Ortus Tatravellan
Truestone Consul
A particularly obstinate member of the Alarith temple in Ymetrica’s Glib Stretch region, Ortus Tatrevellan has had a hand in securing several Lumineth cities and outposts over his brief 170-year career. More than an unyielding combatant, he also serves as an envoy for the Alarith, establishing contact with mountain spirits and mountain-dwelling mortals in realms beyond Hysh. The Glib Stretch’s Stonemage has recently tasked him with establishing connections in the Heaving Mountains of Ghyran.
Prior to arriving in The Lustrare River Valley, he was renowned in Chamon for establishing an unusual truce between Lumineth prospectors and the Bronzebite Mawtribe who dwell in the region. Shortly after their arrival, the Alarith Stoneguard and Mawtribe each developed a grudging respect (or the closest feeling to respect with which an aelf can regard an ogor) for the other’s monumental durability during their initial skirmishes.
After determining it would be impossible to rout the ogors from the area with their current numbers, Ortus approached their immense tyrant Garrul Bronzebitten to establish a mutually-beneficial trade deal. After all, what happens to the corpses and inferior equipment of the human, duardin, or beastman the Lumineth would slay in establishing their new territory would be of little concern to them.
The Dross Fray
The Dross-Fray were liberated during a raid by the Dross-forged into the bowels of Brak Zhagoul. They are guided by a daemon, a Poxbringer that answers to the name of Verrucatius, and they ultimately aim to return to Brak Zhagoul in order to fight into the centre of the city and place death’s heads into the cisterns and water supplies.
Ice Fangs
A frozen bay that has long been known to be a battlefield for Ogor Marauders. It was said that this was one of the best places in Thondia to recruit Ogor mercenaries, or to be hunted by them. However recently, inexplicably there has been an influx of Hedonite War...
Vensoth Bay
This bay has been unable to be held by any naval power in Thondia. Though whoever can get a foothold here has a clear advantage in the Hellscorn War. One of the reasons it’s been so hard to hold is that there is a defunct Realmgate deep in the bottom of the Sea that...
