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Fannarthus

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Fannarthus Blightbane

Stormcast Eternal Knight Questor of the Hallowed Knights. Main focus is strength, agility and fortitude while both specialising in fighting multiple medium enemies and the largest of the large single enemies. Fights with shield and sword and usually both uses battle rage and charge to create the biggest possible impact at the cost of his own defence.

Left in Hammerhal as a toddler and grew up in an orphanage until he was brought to Living city as a young boy. Here his foster parents both died to nurgle decease and green skins respectably and ended up with a group of priests devoted to Sigmar. During his effort to get revenge for his parents he was captured by Gutrot Spume on the mighty Rot Kraken and while trying to escape with the leader of the Sigmar priests they were both “rescued” by Sigmar and made into Stormcast Eternals.
They both fought in the battle to rescue Alarielle, in her soulpod, from the grasp of Nurgle

Spiders in the Night

The Vurm-tai who follow the great worm have found themselves in a particularly sticky situation as they have to pass through the Forest of Gorch. Meanwhile, the grots that call the forest home have raised the alarm and now make their way towards the beast…

The Dawnbringer Crusade of Nassollotyl

A great worm is gaining on the Nassollotyl. The scholars, seers, and navigators of the city have all determined that the creature will pass right between Nasson and Neolotl. As such the leaders of the city have declared that a Dawnbringer Crusade should be formed, mounting the beast, and taking advantage of the beast’s now-roving Geomantic Nexus. Much is needed to accomplish this for the beast will move quickly through the area, and the window for action will be short indeed.

Act One: Path of the Great Worm

The great worm that now makes its way towards the two god-beasts, Nasson and Neolotl, began its life on the Amber Steppes. These rolling grass strewn hills and expanses of battered stone are where many of the Great Worms of Ghur make criss-cross on migrational paths...

Spiders in the Night

The Vurm-tai who follow the great worm have found themselves in a particularly sticky situation as they have to pass through the Forest of Gorch. Meanwhile, the grots that call the forest home have raised the alarm and now make their way towards the beast…

The Dawnbringer Crusade of Nassollotyl

A great worm is gaining on the Nassollotyl. The scholars, seers, and navigators of the city have all determined that the creature will pass right between Nasson and Neolotl. As such the leaders of the city have declared that a Dawnbringer Crusade should be formed, mounting the beast, and taking advantage of the beast’s now-roving Geomantic Nexus. Much is needed to accomplish this for the beast will move quickly through the area, and the window for action will be short indeed.

Act One: Path of the Great Worm

The great worm that now makes its way towards the two god-beasts, Nasson and Neolotl, began its life on the Amber Steppes. These rolling grass strewn hills and expanses of battered stone are where many of the Great Worms of Ghur make criss-cross on migrational paths...