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Glymmsforge

Submitted by:

The Weaver

Of all Sigmar’s strongholds in the underworld of Lyria, Glymmsforge is the most sacred. A city of concentric walls abd towering spires built around an ancient realmgate to Azyr, its defenses include an enchanted twelve-pointed star that can keep out deamons and ethereal undead.

The city lies at the heart of Lyria, an afterlife where the dead are given succour and strength through the celebration of their mortal deeds. The city is built around a portal called the Shimmergate, one of the few Realmgates that leads directly from Shyish to Azyr. Not so much of a material portal as a blur of light shimmering in the air, it can only be reached by means of spiralling stairways of pure amethyst that reach up into the Zirconan skies. One who ascends the SHimmergate’s stairs may, if they are considered worthy, find themselves emerging through a could of purple mist into the sky-realms of High Azyr.

On the outskirts of the city of Glymmsforge can be found many entrances into its ancient and sprawling catacombs. Only the foolish would dare enter the darkness of those crypts, for vile ghosts and phantasmal creatures lurk within. Yet thanks to the whispers of riches beyond measure to be found in their depths, a steady stream of adventurers still venture into the gloom to try their luck. Most are never seen again.

Submitted by:

The Weaver

Rules:

Do not completely destroy
Soulbound Doom Level: 6

Warcry Twist Rules:

Arcane Inscriptions

Ancient hieroglyphs are etched into the walls of these ruins. For those who can interpret them, they are said to offer great knowledge and power.

All fighters can use the following ability:
[Double] Read Inscriptions: A fighter must be within 1″ of an obstacle to use this ability. Roll a die.
On a 6, you receive 1 wild die which can be used in the hero phase of the next battle round.

Realm Rules:

Eternal War

Those that fight and die in these lands will be reborn at the next day’s dawn if they acquit themselves with valour.

Add 1 to the Bravery characteristic of all units.

Rules:

Do not completely destroy
Soulbound Doom Level: 6

Warcry Twists:

Arcane Inscriptions

Ancient hieroglyphs are etched into the walls of these ruins. For those who can interpret them, they are said to offer great knowledge and power.

All fighters can use the following ability:
[Double] Read Inscriptions: A fighter must be within 1″ of an obstacle to use this ability. Roll a die.
On a 6, you receive 1 wild die which can be used in the hero phase of the next battle round.

Region of War Rules:

Eternal War

Those that fight and die in these lands will be reborn at the next day’s dawn if they acquit themselves with valour.

Add 1 to the Bravery characteristic of all units.

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