loader image

Lustrare River Valley

The Lustrare River Valley resides in Ghyran to the far north of the Heaving Mountains of Invidia and northwest of the Sickling Sea on the northern continent of Maz’Talik. Protected by a mighty ring of Highlands and Mountains, the valley is a natural haven for life and is broken into three different vast regions: Northern, Southern and Western. Although all of Ghyran is abundant in life, the Lustrare River Valley has a unique ecosystem due to the Lustrum Node and its powerful life magic seeping out, many species here cannot be found anywhere else in the Mortal Realms.

The valley is home to mainly the Lustrated Temple Host though both Sylvaneth and tribal human settlements also flourish here. Already a wild ecosystem its jungles, marshes, grasslands and even its large desert have grown wilder still with the help of Realm Engines being powered directly by the Lustrum Node. Even with the mighty natural defenses and devastating armies of its inhabitants is not enough to deter outside forces from wanting access to the valley. Skaven carve out fortresses in the mountains to the northern edge and raid Green Ridge Pass disrupting trade and communications. Nurgle Breaches the mountain range to the far south (not pictured) hoping to exploit the Evergrowth Plains that lie south of Tlacopan. As if these threats were not dire enough, the Kharadron Overlords having recently discovered the valley adds a new  nforeseen threat as they eye the natural resources and its wealth.

Home to many creatures there are some of exceptional note: Thunderdons, Parasauradons, Carnosaurs, Troglodons, Ridge-Back Stegadons, Stegadons, Ayotekutliadons, Koatls, Giant Horses, Razordons, Salamanders, Blade-Tooth Stalkers, Razor-Beaks and the rare Lutrigryph (or Tlalkoatl in the Seraphon Tongue).

The Lustrare River Valley was named after the Lustrum Ley Line that it rests upon and is thought to be blessed by the Old One Tzunki by the Lustrated Temple Host. The River is considered sacred to the Seraphon and to the Huron Creek Tribe, it is both a source of food and ritual importance.

The Lustrare River Valley was named after the Lustrum Ley Line that it rests upon and is thought to be blessed by the Old One Tzunki by the Lustrated Temple Host. The River is considered sacred to the Seraphon and to the Huron-Lustrare Tribal Confederacy, it is both a source of food and ritual importance. Though most of the valley is lush and green, there is one large desert that sits north of The Great Green Swamp.

Notable Characters

Star Priest Tak’to

The strongest and wisest of the Star Priests and lone pupil of Itzli-Citlalli, Tak’to wields and understands life magic like Saurus knows weaponry and warfare. Although Itzli was the first to unlock the magic seeping out of the Lustrum node with the help of the High...

Star Seer Itzli-Citlalli

Leader of the Lustrated Temple host and ancient even compared to many other beings, even the Gods. An original survivor of the World-that-Was Itzli has seen a world crumble, and those visions fuel his determination to stop Chaos from succeeding again. With the Power...

Locations

Eversong Village

The Eversong village is a small Sylvaneth village that is also home to some Aelves, it has one road leading in and out of the village that also goes to the river. In the town itself, it has lodging for travellers and a small market area that many caravans stop at...

Blade-Tooth Mountains

Home to the feared Blade-Tooth Cougar, the mountains are unforgiving to even the most hardened of explorers and warriors alike. Covered in thick forest and roaring rapid filled rivers, the mountains contain abundant life as large antlered deer and elk strip bark and...

The Great Green Swamp

To the west of Tlacopan and south of the Blade-Tooth Mountains is the Great Green Swamp, a large body of water that covers nearly half of the western portion of the valley and which The Lustrare River via the Huron Creek empties. Multiple species of trees dot the...

The Evergrowth Plains

The Evergrowth Plains cover most of the southern reaches of the valley as well as parts of the northern region. Home to vast herds of Parasauradons, Giant Horses, Large Mammoths, and other creatures the plains are a great source of prey for predators such as Cold...

The Lustrare River

The Lustrare River is a long winding waterway that eventually empties into either The Great Green Swamp via the Huron Creek to the southwest or to the Sickling Sea to the southeast. Along its winding body shallow marshes bud off offering false hope of a safe place to...

Tlacopan

The Capital of the Lustrated Temple Host, The Lustrare runs through it as thick jungle and dangerous swamps surround it. Its towering walls, towers and other defenses peer over these natural barriers alerting the city before any enemy can start an assault. Roosts of...

The Lustrum Node

A powerful hub of pure life magic that sit beneath a large inland River-Lake and surrounded by the Temple City of Tlacopan. Although life magic seeps up throughout the lake through cracks in the lake bed it is the island in the middle of the lake where the magic is...

Northern Lustrare River Valley

Northern Lustrare River ValleyThe Lustrare River Valley resides in Ghyran to the far north of the Heaving Peaks of Invidia and north west of the Sickling Sea on the northern continent of Maz'Talik. Protected by a mighty ring of Highlands and Mountains, the valley is a...

Races

Skaven

Leader: Thakch Cresthunter

Clan Pustule: A new sub-Clan of the greater Clan Pestilence, they found a new continent to plunder and set up a new empire, slowly openly defying their faraway masters. They plan their rise to prominence in the Gaze of the Great Horned Rat with great schemes of plague and mutation. After landing on the shores of the great continent of Maz’Talik they moved inland where they found a smaller clan belonging to Clan Moulder, great excitement erupted, their insidious plan gained new and endless possibilities if they could enslave them. A bloody battle ensued between the two Clans, Pustule with their Zealous vigour and superior numbers won a crippling victory. For generations, those captured Moulder Skaven have been slaves to build new plague monstrosities and experiment on captured victims. “Pustule” is what they’re named due to their favourite creation: The Pustule Dragon: a grotesque creation that resembles a dragon but with rat fur between the scales if they can be called that. However, although it resembles a dragon it can be made from any number of different species of captured prey and not a dragon at all, though one thing is always the same: A Horned Rat head. No matter how these monstrosities are made one thing is certain: it is covered in pustules that explode every time it moves, and more form to take its place.

Seraphon

The Sanctified, the Cleansers of Chaos, Protectors of the Lustrum

The Culchan are the defenders of nature and the balance that must be held to preserve the purity of life untainted. Their legions full of strange purified chaos creatures and gigantic long necked behemoths The Culchan are surely the wrath of nature personified. Seers and Star Priests bring the interpretation of the Great Plan to bear with no subtlety as the will of the Old One Tzunki is carried out: To bring back the natural order through purification, no matter who stands in the way and whatever the cost.

The Culchan more than any other Seraphon, and perhaps any race besides the Sylvaneth, are attuned to life magic through their Old One Tzunki. During the early years of the Age of Chaos, the Slann Supreme StarGazer Ka’Rapixca became stuck within his own mind upon discovering an ancient prophecy, the destination of his kins salvation, and new ways to fight the Eternal Enemy. Finding small spores of Nurgle growing from their masters’ nostrils, the council of Star Seers and Star Priests, left in  command of the constellation, sealed Ka’Rapixca in his chambers to stop the spread when cleansing rituals failed. As the final Seer left the Slann’s side the ancient mage-priest awoke, speaking before his eyes rolled back once again: “The Blood Moon and the Lustrum will cleanse all that needs cleansing, Tzunki provides as he is the master of water and tides, so as long as the water of the Lustrum flows and the Blood Moon’s Red gaze shimmers down, so then the Crow and Rat cannot fester in what is pure…”. Frantically the skinks began searching the stars and ancient plaques for answers, though to no avail. Months, years passed with no answers to the questions they seeked until finally a seer saw, no felt what they searched for: The Lustrum Node.  With great haste the Temple Ships travelled the black of space towards the energy they felt before finding the Lustrare River Valley in Ghyran.

Hovering over the thick jungles of the Northern Lustrare River The Culchan temple ships observed through giant lenses from an ancient time, below they saw abundance of life. Human tribal communities flourished, the Slyvaneth hunted in the forests and jungles, giant sauropod behemoths waded in the deepest parts of the mighty river that emptied into a great green swamp, and plains full of great herds overtook the southern reaches. Here the Seers and Priests magics felt amplified, at that moment the High Star Seer Itzli-Citalli pointed to a large lake in the middle of the river; the lake swirled with dancing rays of life magic. Of all the Temple ships of the Constellation five were the first to land and become Temple cities, the rest set off for other regions or realms in search of other nodes of great power to further Tzunki’s will. Tlacopan, the largest and strongest of these temple cities, placed itself around the Lustrum Node and its lake. Within the largest temple of Tlacopan their mind locked Slann is locked away. Even after what would become to be known as the Lustrum Ritual he is battling the powerful infection of Nurgle himself or will be lost forever.

The Culchan are considered outcasts by most other Seraphon, thought to have strayed from “true” interpretations of the Great Plan; however that may actually be due to how The Culchan came to be. As time went on after the fall of The-World-That-Was, a young Lord Ka’Rapixca was part of Constellation: Koatl’s Claw. He became frustrated with what he considered “slow and unnoteworthy progression against The Eternal Enemy” and “Short Sighted interpretations and methods of the Great Plan to vanquish Chaos in all its forms and restore the natural order”.  Lord Ka’Rapixca received a great vision from Tzunki and shared this and his new methods with his master, Lord Quex. One of those methods was not to slaughter all chaos tainted monsters and beasts, but to cleanse those worthy creatures and monsters and turn them against Chaos instead.  Lord Quex infuriated with such an insult to his own interpretation and visions banished Lord Ka’Rapixca and temple ships loyal to him. Quickly Lord Quex sent emissaries telling of the “false” teachings and interpretations, posioning the word of Lord Ka’Rapixca, prompting an assembly of Slanns. When trying to defend himself, Lord Ka’Rapixca found his words fell on many deaf ears. Although not all of those assembled agreed with Lord Quex, enough however did to threaten The Culchan. This action would go on to create The Great Fued, an inner Seraphon war that still rages on between Koatl’s Claw and The Culchan well within The Age of Sigmar.

After several human lifetimes of war during the dawning of the Age of Chaos, Koatl’s Claw was able to turn the tide against Lord Ka’Rapixca, forcing him and his remaining legions to flee or face annihilation. Able to escape very narrowly from Koatl’s Claw, The Culchan fled to the deepest reaches of space. 

Though many Temple Hosts reside within The Culchan Constellation, it is The Lustrated Temple Host that is the most dominant and the ruling Temple Host of the Constellation.

With Slann StarGazer Ka’ Rapixca stuck within his own mind, the ancient Star Seer Itzli-Citlalli was forced to take a more direct approach to leadership beyond his normal capacities. The Seer and his most trusted advisor Star Priest Tak’to would form the Lustrated Temple Host, discover The Lustrare River Valley in Ghyran and construct the Temple City of Tlacopan. The Lustrated Temple Host is ruled by powerful Star Seers and Star Priests, with their Legions they capture Chaos beasts and monsters, cleansed they are turned against their former masters. The capital city of  Tlacopan (meaning “florid plant on flat ground”) is the main trade hub and military power in the valley, with loose alliances aimed against outsiders the Temple Host lives in relative peace with the inhabitants of the valley. 

The Lustrated Temple Host (also known as the Lustrare Empire) is the heart of the Culchan Constellation, stretching out across Ghyran and Ghur primarily, they have recently started taking territory in Ulgu. No matter the Mortal Realm the mission is always the same: Restore the Natural Order, Bring Honor to Tzunki and the Great Plan and bring forth the Great Purification of Chaos.

 

Known Allies:

The Burning Moons Star Host –  Starborne are the true allies to the Lustrated Temple Host. The only Seraphon that come from a Temple Ship that have Coalesced within them, they are an elite force from the stars who bring fear to any realm as foes are tactically and mercilessly slaughtered. Where fighting is the fiercest the Burning Moons are dropped down in rays of glorious light that blind the foe as claw, fangs and giant monsters are unleashed upon the battlefield. Often the cause of breaking a stalemate, the legions of this Star Host are a tactical hit squad.

Human

Cities of Sigmar

Leader: Herman Von Carstein 

Capital: Spring Hills Village

The People of Spring Hills Village live amongst rolling hills where small creeks bring fresh spring and rainwater to rest in the inland lake. Widely uninformed of news beyond the rolling hills of their home the population is very close knit and weary of strangers, especially of those not known to be native of the valley. A newer village of elves, dwarves and humans arrived in the valley by chance when fleeing from the armies of Nurgle and Clan Pestilence.

Huron-Lustrare Tribal confederacy

Leader: High Empress Kara, 

Capital: Ta’was

A loose confederacy of human valley tribes, these peoples make up the native human population within the valley. A Warrior-Matriarchy Society the women control everyday life of the Confederacy and also all major decisions regarding war, diplomacy and other politics. The men of the tribes are expected to hunt and provide for the village families, in times of war they are called upon to join the ranks of the elite warrior women caste. The Tribes, especially those of the northern and western regions of the valley, are naturally gifted with navigating not only the mighty Lustrare river and marshes but also the Great Green Swamp. Although cautious and sometimes hostile to outsiders, the village of Oscoda which resides Between Tlacopan and It’lit is known to have guides and mercenaries for hire.

In the southern region the Huron-Lustrare tribes are nearly unmatched on the open Evergrowth Plains, masters of riding the feared and favored mounts of the tribal peoples: Razor-Beaks, Giant flightless birds.

Duardin

Leader: Rune Father Oaken-Beard, Preserver of the Grove

Moss-Oak Lodge:

Consisting of Fyreslayers who migrated from Ghur to Ghyran generations ago and have adapted to the wilds of the Valley forests in the western region. Known to be at odds with the Kharadron Overlords of Barak Mhornar who seek to exert their dominance over the area. The newest inhabitants of the valley by hundreds of years the Moss-Oak Lodge has an uneasy truce with the Huron-Lustrare Tribal Confederacy and a hard-won non-aggression pact with the Seraphon of the valley. The Sylvaneth and the Lodge seem to not bother one another though they have been seen scouting each other’s territories and smaller villages.

Nurgle, Sylvaneth, and More, coming soon!

Bestiary

Home to many creatures there are some of exceptional note: Thunderdons, Parasauradons, Carnosaurs, Troglodons, Ridge-Back Stegadons, Koatls, Giant Horses, Razordons, Salamanders, Blade-Tooth Stalkers and the rare Lutrigryph (or Tlalkoatl in the Seraphon Tongue).

Behemoths and unmatched in size of any animal in the valley, these gentle giants are found wading in the deepest and widest sections of the Lustrare river with their upper backs uncovered and surrounding jungles. Their long necks are able to reach the highest canopy or the deepest sections of the river for any vegetation their long necks and tongues can reach. These animals are however not strictly herbivores, they are in fact omnivores and will eat carcasses they come upon, they have even been known to trample dying or slow animals. Thunderdon scales are not only thick but also strong, each one like stone. These scales which are considered sacred are used by the Lustrated Temple Host for their shields, as Thunderdons move through the jungle their scales fall off as they rub against the hardened bark.

Kharadron Overlords seek out these scales which cause conflict with the Seraphon, the scales are
considered sacred to the Lustrated Temple Host.

Used by the Seraphon as beasts of labor and of war, these animals can carry tons of weight onto their back as their reinforced bones hardly notice. In times of peace, these animals haul boulders and the heaviest logs to construction sites or carry large barrels of water that skinks use to put out fires within the Temple cities and villages. In times of war these giants are fitted with mighty war howdahs fitted with powerful engines of Celestial power, giant Skystreak Bows and 3 companies of skinks. Commanded by a Powerful Seer or Star Priest these giants are given armor covered in gold and jewels and a large thagomizer made out of gold covered metal and bamboo.

The most famous Thunderdon is Tlanextic.

Large Herbivore that is commonly found in herds in the Evergrowth Plains and surrounding jungles, these mostly quadrupedal animals can stand up on their powerful hind legs and kick with their hooved front limbs. Known distinctively by their large Crest on their head, these crests not only are how they communicate but also offer a defense against predators such as Carnosaurs when in small to large
herds. When presented with a threat the males of the herd will form a line between them and the females and offspring and begin calling out. Each call is louder than 20 ram horn calls, all threats in front of the sound wave effectively have their brain raddled and they are forced to retreat or risk severe brain damage or death.

The Huron-Lustrare peoples who live on the plains have learned how to domesticate these animals and use them as war mounts along with the Razor Beaks. As they charge into battle their mounts create an offensive sound barrier that breaks battle lines before the impact of the charge has even happened.

Carnosaurs are large apex predators that have terrorized the darkness of the jungles since the valley’s creation. Considered by many as the ultimate hunter, with some growing nearly two stories tall, these massive reptilian beasts are powerfully built and highly aggressive creatures, with long, muscular hind limbs and a heavy tail that is used to balance its enlarged and powerful skull. Only a few other predators are even with these mighty predators.

Their shortened forelimbs and sharp claws are ideal for locking hold of prey, allowing the Carnosaur to better line up its most destructive attack; Carnosaurs have massive jaws, their gaping mouths filled with dagger-like death. Their bite can hack through huge chunks of flesh on larger prey, and by twisting its thick, muscular neck, a Carnosaur can simply rip its quarry apart piece by bloody piece. Having tasted blood, a Carnosaur is at its most deadly, for it enters a state of savage bloodlust — biting and tearing at any living creature, sometimes slaughtering its gory way through entire herds of giant reptilian without pause. Such is what they were bred to become, for the primordial jungles of only spares the strongest and most ferocious of monsters, whilst the weak are simply left to be eaten by those seeking to consume flesh.

Reaching nearly the same size as a Carnosaur, the twin-tailed Troglodons are mighty creatures which spend most of their time in the many marshes along the river system and within The Great Green Swamp. Although mostly blind, they rely on other, not-yet understood, methods to locate their prey, their long, whisker-like appendages guiding them unerringly through the dense jungle and swamps.

Lurking amongst the fallen trees and thick algae the Troglodon will wait patiently for an unsuspecting victim. Once a victim is located, the Troglodon will attempt to catch it in its toxic jaws, but if this is not possible, it will instead spit its highly-corrosive venom at the prey, the resultant sizzle from the fluid meeting flesh guiding the beast in for the kill.

Their shortened forelimbs and sharp claws are ideal for locking hold of prey, allowing the Carnosaur to better line up its most destructive attack; Carnosaurs have massive jaws, their gaping mouths filled with dagger-like death. Their bite can hack through huge chunks of flesh on larger prey, and by twisting its thick, muscular neck, a Carnosaur can simply rip its quarry apart piece by bloody piece. Having tasted blood, a Carnosaur is at its most deadly, for it enters a state of savage bloodlust — biting and tearing at any living creature, sometimes slaughtering its gory way through entire herds of giant reptilian without pause. Such is what they were bred to become, for the primordial jungles of only spares the strongest and most ferocious of monsters, whilst the weak are simply left to be eaten by those seeking to consume flesh.

Unique to The Lustrare River Valley and the continent of Maz’Talik these medium sized reptiles are related to the Stegadon. Countless generations of breeding Stegadons lead the Lustrated Temple Host to infuse life magic into their Stegadon eggs, hurrying the evolutionary process. Thick Plates of diamond tough bone grow from the beasts back, a large thagomizer with a blade like tip can cut through trees and flesh alike with ease, on its shoulder blades and hips large spikes grow outwards. Though smaller than Stegadons, Ridge-Backs are more intelligent and have a better temperament allowing for better and safer training by skinks for war.

Sporting a long, sinuous, snake-like body, a dragon-like head and massive feathered wings, the Coatl is more than an unlikely accident of evolution. The Coatl are powerful manipulators of the Winds of Magic, and are said to have the power to alter the jungle around them

Larger than a draft horse, sporting rough pointed hair that acts as armor, and large
spiraled horns, these horses are unique to the continent and have flourished since entering the plains of the river valley. Large in size and with their natural armor the humans of Spring Hills Village have made great use of them since domesticating a large herd over generations.

Razordons are a species of thorny predatory reptiles whose whole body is covered with an
array of large, barded spines — hardened spikes made of bone that project menacingly out of their bodies. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of the valley’s many apex predators will think twice before attacking a Razordon. Razordons are most commonly found in the swampy alcoves that jot out from the Lustrare river and along the river itself.

Ancient Razordons – The largest and oldest of their kin, these Razordons are known to stalk the open
plains

Propelled by four thickly muscled legs and a powerful tail, Salamanders are swift-moving creatures whether on land or in water. Salamanders are voracious hunters, and their favoured method of catching prey is to swiftly close the distance, moving through underbrush or even submerged under water. Once within range, they launch a burst of highly corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air. Found along the Lustrare river and its tributaries, they are also found in.

Ancient Salamanders – The Largest and oldest of their kin, these Salamanders are often found in the hot desert near the Temple of Chotec.

Although they share the same characteristics of other Cold Ones known to the Seraphon, those found in the Lustrare River Valley and used by the Lustrated Temple Host have feathers on both their heads and tails, adding to the exotic look.

Large distant relatives of the Terradon and Ripperdactyl, they are sometimes seen fighting Carnosaurs over carcasses or dropping prey to their deaths from high above the ground. Nesting high in the mountains they patrol the valley during the morning and late evenings, during midday they are often found walking the jungle floor eating fruits or small animals.

Only found in the Blade-Tooth Mountains, this large muscular cat is all but silent as it stalks its unknowing prey. Armed with razor sharp teeth the size of daggers, 6 inch claws and snow-white fur with green patches to blend in with the snow-covered pine forests make them deadly and near impossible to see. These mountain predators hunt the large rams, deer and travelers that find themselves in these unforgiving territories of the Blade Tooth.

Razor Beaks, or Culchan, are large flightless birds with powerful legs and a powerful beak that is able to crush bone with ease, on average around 10 feet tall with the larger males reaching up to 14 feet tall.

Although both the males and females are mostly tans, browns and whites, the males sport large
plumage of vibrant greens, blues, purples and rarely pinks and blacks. These colorful feathers are used for mating displays, threat displays and are highly sought after by both the Seraphon and tribal peoples of the valley. Highly territorial, these Apex predators stalk the large herds of the plains targeting the Giant Horses, Parasauradons and other migrating creatures. Only the rare Carnosaur that ventures to the plains from the jungles or large Horned one packs are natural rivals of these powerful avian predators.

Near the size of a Stardrake, the Lustrigryph is a creature of pure life energy with natural purification and regenerative powers. Being able to harness the natural magics of Ghyran, specifically the Lustrum Node, a Lustrigryph is nearly immortal and heals as fast as it is injured; only powerful death magic or Nurgles corruption is able to wound it severely enough to slow the regeneration. These highly intelligent animals are deathly loyal. Raised as a hatchling, a Lustrigryph bonds to their priest in a magic and mind binding link. Although able to eat meat, the Lustrigryph prefers the large melons that grow from the Tarbri Tree or the large watermelons that grow throughout the valley.

 Large elongated forest and river dwelling Turtle-Dragons, these creatures are territorial and create large dugouts along river beds up to half a mile deep. Larger than a Stegadon and with a shell that is only rivaled by a Bastiladon, the Ayotekuliadon has few natural predators, the tribal humans being their main threat.

A colossal crocodile large enough to prey on Stegadons.

The light loving creature that the Troglodon evolved from, fast and intelligent but not very strong compared to its larger cousin. About the size of a cold one but sports a large circular frill for a threat display, making it seem larger.

With a large green widened head, a brown craggy body, this venomous viper twists into palm trees and blends in, the cause of many travelers deaths. One of many venomous snakes of the valley.

Herbarum

Like the Beastiary this is a list of native plants one should keep an eye out for, though this is not a full comprehensive list as new discoveries are found. Some are edible and have healing properties while others are poisonous or possibly large and carnivorous.

A large plant with tri lips that open into a giant thorny maw with long vines that spring forth to capture prey as it tries to flee after getting too close. The Tremorvine Plant gets its name from its ability to feel vibrations through both its roots and mawvines. The roots are used to target prey that comes within 4 yards, after detection barbed vines spring forth from the opened maw and race towards its victim. The vines are able to feel vibration through long thing hairs that line it, as the prey runs each stomp gives away its location, the vines have incredible length and grow up to 75 feet long and 3 feet wide at its thickest point. The plant itself is only the size of a Kroxigor, to make its vines fit its thorny teeth fold in when its lips seal and its long fines are able to compress flat onto each other and act as a spring when unleashed.

Have you found yourself within the Lustrare River Valley? Tell us about it!

Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments