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City of the Jeweled Dragon – Barak-Izrildrakkaz

Submitted by:

JoshMan

Barak-Izrildrakkaz is a Kharadron Overlord skyport populated with inventors, explorers, and relic hunters.  These duardin travel the realms searching for artifacts and mapping the lands.  Artifacts are often traded or reclaimed for historical display, but many are studied so that the ancient magic might be recreated/reverse-engineered using the more advanced science of aether-gold manipulation.  When the skyport was young and traveled widely, it discovered a unique formation in the Realm of Chamon.  An ancient beast of immense size had died upon a sky island and either was crystal to begin with or crystalized over time to form a giant hollowed beast made of crystal.  It lay among a crystal desert and offered plenty of room to build within and around the beast.  The duardin immediately saw the benefit of using a floating island as a skyport as less lift was needed with endrins and the crystal corpse made a well-fortified cavern with intrinsic skylights.  Additionally, the crystal enabled unique processing methodologies of aether-gold, resulting in highly purified aether-gold, and pushed the frontiers of aether-gold experimentation. Thus, the skyport was born.

Today the skyport is a bustling place, with many travelers trading, studying, or sharing knowledge to expand the maps of the realms and further the preservation and creation of wonderous artifacts. Many aspiring captains begin in the Reclamation and Recovery Corps to help acquire lost things (primarily artifacts and knowledge) for themselves, or others. 

Submitted by:

JoshMan

Rules:

Do not destroy without permission

Soulbound Doom Level: 5

Warcry Twist Rules:

Alert and Ready

It is not easy to sneak up to the city with so many on the lookout.

In the reserve phase of the first battle round, starting with the player who has the initiative, players alternate rolling a die for each reserve fighter in their warband.
On a 4+, the fighter being rolled for arrives immediately.

Realm Rules:

Steel Rain

The cold-grey clouds in the skies above the battlefield can suddenly unleash a hail of steel rain.

At the start of your Hero Phase, roll a D6.
On a 6+, pick an enemy unit that is not in cover.
Roll a D6 for each model in that unit. Inflict 1 Mortal Wound for each roll that is less than the unit’s Save characteristic.
A Save characteristic of ‘-’ counts as a 6 for the purposes of this rule.

Rules:

Do not destroy without permission

Soulbound Doom Level: 5

Warcry Twists:

Alert and Ready

It is not easy to sneak up to the city with so many on the lookout.

In the reserve phase of the first battle round, starting with the player who has the initiative, players alternate rolling a die for each reserve fighter in their warband.
On a 4+, the fighter being rolled for arrives immediately.

Region of War Rules:

Steel Rain

The cold-grey clouds in the skies above the battlefield can suddenly unleash a hail of steel rain.

At the start of your Hero Phase, roll a D6.
On a 6+, pick an enemy unit that is not in cover.
Roll a D6 for each model in that unit. Inflict 1 Mortal Wound for each roll that is less than the unit’s Save characteristic.
A Save characteristic of ‘-’ counts as a 6 for the purposes of this rule.

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