The trees of the Slidecrown Isle were vast. Their massive roots drank deep of the waters at the isle’s heart, suffusing them with life-giving Aqua Ghyranis. They were life without limit and as old as the land itself. This ancient forest formed a verdant canopy that scraped low-hanging clouds within Ghyran’s realmsphere, creating a fecund and humid battlefield ill-suited to the fierce fighting upon its surface.
The Preservers bent this emerald blanket to their advantage. Those seeking to tear down the forest from its edges were drawn further in, some lured by the promise of ancient treasure and others simply goaded into combat. Within the maze of trees, Obliterator armies were separated, led away, and stranded. Reduced to disparate warbands, the fires and blades they brought against the trees were quickly extinguished by the forest’s protectors.
Those Rogues that had sold their services to the Protectors were not to be dismissed, either. The most dedicated of the forest’s guardians offered Rogues the bounties of ancient Kurnothi treasures they had found, prizing the island’s conservation over making enemies of these mercenaries as well. Equipped with a wealth of verdant trinkets, the Rogues set their traps and launched their offensives with enthusiasm, giving the Preservers the edge in their fight against the oncoming enemy.
With a Preserver win, those within this coalition are entitled to select or roll on the Armoury table. Those Rogues that committed their results to the Preservers are entitled to select or roll on the Rogues’ Armoury table. These are available for Age of Sigmar or Warcry. These can be found on Page 14 of White Dwarf 494 and in the Rewards section of the Traverse the Forests Quest.
As the armies move their bitter fighting further inland, many now arrive at the isle’s lakes. These natural reservoirs of Aqua Ghyranis have coalesced around the artefact at their core yet are of impossible value themselves, capable of cultivating boundless life and extending the vitality of mortal beings.
Whatever their motivation, each Preserver wishes to keep these lakes intact. The Obliterators will seek to drain away this resource at all costs, leaving the isle lifeless and barren. Though the Rogues may seek to dam a portion of water for their own use, such a cost may be worth it to push back the oncoming enemy.
It is of the utmost importance for Preservers to guard the lakes.
It is of the utmost importance for Obliterators to drain the lake
https://thegreatweave.com/cold-blooded-obstacles/
The Templar force under Templar Champion Escarosht the Ardent exterminate a host of harassing Seraphon.
https://thegreatweave.com/drops-of-corruption/
Templar forces ambush a mercenary camp aligned with Nurgle, but fail in their attempt to stop them from spreading corruption into the lakes.
Templar Warcry Defeat.
A joint Nurglite and Khornate expedition made their way through the forest with equipment to drain the lakes.
During a violent dispute on leadership, the expedition was ambushed by Templar forces and shattered, their vile equipment destroyed.
Templar Warcry Victory