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Ortus Tatravellan

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Ortus Tatravellan

Truestone Consul

A particularly obstinate member of the Alarith temple in Ymetrica’s Glib Stretch region, Ortus Tatrevellan has had a hand in securing several Lumineth cities and outposts over his brief 170-year career. More than an unyielding combatant, he also serves as an envoy for the Alarith, establishing contact with mountain spirits and mountain-dwelling mortals in realms beyond Hysh. The Glib Stretch’s Stonemage has recently tasked him with establishing connections in the Heaving Mountains of Ghyran.

Prior to arriving in The Lustrare River Valley, he was renowned in Chamon for establishing an unusual truce between Lumineth prospectors and the Bronzebite Mawtribe who dwell in the region. Shortly after their arrival, the Alarith Stoneguard and Mawtribe each developed a grudging respect (or the closest feeling to respect with which an aelf can regard an ogor) for the other’s monumental durability during their initial skirmishes.

After determining it would be impossible to rout the ogors from the area with their current numbers, Ortus approached their immense tyrant Garrul Bronzebitten to establish a mutually-beneficial trade deal. After all, what happens to the corpses and inferior equipment of the human, duardin, or beastman the Lumineth would slay in establishing their new territory would be of little concern to them.

Reconstitute Your Forces

After the Battle of Drakheim, the armies across Drakengrad have depleted themselves. In this time, you’ve chosen to reconstitute your own forces, or look deeper into the mysteries surrounding Drakengrad—including its new denizens.

Investigate New Means of Resurrection

Despite victories in the Battle of Drakheim, an enterprising interloper has stolen The Cult of The Fell Dragon’s stores of amberstone, ruining their initial plan for summoning an avatar of their patron. You’ve chosen to assist The Cult in researching new means of resurrecting the dragon god using the Sentinel Bones around Drakengrad or in seeking out the mysterious interloper.

Rebuild the City

Following the Battle of Drakheim, the west district lies in ruins, with the citizens in distress and spirits of the city restless. You’ve chosen to aid the city in rebuilding, quelling disturbances, and rooting out any remnants of The Cult of The Fell Dragon remaining in the city.

Reconstitute Your Forces

After the Battle of Drakheim, the armies across Drakengrad have depleted themselves. In this time, you’ve chosen to reconstitute your own forces, or look deeper into the mysteries surrounding Drakengrad—including its new denizens.

Investigate New Means of Resurrection

Despite victories in the Battle of Drakheim, an enterprising interloper has stolen The Cult of The Fell Dragon’s stores of amberstone, ruining their initial plan for summoning an avatar of their patron. You’ve chosen to assist The Cult in researching new means of resurrecting the dragon god using the Sentinel Bones around Drakengrad or in seeking out the mysterious interloper.

Rebuild the City

Following the Battle of Drakheim, the west district lies in ruins, with the citizens in distress and spirits of the city restless. You’ve chosen to aid the city in rebuilding, quelling disturbances, and rooting out any remnants of The Cult of The Fell Dragon remaining in the city.