Smitty stood transfixed, pressed itself into Smitty’s forehead. Suddenly, he could feel the creature’s will. It was no horror, it was the same noble Cap’n that he knew afore; the same Ca’n Grog that he would’ve followed to the realm’s edge! Smitty’s heart swelled and his soul was lifted. He had found his Cap’n and was ready to adventure once again!
Have you met Cap’n Grog-Sothoth while within The Great Weave? Or have something to add to his story? Do that here!
Beware the Ember: Episode Three
Kazgrim Bloodspawn – High Priest of Slaughter, the Unyielding
Kazgrim has spilled blood by the tide full and he has bathed in no less. So blessed by his blood god is he that his very soul defies the beck and call of Nagash. So long as there is sufficient blood sacrificed on the battlefield, Kazgrim’s rigored body draws it in, revels in it and revitalizes his body anew as if pulled fresh from a bloody womb of Khorne. His mastery of blood allows him to also bring some of his followers back from the brink of death, allowing them the chance to spill blood once more for their unquenchable patron.
His vision is to bring the wrath of Khorne to every corner of the mortal realms. To accomplish this, he seeks to summon up the incarnations of Khorne to consume everything the eye can see. While he follows the path of Aichmos, he owes him no allegiance aside from acknowledging that Khorne has given him recognition. As such, there is no loyalty and he often disregards the calls of Aichmos, knowing full well that the mighty lord would not dare to strike against the high priest of slaughter.
Kron Goretooth – The Priest of the Arena, Master of the Crucible
Kron saw his rise to Khorne’s favour in the tribal arenas of his homelands in Ghur. There, 8 massive tribes of Bloodbound offered up their greatest champions to be anointed through combat with the title of slaughterpriest and lead the combined masses of their 8 armies in a glorious path of carnage. Kron bested the strongest of these champions and upon receiving the ferverously malicious blade Goretooth for his achievement, awakened the gaze of Khorne upon his deeds.
In the Interstice, he has taken a claim to the Crucible, a caldera in the mountain ranges between the patina plains and the pyrelands. Here he has created a grand arena in honour of Khorne, sending hundreds of slaves to do mortal combat daily until only the strongest survive and can be given a place among the Bloodtide. Those who fail to meet the martial prowess required to be initiated soon find their skulls collected by the Khorgoraths that Kron keeps penned.
When Kron is not personally overseeing the arena games and anointing the new followers, he is seeking out new slaves by the thousands by following any of the marauding campaigns of the Bloodtide. He believes that through these arena games, he will find great champions that will aspire to greater and glorious deeds in the path to glory.
