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Hazkal Brannoksson

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Hazkal Brannoksson

Hazkal Brannoksson is a brilliant Aether-Khemist with a focus on the utilization of Aether-Gold in medicinal applications. His research has proven to be incredibly promising, if controversial–given the long-term effects of Aether-Gold exposure.

Hazkal Brannoksson is a brilliant Aether-Khemist with a focus on the utilization of Aether-Gold in medicinal applications. His research has proven to be incredibly promising, if controversial–given the long-term effects of Aether-Gold exposure. As such, Hazkal has not been able to capitalize upon his successes financially. Those who know him are hardly surprised. He has long held a reputation for being quite unskilled in matters of business. With such an unseemly reputation, he is considered a “black cloud” by most of his family, save his adventuresome cousin Thori Snorrisson. Determined to prove himself and push the bounds of his research, Hazkal signed on to the same Skyfleet as his favorite cousin and set sail for adventure!

Somewhat bookish by the standards of most Duardin, the choice to become Soulbound came as somewhat of a shock to Hazkal. The opportunity to expand and perfect his craft, however, was too great an opportunity to let pass. With his keen interest in the effects of Aether-Gold exposure upon the body and its maddening long-term effects, Hazkal hopes to be able to focus his research into curing such conditions and more. Given enough study, mayhap even the magical poxes of Chaos might be cured with Aether-Gold infused medications. Surely that would earn him the respect of his peers!

Spiders in the Night

The Vurm-tai who follow the great worm have found themselves in a particularly sticky situation as they have to pass through the Forest of Gorch. Meanwhile, the grots that call the forest home have raised the alarm and now make their way towards the beast…

The Dawnbringer Crusade of Nassollotyl

A great worm is gaining on the Nassollotyl. The scholars, seers, and navigators of the city have all determined that the creature will pass right between Nasson and Neolotl. As such the leaders of the city have declared that a Dawnbringer Crusade should be formed, mounting the beast, and taking advantage of the beast’s now-roving Geomantic Nexus. Much is needed to accomplish this for the beast will move quickly through the area, and the window for action will be short indeed.

Act One: Path of the Great Worm

The great worm that now makes its way towards the two god-beasts, Nasson and Neolotl, began its life on the Amber Steppes. These rolling grass strewn hills and expanses of battered stone are where many of the Great Worms of Ghur make criss-cross on migrational paths...

Spiders in the Night

The Vurm-tai who follow the great worm have found themselves in a particularly sticky situation as they have to pass through the Forest of Gorch. Meanwhile, the grots that call the forest home have raised the alarm and now make their way towards the beast…

The Dawnbringer Crusade of Nassollotyl

A great worm is gaining on the Nassollotyl. The scholars, seers, and navigators of the city have all determined that the creature will pass right between Nasson and Neolotl. As such the leaders of the city have declared that a Dawnbringer Crusade should be formed, mounting the beast, and taking advantage of the beast’s now-roving Geomantic Nexus. Much is needed to accomplish this for the beast will move quickly through the area, and the window for action will be short indeed.

Act One: Path of the Great Worm

The great worm that now makes its way towards the two god-beasts, Nasson and Neolotl, began its life on the Amber Steppes. These rolling grass strewn hills and expanses of battered stone are where many of the Great Worms of Ghur make criss-cross on migrational paths...