The trade routes of the Bogswallow Marauders have been devastated. Their once stable realmgate has collapsed and the surrounding swamp has become a haunted land. To recoup their losses, Bor commands the hobgrots to secure the assistance of a merchant caravan from the Prime Dominion of Hysh. While the hobgrots and the Aurannar merchants have a history together, the Ghurneth of Packhome will not allow hobgrot goods to move through their lands. If Bor and his forces are allowed to enter the Plains, who knows if they can be prevented from conquering it all?
This quest allows you to gain a reward by fighting alongside one of the warlords. Either Bor Goadfist of the Bogswallow Marauders or Huntmaster Sylai of Packhome. You do not need to have settled in either of the Warlord’s areas in order to fight alongside these warlords. Please indicate which Warlord you are supporting in the comments below.
If you had pledged to a Warlord in the second phase, you are not required to support them in phase three. There are no mechanical consequences for not fulfilling your pledge to a warlord. However, you only have one other chance to support this warlord. If you do not support this warlord at least once during the campaign, you will be labeled as an Oathbreaker narratively.
The Children of the End Times will fulfill their oath to the Ghurneth and fight for Huntmaster Sylai, uncovering the Bogswallow Marauders’ contraband and attempting to disrupt its delivery.
Thanks to Lord-Celestant Rassus Ravenmane and his Wolves of Sigmar, Lord-Aquilor Lucina Chromsdottir gains information about the illicit goods the Bogswallow Marauders intend to transport through the Ghurneth’s territory. In accordance with her oath to Huntmaster Sylai, the Lord-Aquilor arranges a meeting with Warlord Bor Goadfist to sternly warn him of the dangers of his own goods, as well as the folly of angering the Ghurneth.
When words fail, a show of force will have to do in Shifting Sensibilities.
The Drothgar Lodge honors its contract with Packhome joining the battle and fighting their contractors back at home.
Came out with a major victory against the Hidden Reserve.
Barlimn gets Ferocity on his latchkey grandaxe and extra armor character enhancements.
Here is the story: https://thegreatweave.com/violently-making-friends/
The Kharadron Overlords of Barak-Izrildrakkaz support the Bogswallow Marauders by flying their Aurranar allies over the blockade in exchange for establishing trade relations with both the Aurranar and Bogswallow Marauders.
Played a Warcry game where my warband had to element one element of the enemy force and we succeeded! Here is a link to my overall narrative, with this Quest narrative further down https://thegreatweave.com/barak-izrildrakkaz-led-by-beldric-forgehand-arrival-in-ghur/
The Hidden Reserve has offered to the Bogswallow Marauders to fulfill their amberbone orders through parallel shipping; in exchange for a premium and transport fees, amberbone from the Sons of Bugman AEC mine and warehouse is ferried along well-patrolled sky routes to Bor’s buyers. It’s a sound deal compared to the loss of employees and assets a pitched battle with the Ghurneth would surely inflict!
But such high profits as that would create for the duardin have an expiration date, unless – of course – the animosity between the Bogswallow Marauders and the Ghurneth of Packhome grows fiercer. Sneaky Ghurish haffen, similar in stature to the average hobgrot, have also been employed to poison the watering holes of the beasts the Ghurneth hunt while wearing Bogswallow colours.
The Kharadron Overlords of the Hidden Reserve will honour its contract with the Bogswallow Marauders to the letter while protecting company interests. It’s Just Business, after all.
Razgor answers the Ghurneths call for aid, honouring their agreement. Laying traps and ambushes along the Bogswallows trade routes, they attempt to interrupt the supply lines. In the meantime, the Realmhuntaz shaman is learning the ways of the Ghurneth and gains the ability to turn into a winged beast.
https://thegreatweave.com/war-all-over-again/
The Coven of Mightfulness aides their ghurneth allies against the vile, hobgrot traders… erm, invaders. They do so by bravely launching an ambush upon their unsuspecting adversaries, as is true Tzeentchian tradition.
Story: https://thegreatweave.com/the-coven-of-mightfulness-quest-3/
The Astral Templars investigate reports of Bogswallow caravans carrying chaos-corrupted creatures to the Plains. With half of their expedition wounded or slain, Lord-Aquilor Vatteros and his warriors contemplate the costs of their campaigns in Ghur, and the ever-growing fear of the stormhost’s”Flaw.”
https://thegreatweave.com/savage-gains/
Joining the Ghurneth of Packhome is a lone knight. A tracker, a monster hunter, a sleepless nomad, a supernatural warrior.
Belimir the Trophy-Taker, knight of Umberspire, has agreed to serve as a tracker and advance scout at the Swallowing bog, and to protect the township against the impending Amber Stampede…
The hunter insists on keeping a low profile while performing his service, steering clear of the major armed conflicts, and feeding information back to the armed forces.