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Glimluk Shroomchewer

"mmmm yum, too many mushrooms will turn you crazy, unless you already crazy, then you'll be alright haha" - Glimluk Shroomchewer

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Glimluk Shroomchewer

The Shroomy Boogleye Shaman

“mmmm yum, too many mushrooms will turn you crazy, unless you already crazy, then you’ll be alright haha”

– Glimluk Shroomchewer

Glimluck Shroomchewer had one too many shrooms for its own good, which led to much mumbling and erratic behavior, not least muttering when asleep or talking way to loud and enthusiastically at inappropriate times. This would often drive others to insanity because of the lack of understanding towards other grots personal space. Glimluch had trained to be a Boogleye Shaman with the dastardly grots known as Da Loonshine Gitz.

Glimlucks talents far surpassed any mentors that could stand its constant prodding, questions or knowing elbows to the ribs, expectations. Glimluck embarrassed far older Shamans many a time, not out of malice, just because Glimluck had knowledge and a natural understanding of magic that others had to work all their short miserable lives for.
So when the time came, during the the Burning Winter campaign, Glimlucks boss, Nippy Runtstrider send the young Boogleye on what the Loonboss hoped would be a one way adventure, with a permanent ending for the annoying little git.
Glimluck never did find its way back to the main force, what remained of them after the burning of the Ur-Whale was a mystery. But Glimluck Shroomchewer had new adventures to explore, and more mushrooms to taste.

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Kazgrim Bloodspawn – High Priest of Slaughter, the Unyielding

Kazgrim has spilled blood by the tide full and he has bathed in no less. So blessed by his blood god is he that his very soul defies the beck and call of Nagash. So long as there is sufficient blood sacrificed on the battlefield, Kazgrim’s rigored body draws it in, revels in it and revitalizes his body anew as if pulled fresh from a bloody womb of Khorne. His mastery of blood allows him to also bring some of his followers back from the brink of death, allowing them the chance to spill blood once more for their unquenchable patron. 

His vision is to bring the wrath of Khorne to every corner of the mortal realms. To accomplish this, he seeks to summon up the incarnations of Khorne to consume everything the eye can see. While he follows the path of Aichmos, he owes him no allegiance aside from acknowledging that Khorne has given him recognition. As such, there is no loyalty and he often disregards the calls of Aichmos, knowing full well that the mighty lord would not dare to strike against the high priest of slaughter.

 

Kron Goretooth – The Priest of the Arena, Master of the Crucible

Kron saw his rise to Khorne’s favour in the tribal arenas of his homelands in Ghur. There, 8 massive tribes of Bloodbound offered up their greatest champions to be anointed through combat with the title of slaughterpriest and lead the combined masses of their 8 armies in a glorious path of carnage. Kron bested the strongest of these champions and upon receiving the ferverously malicious blade Goretooth for his achievement, awakened the gaze of Khorne upon his deeds. 

In the Interstice, he has taken a claim to the Crucible, a caldera in the mountain ranges between the patina plains and the pyrelands. Here he has created a grand arena in honour of Khorne, sending hundreds of slaves to do mortal combat daily until only the strongest survive and can be given a place among the Bloodtide. Those who fail to meet the martial prowess required to be initiated soon find their skulls collected by the Khorgoraths that Kron keeps penned. 

When Kron is not personally overseeing the arena games and anointing the new followers, he is seeking out new slaves by the thousands by following any of the marauding campaigns of the Bloodtide. He believes that through these arena games, he will find great champions that will aspire to greater and glorious deeds in the path to glory.