loader image

Ortus Tatravellan

Submitted by:

Rules:

Ortus Tatravellan

Truestone Consul

A particularly obstinate member of the Alarith temple in Ymetrica’s Glib Stretch region, Ortus Tatrevellan has had a hand in securing several Lumineth cities and outposts over his brief 170-year career. More than an unyielding combatant, he also serves as an envoy for the Alarith, establishing contact with mountain spirits and mountain-dwelling mortals in realms beyond Hysh. The Glib Stretch’s Stonemage has recently tasked him with establishing connections in the Heaving Mountains of Ghyran.

Prior to arriving in The Lustrare River Valley, he was renowned in Chamon for establishing an unusual truce between Lumineth prospectors and the Bronzebite Mawtribe who dwell in the region. Shortly after their arrival, the Alarith Stoneguard and Mawtribe each developed a grudging respect (or the closest feeling to respect with which an aelf can regard an ogor) for the other’s monumental durability during their initial skirmishes.

After determining it would be impossible to rout the ogors from the area with their current numbers, Ortus approached their immense tyrant Garrul Bronzebitten to establish a mutually-beneficial trade deal. After all, what happens to the corpses and inferior equipment of the human, duardin, or beastman the Lumineth would slay in establishing their new territory would be of little concern to them.

The Fangwood

Compared to the other areas of Ghur, the Fangwood is almost innocuous. The land itself does not seek to devour the settlers. While monsters still roam the forest, you would be hard pressed to find anywhere in Ghur where they do not. Instead what makes the Fangwood...

The Swallowing Bogs

Those who come across the wetlands of the bogs would be justified in thinking that it was any other swamp. But the dark waters hide a darker secret. The floor of the bog is a congealed mess of dead vegetation and drowned corpses. It is sturdy enough to support...

Plains of the Hungering Steppe

The Hungering Steppe is an area of Ghur where various factions fight over beasts and bones. This area is the focal point for the Path to Story Podcast. The land from which the area is named. This vast expanse of flat land is home to many roving beasts and nomadic...

The Fangwood

Compared to the other areas of Ghur, the Fangwood is almost innocuous. The land itself does not seek to devour the settlers. While monsters still roam the forest, you would be hard pressed to find anywhere in Ghur where they do not. Instead what makes the Fangwood...

The Swallowing Bogs

Those who come across the wetlands of the bogs would be justified in thinking that it was any other swamp. But the dark waters hide a darker secret. The floor of the bog is a congealed mess of dead vegetation and drowned corpses. It is sturdy enough to support...

Plains of the Hungering Steppe

The Hungering Steppe is an area of Ghur where various factions fight over beasts and bones. This area is the focal point for the Path to Story Podcast. The land from which the area is named. This vast expanse of flat land is home to many roving beasts and nomadic...