Time Turns, ceaselessly. Weaving fates, great ages rise and fall. Memories become legend, legend fades to myth, and even myth is soon forgotten in memory and lost to the turning of the tides of time. In one such age, now long past, the great winds of magic were lost into the eather, as a dying world gave it’s final breath. But not all was lost, and those winds soon became what we know now as the great mortal realms. Memories ignited again in the minds of new civilizations, and time continued it’s march. In one age, some call it the Age of Sigmar, inflamed in war and hope, a wind rose. It swept up past the Jade Wound, flowing around endless life as it crossed the great continent of Neos. Coursing over the Great Shear, creatures of the deep leapt up to breath it’s flow in. Rushing, it swept over the great Oak of Ages past, it’s rot trying to take over, corrupting and disintegrating. But the wind kept on, life following it, no matter how small. It swept past the Gates of Dawn, and up through the towering trees of Erosia. The wind was not the beginning, time has no beginning. But it was a beginning. It swept down through the towering citadels of the green city, and came to rest on an outward palm. Fingers enclosing in on the little leaf that blossomed up through wood. And just as suddenly, the wind was snuffed out, as the hand was swept up through the huge realm gate in the midst of Hammerhal Ghyra.
As the binding walked through the Realm Gate, they were greeted by the site of Hammerhal Aqsha. They had been instructed to seek out Captain Brokka Brokkisdotr of the Kharadron Overlords aboard her airship Grungni’s Face for briefing and assignment. After the party completed some very much needed shopping, they did just that. Soon after boarding, the fleet of Kharadron ships lift off, and the binding is on their way.
After a couple of weeks in the air, the fleet is suddenly hit by a maelstrom of Tzeentch forces within a huge storm. As battle rages, Grugni’s Face falls from the sky. Wrecked beyond saving.
Thankfully, the party survives the fall, and although during the battle and fall Errrrr catches fire, the party manages to heal him. Within the wreckage, they find survivors and Brokka herself, not to mention a couple of surviving Tzeentch daemons. But the party find themselves within the Kindling Forest and are soon forced underground to safety.
Upon the reuniting of the Duardin, they’re informed of The Grund, an Ironclad that is suspected to have survived the battle, landing days of walking away. It is here where Borgut learns or at least should have learnt, that going ahead of the party may not always turn out well. They are met with a stampede of mutating animals. As they make their way through the tunnels they also escape a surprise attack by swarms of grots and a midnight battle against the dead.
Eventually, the party find a vast field of bloated mushrooms of all shapes, colours and sizes. It is here that the party first encounters the mighty Drizzleshroom, a mad Fungoid Cave-Shaman. With help from the surviving Overlords (and not a huge amount of help from Borhut who uses the time to test what happens when you jump on poisonous mushrooms, hint, they blind you…), the party manages to scare away the Shaman while they pummel his crazy Squig-riding followers.
After days spent enduring the trials of the accursed tunnels beneath the Kindling Forest, they finally spot light up ahead. With groans of relief, the survivors break for the surface. They emerge on the outskirts of the forest. The ever-blazing trees are smaller and spaced further apart here. They strike out further from the forest, in an attempt to find the downed Ironclad.
Although the survivors reach The Grund and reunite with their missing comrades, all is not well, and they know it. The Duardin desperately prepare the airship for flight, as the binding prepares for a battle they can feel in their bones.nnThey are not disappointed. From the flaming forest, Drizzleshroom is back for revenge. Riding atop a Dankhold Troggoth, and with an army of grots, squigs, and other underground denizens, they strike. A huge battle ensues, as the survivors fight for their lives. Errrr finds his revenge for his singed bark, Zoidicos finds that he’s rather very good at slicing through swarms of minions, and Cerlana turns Borgut into a Maw-crush. Because…. well, just because.
As the Grund begins it’s ascent, Borgut-as-mawcrusha takes out the not-so-might Drizzleshroom. But the party needs to make one final push, literally, to get the Troggoth off the ship as it rises ever-faster. Finally, Cerlana just makes it, and a final arrow to the head pushes the Troggoth over the edge and to its death.nnThey make it. As the fleet flies off into the sunset, Maw-crusha beside them, they put this ordeal behind them, and make their way to Brightspear. Where all will be perfectly peachy, and a good rest is all that will happen….