loader image

Malathir Weavesong

Submitted by:

Rules:

Malathir Weavesong

Within the age of Myth Malathir was sprung within the realm of Gyhran, with peace and serenity weaving within the song from Alarielle. It was a time of great wisdom and council. Malathir however was unusual amongst his kin, the seasons seem to ebb and flow effortlessly around his being, in a constant flux. Whether the seeding had caused this effect or whether it was a blessing from Alarielle none truly know. It is however not a simple change as the seasonal effect also influences Malathirs mind, from a calm spring breeze to the cruelness of winters chill.

However as with most tales there is tragedy. When traversing the realms on a mission of peace, Malathir and his host were flung into the Interstice pocket realm. As soon as Malathir regained consciousness he took note of his surroundings and noticed an eerie silence… no more could the song of Alarielle be heard clearly except from a glimmer from time to time. In unison the wailing ensued and there would be nothing that could console Malathirs host. Seemingly unsure on what action to take Malathir began heading for the closest forest. Weaving a spell to amplify Alarielles song the host began to understand their peril. Much conflict and strife occurred during their resettlement within the Interstice, and seeding new life into the pocket realm. So it was they formed the Mirrorwood Glade.

Have you met Malathir while within The Great Weave? Or have something to add to his story? Do that here!

Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted

Assault the City

After the forces of Drakheim denied The Cult of The Fell Dragon the amberstone with which to resurrect their ruinous patron, the warleaders of The Cult have ordered a full assault upon the Free City. You’ve chosen to join The Cult in their attack, aiding their efforts however you and your warband can.

Defend The City

With The Cult of The Fell Dragon mobilizing to attack Drakheim en force, the multifarious defenders of Drakheim gathered to man the walls against the oncoming assault. You’ve chosen to be apart of the repelling force, aiding the Free City in any way your army can.

Struggle For The Amberstone

The thundering charge of swift-footed gryph-charges signaled the start of a number of deadly skirmishes throughout Drakengrad, as members of The Cult of The Fell Dragon hurriedly attempted to cross the region to reach their hallowed Mausoleum of the Gods. Set upon by...

Assault the City

After the forces of Drakheim denied The Cult of The Fell Dragon the amberstone with which to resurrect their ruinous patron, the warleaders of The Cult have ordered a full assault upon the Free City. You’ve chosen to join The Cult in their attack, aiding their efforts however you and your warband can.

Defend The City

With The Cult of The Fell Dragon mobilizing to attack Drakheim en force, the multifarious defenders of Drakheim gathered to man the walls against the oncoming assault. You’ve chosen to be apart of the repelling force, aiding the Free City in any way your army can.

Struggle For The Amberstone

The thundering charge of swift-footed gryph-charges signaled the start of a number of deadly skirmishes throughout Drakengrad, as members of The Cult of The Fell Dragon hurriedly attempted to cross the region to reach their hallowed Mausoleum of the Gods. Set upon by...