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Game Master Notes

This Quest is attached to the Vulkaris Campaign, which you can find here:

Below you’ll fine the two Trials and the Ending that relates to the Path of the Bandit.

- The Weaver -

Trial 1 – Greed is Good

People need to do what they have to in order to get by.

Warcry Instructions

After deployment, the Adversary picks one fighter from their warband that has the highest Wounds characteristic of their fighters on the battlefield. That fighter is carrying treasure. Each time that fighter is allocated 1 or more damage points, once those damage points have been allocated, they drop I treasure token, unless there are 6 treasure tokens on the battlefield and/or being carried. The battle ends after 4 battle rounds. At the end of the battle, the player of the warband carrying the most treasure wins. If there is a tie. the Adversary is the winner.

Spearhead Instructions

Trials that are played in Spearhead use Spearhead: Fire & Jade. The following unique Twist is used across the entire game, in addition to the Twists used per Round:

Realmstone Haul: After deployment the Adversary picks one Hero unit that has the highest Health characteristic. That unit is carrying treasure. If that unit is still alive at the end of the final Battle Round, the Adversary gains 2 extra victory points.

Path to Glory Instructions

Trials that are played in Age of Sigmar Path to Glory use the battleplans from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.

Rewards

What’s your is yours. What’s theirs is yours. It’s all yours.

If you win your Trial 1 – Greed is Good, you gain the following rewards. Remember, you gain all rewards across all game types, regardless of what game type you played.

Warcry Mythic Trait

Sticky Fingers: Once per battle, after an enemy fighter is taken down by a melee attack action made by this fighter, this fighter can steal a weapon. When they do so, pick one of that enemy fighter’s weapons. This fighter is treated as having that weapon until the end of the battle.

Spearhead Enhancement

Upgrade one of your General Enhancements to mythic status.

Path to Glory Renown

Your Chosen One gains four Renown points. 

Trial 2 – If it isn’t nailed down…

You’ve got a plan: steal everything!

Warcry Instructions

After deployment, starting with the attacker, players alternate placing treasure tokens until 6 treasure tokens have been placed. Each treasure token must be placed on the battlefield floor or a platform and more than 4″ from the battlefield edge and 6″ from any other treasure tokens. The Chosen One can carry more than 1 treasure token. The battle ends after 4 battle rounds. At the end of the battle, the player of the warband carrying the most treasure wins. If there is a tie, the Adversary is the winner.

Spearhead Instructions

Trials that are played in Spearhead use Spearhead: Fire & Jade. The following unique Twist is used across the entire game, in addition to the Twists used per Round:

From Under Their Nose: Each player scores 1 extra victory point at the end of their turn for each objective they control that was controlled by their opponent at the end of their turn.

Path to Glory Instructions

Trials that are played in Age of Sigmar Path to Glory use the battleplans from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.

Rewards

Held up, this mirror can mimic the devastation caused by enemy tricks.

If you win your Trial 2 – If it isn’t nailed down…, you gain the following rewards. Remember, you gain all rewards across all game types, regardless of what game type you played.

Warcry Mythic Artefact

Twistmirror: The bearer can use this mythic artefact once per battle, only after a friendly fighter within 6 of them was allocated 1 or more damage points by an enemy ability used by an enemy fighter. Pick a visible enemy fighter within 6 of this fighter. Allocate to that enemy fighter a number of damage points equal to the total damage points allocated to that friendly fighter by that ability.

 

 

 

Spearhead Enhancement

Upgrade one of your General Enhancements to mythic status.

Path to Glory Renown

Your Chosen One gains four Renown points. 

Ending Battleplans

A Wanderer’s Eye

You have found a rival in possession of a particularly powerful relic that would better serve your ends. You make plans to seize it only to find convincing illusions in place to fool you. Luckily you’ve been adventuring long enough that you can spot a fake a mile away.

Choose from the following Battleplans based on your chosen game system. Don’t forget to encorporate the Endings rules found in the Vulkaris Rules page.

Warcry Battleplan

(Click me for a bigger version)

Spearhead Battleplan

This Spearhead battle is played in Spearhead use Spearhead: Fire & Jade.

A unique Twist is used across the entire game, in addition to the Twists used per Round. Players draw this Twist from the Twist deck that represents the opposite board side (so if you’re playing on the Aqshy side, draw the Twist from the Ghyran Twist deck).

Path to Glory Battleplan

This Path to Glory Ending use the battleplan “Relics of Myth” from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.

Have you played a Trial or Ending on the Path of the Bandit?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened! The results of what happens in the Ending of this Quest will impact the Lasretat Spire.

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