Path of the Warlord
Game Master Notes
This Quest is attached to the Vulkaris Campaign, which you can find here:
Below you’ll fine the two Trials and the Ending that relates to the Path of the Warlord.
Trial 1 – Conqueror’s Glory
No matter the might of the enemy, a warrior that walks the path of the warlord must bring death and ruination against their enemies.
Warcry Instructions
The Adversary must pick 2 terrain features to be their linchpins. The battle ends after 4 battle rounds. The player with the most friendly fighters within 1″ of the linchpins is the winner. If there is a tie, the Adversary is the winner.
Spearhead Instructions
Trials that are played in Spearhead use Spearhead: Fire & Jade. The following unique Twist is used across the entire game, in addition to the Twists used per Round:
Warpstone Frenzy: The Advesary picks a large terrain feature. All players adds 1 to would rolls for attacks made by friendly units that target a unit contesting this large tarrain feature.
Path to Glory Instructions
Trials that are played in Age of Sigmar Path to Glory use the battleplans from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.
Rewards
This glove gives the bearer great might when the odds are stacked against them.
If you win your Trial 1 – Conqueror’s Glory, you gain the following rewards. Remember, you gain all rewards across all game types, regardless of what game type you played.
Warcry Mythic Artefact
Conqueror’s Gage: Add 2 to the bearer’s Strength characteristic and add 1 to the Attacks characteristic of the bearer’s melee attack actions while there are more enemy fighters than friendly fighters on the battlefield.
Spearhead Enhancement
Upgrade one of your General Enhancements to mythic status.
Path to Glory Renown
Your Chosen One gains four Renown points.
Trial 2 – All You Survey
A warlord should consider nothing they survey to be beyond their grasp.
Warcry Instructions
At the start of each battle round, each player must pick a battlefield quarter. Each player cannot pick the same battlefield quarter more than once. If, at the end of that battle round, that battlefield quarter has 3 or fewer enemy fighters wholly within it, that player scores 1 quest point. The battle ends after 4 battle rounds. The player with the most quest points is the winner. If there is a tie, the Adversary is the winner.
Spearhead Instructions
Trials that are played in Spearhead use Spearhead: Fire & Jade.
The following unique Twist is used across the entire game, in addition to the Twists used per Round:
Shifting Magics: At the start of each battle round, each player must pick a terrain feature. Each player cannot pick the same terrain feature more than once. Each player scores 1 extra victory point at the end of the battle round if they are contesting this terrain feature.
Path to Glory Instructions
Trials that are played in Age of Sigmar Path to Glory use the battleplans from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.
Rewards
This warrior answers any and all challenges to their rule by ruthlessly crushing those who would oppose them.
If you win your Trial 2 – All You Survey, you gain the following rewards. Remember, you gain all rewards across all game types, regardless of what game type you played.
Warcry Mythic Trait
Born to Rule: When this fighter activates, if there are more enemy fighters on the battlefield than friendly fighters, this fighter can make a bonus move action and/or a bonus disengage action in any order or combination.
Spearhead Enhancement
Upgrade one of your General Enhancements to mythic status.
Path to Glory Renown
Your Chosen One gains four Renown points.
Ending Battleplans
A Meeting of Minds
Scholastic pursults rarely find a place on the field of battle. However, in this instance, an inquiring mind is vital to decipher the enigmatic runes that cover the surface of every ruin and building in sight. The first to translate and utter these words of power shall be granted further, unfathomable power.
Choose from the following Battleplans based on your chosen game system. Don’t forget to encorporate the Endings rules found in the Vulkaris Rules page.
Spearhead Battleplan
This Spearhead battle is played in Spearhead use Spearhead: Fire & Jade.
A unique Twist is used across the entire game, in addition to the Twists used per Round. Players draw this Twist from the Twist deck that represents the opposite board side (so if you’re playing on the Aqshy side, draw the Twist from the Ghyran Twist deck).
Path to Glory Battleplan
This Path to Glory Ending use the battleplan “The Ruined Settlement” from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.
Have you played a Trial or Ending on the Path of the Warlord?
If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened! The results of what happens in the Ending of this Quest will impact the Cithrik Spire.