loader image

Zerawit Silverwing

Submitted by:

Rules:

Zerawit Silverwing

Zerawit is currently the lone Knight-Consarcio, Emissary of the Weave, The Watcher, The Witness. Even those who know Zerawit well, do not know who truly watches from behind that sacrosanct helm.

Almost always present, riding atop the herald’s pauldrons is a Mustori by the name of Double-F

Those that have spoken to Zerawit speak of a voice that is at times soft-spoken, others, that it crackles like the thunder on a vast wind, others still, of a jovial voice, sharp in sarcasm and terrible jokes. Regardless, Zerawit seems to be a warrior of great renown, reforged uncounted times, and of an order previously unknown to the Mortal Realms.

Zerawit seems to be on an unknown quest, one that takes them to far-flung places, meeting haphazardly with all manner of friend and foe, seemingly without rhyme or reason.

Zerawit goes by many a title, foremost as Emissary of the Weave, among others, The Watcher, The Silverwing, or The Witness. Bound around the neck of the Mustori that travels with them, a key hangs. Tales and myth surround that key, some claim that it is the key to a story as-yet-untold. Others claim that they have seen the key unlock doors and portals it had no right to unlock. Regardless, Double-F seems to use it as a chew-toy when not looking awesome while riding atop Zerawit.

It is said that Zerawit knows the being that controls the Magical Mailing System of the Weave, and that the mailers know the Silverwing by a hidden name that is able to summon them over an infinite distance. Most think that this is but myth or legend though.

It is rumoured that when a Soul-Binding is completely destroyed in glory, that the winds of fate pull Zerawit to witness their fall, to be the one to tell their final tale.

No Results Found

The page you requested could not be found. Try refining your search, or use the navigation above to locate the post.

Investigate the Interloper

During the brief calm in Drakengrad, the interloper, who ruined The Cult of The Dragon’s first attempt to resurrect their patron, made themselves known to all in the region. You’ve chosen to pursue this mysterious figure in an attempt to uncover their designs for Drakengrad.

Protect the Resurrection

In the brief calm that swept over Drakengrad, The Cult of The Fell Dragon have made preparations to perform a new ritual to resurrect their dread patron. You’ve chosen to head the defense of one of the ritual sites at one of the various Sentinel Bones across Drakengrad.

Halt the Resurrection

With the Free City reconstituted as best as Drakengrad’s brief calm would allow, its defenders stand ready to oppose The Cult of The Fell Dragon’s attempts to resurrect their dead god. You’ve chosen to head up one of these forces, marching out to one of the Sentinel Bones to disrupt the ritual.