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Shrug

Submitted by:

The Weaver

Rules:

Shrug

Shrug is a massive savage orc wardoc, but weirdly chill for a waagh spellcaster. Really sees no reason for being expending energy because his connection with waagh energy only makes him energetic when he is really passionate.

Gore Dunes

After the Great Gorequake much of the Northern Thondia Desert was turned into Khornate Corrupted Desert. These Gore Dunes sap the energy of all those who traverse it, making their husks of bodies nothing more than bloodthirsty and desperate thralls. The Desert itself...

Living Glass Oasis’s

Throughout the Lands affected by the Gorequake a few sites were preserved by the forces of Tzeentch. They cleverly sabotaged the Khornate Machines, instead glassing the area itself. These Oasis Lands allow Tzeentch Armies to trek the Gorequake lands, and to rest and...

Abomination Maw

The aftermath of the battle in Aridia Valley sent ripples all over Thondia. There was a perfect circle that was the size of a small nation where the battle took place. From this circle arose horrors, abominations that were hybrids of both Khornate & Tzeentchian...

Gore Dunes

After the Great Gorequake much of the Northern Thondia Desert was turned into Khornate Corrupted Desert. These Gore Dunes sap the energy of all those who traverse it, making their husks of bodies nothing more than bloodthirsty and desperate thralls. The Desert itself...

Living Glass Oasis’s

Throughout the Lands affected by the Gorequake a few sites were preserved by the forces of Tzeentch. They cleverly sabotaged the Khornate Machines, instead glassing the area itself. These Oasis Lands allow Tzeentch Armies to trek the Gorequake lands, and to rest and...

Abomination Maw

The aftermath of the battle in Aridia Valley sent ripples all over Thondia. There was a perfect circle that was the size of a small nation where the battle took place. From this circle arose horrors, abominations that were hybrids of both Khornate & Tzeentchian...