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Game Master Notes

This Quest is attached to the Vulkaris Campaign, which you can find here:

Below you’ll fine the two Trials and the Ending that relates to the Path of the Scholar.

- The Weaver -

Trial 1 – Forgotten Secrets

A power once thought lost forever must be recovered.

Warcry Instructions

After deployment, starting with the attacker, players alternate placing objectives numbered 1-6, numbered side down, until 6 objectives have been placed. Each objective must be placed on the battlefield floor or a platform and more than 4″ from the battlefield edge and 6″ from any other objectives.
At the end of each battle round, each player can pick 1 objective, starting with the player who has the initiative. If they do, turn that objective over. The battle ends after 4 battle rounds. Reveal each objective’s value. The player who controls the highest total value of objectives wins. If there is a tie, the Adversary is the winner.

Spearhead Instructions

Trials that are played in Spearhead use Spearhead: Fire & Jade.

The following unique Twist is used across the entire game, in addition to the Twists used per Round:

Infused Land: After deployment, starting with the attacker, players alternate rolling a D3 for each objective. At the end of the first Battle Round, each player scores the value of that roll in extra victory points if they are contesting the objective.

Path to Glory Instructions

Trials that are played in Age of Sigmar Path to Glory use the battleplans from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.

Rewards

The magic in this amulet keeps the bearer one step ahead of those who would keep them from discovering the secrets of the Mortal Realms.

If you win your Trial 1 – Forgotten Secrets, you gain the following rewards. Remember, you gain all rewards across all game types, regardless of what game type you played.

Warcry Mythic Artefact

Seeker’s Amulet: Once per battle, the bearer can use this mythic artefact as a bonus action. If they do so, after your next initiative roll, you gain D3 additional singles.

Spearhead Enhancement

Upgrade one of your General Enhancements to mythic status.

Path to Glory Renown

Your Chosen One gains four Renown points. 

Trial 2 – Intellectual Enlightenment

A loremaster can truly demonstrate that knowledge is power.

Warcry Instructions

Each time an ability is used, roll a number of dice equal to the value of the ability or the number of ability dice spent to use the ability. For each roll of 3+, you gain 1 additional wild dice at the start of the next initiative phase this battle.

The battle ends after 4 battle rounds. When the battle ends, the player with the most unused wild dice is the winner.

Spearhead Instructions

Trials that are played in Spearhead use Spearhead: Fire & Jade.

The following unique Twist is used across the entire game, in addition to the Twists used per Round:

Awakened Winds: At the start of every Battle Round, each player, starting with the person with priority, can select a single Unit to make a Move ability. If they choose not to, they score 1 extra victory point.

Path to Glory Instructions

Trials that are played in Age of Sigmar Path to Glory use the battleplans from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.

Rewards

Through intense meditation or unfathomable quantities of bloodshed, this fighter has reached a peak of serenity and remains steadfast in the face of great adversity.

If you win your Trial 2 -Intellectual Enlightenment, you gain the following rewards. Remember, you gain all rewards across all game types, regardless of what game type you played.

Warcry Mythic Trait

Illuminated: While the player controlling this fighter does not have the initiative, add 6 to this fighter’s Toughness characteristic (to a maximum of 10) and add 6 to the Strength characteristic of melee attack actions made by this fighter (to a maximum of 10).

 

 

 

Spearhead Enhancement

Upgrade one of your General Enhancements to mythic status.

Path to Glory Renown

Your Chosen One gains four Renown points. 

Ending Battleplans

A Meeting of Minds

Scholastic pursults rarely find a place on the field of battle. However, in this instance, an inquiring mind is vital to decipher the enigmatic runes that cover the surface of every ruin and building in sight. The first to translate and utter these words of power shall be granted further, unfathomable power.

Choose from the following Battleplans based on your chosen game system. Don’t forget to encorporate the Endings rules found in the Vulkaris Rules page.

Warcry Battleplan

(Click me for a bigger version)

Spearhead Battleplan

This Spearhead battle is played in Spearhead use Spearhead: Fire & Jade.

A unique Twist is used across the entire game, in addition to the Twists used per Round. Players draw this Twist from the Twist deck that represents the opposite board side (so if you’re playing on the Aqshy side, draw the Twist from the Ghyran Twist deck).

Path to Glory Battleplan

This Path to Glory Ending use the battleplan “The Ruined Settlement” from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.

Have you played a Trial or Ending on the Path of the Scholar?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened! The results of what happens in the Ending of this Quest will impact the Cithrik Spire.

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