Malathir Weavesong
Within the age of Myth Malathir was sprung within the realm of Gyhran, with peace and serenity weaving within the song from Alarielle. It was a time of great wisdom and council. Malathir however was unusual amongst his kin, the seasons seem to ebb and flow effortlessly around his being, in a constant flux. Whether the seeding had caused this effect or whether it was a blessing from Alarielle none truly know. It is however not a simple change as the seasonal effect also influences Malathirs mind, from a calm spring breeze to the cruelness of winters chill.
However as with most tales there is tragedy. When traversing the realms on a mission of peace, Malathir and his host were flung into the Interstice pocket realm. As soon as Malathir regained consciousness he took note of his surroundings and noticed an eerie silence… no more could the song of Alarielle be heard clearly except from a glimmer from time to time. In unison the wailing ensued and there would be nothing that could console Malathirs host. Seemingly unsure on what action to take Malathir began heading for the closest forest. Weaving a spell to amplify Alarielles song the host began to understand their peril. Much conflict and strife occurred during their resettlement within the Interstice, and seeding new life into the pocket realm. So it was they formed the Mirrorwood Glade.
Have you met Malathir while within The Great Weave? Or have something to add to his story? Do that here!
The Templars of Our Burning Saviour
The Templars of Our Burning Saviour are an Order of zealous Tzaangor Knights dedicated to Tzeentch, whom they worship as Our Burning Saviour. Founded at the very beginning of the Age of Chaos, the Order now rules over an Empire centered around the Capital city of Aith’erant, the City of Golden Flames. The Templars frequently undertake Holy Crusades all over the mortal realms in the name of their God, which are led by a High Templar, the second highest rank in their hierarchy. Often these crusades target Nurglite forces, even to the point of saving beleaguered order forces from Nurgle’s maggotkin, others are simply serving one of the unknowable plans of the Architect of Fate.
Saga and Runar Bugmansbur
The Bugmansbur Twins, Saga and Runar, are alechaeologists dedicated to the excavation and restoration of the ancient brews of the Khazalid Empire. Their guild company, The Sons of Bugman Alechaeology Expedition Company, has so far conducted digs in three Realms, with the twins vigilant of opportunities to feasibly explore others. They hail from Barak-Hirn, where their father – Barliman Bugmansbur – runs the beer hall that is their company headquarters.
The Drowned Citadel
Civilia’s Ruin is now solidly in the hands of Sorrah and her allies. Those that sought to defend the city have either been killed by those they thought to be friends, are missing, or have turned to the Dell in search of a new way forward. To make matters more complicated, the Seraphon from the Xarlanth continue their incursions with their broken ship clearly in mind.
