Path of the Zealot
Game Master Notes
This Quest is attached to the Vulkaris Campaign, which you can find here:
Below you’ll fine the two Trials and the Ending that relates to the Path of the Zealot.
Trial 1 – Fanatical Fervour
There is no room in the Mortal Realms for the unfaithful or heretical.
Warcry Instructions
For each player, when an enemy fighter uses an ability, that enemy fighter is a heretic and each other enemy fighter is no longer a heretic. When a Chosen One’s attack action takes down an enemy heretic, add 1 to that Chosen One’s fervour score. The battle ends after 4 battle rounds. At the end of the battle, the player whose Chosen One has the highest fervour score is the winner. If there is a tie, the Adversary is the winner.
Spearhead Instructions
Trials that are played in Spearhead use Spearhead: Fire & Jade. The following unique Twist is used across the entire game, in addition to the Twists used per Round:
So Many Heritics: The Adversary chooses one Objective or large terrain feature. For each player, when an enemy Unit is contesting that objective, that enemy Unit is a heretic. When a Chosen One’s Fight ability destroys a heretic, that player scores 1 extra victory point.
Path to Glory Instructions
Trials that are played in Age of Sigmar Path to Glory use the battleplans from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.
Rewards
This fighter’s fanaticism leads them to ignore even the most heinous of wounds.
If you win your Trial 1 – Fanatical Fervour, you gain the following rewards. Remember, you gain all rewards across all game types, regardless of what game type you played.
Warcry Mythic Trait
Inimitable Lunacy: Each time this fighter uses an ability, remove 5 damage points allocated to them.
Spearhead Enhancement
Upgrade one of your General Enhancements to mythic status.
Path to Glory Renown
Your Chosen One gains four Renown points.
Trial 2 – Fervent Prophecies
Your god has sent you a prophecy you must decipher!
Warcry Instructions
Starting with the defender, alternate placing objective tokens numbered 1-6, numbered side down, until 6 objectives have been placed. Each objective can be placed on the battlefield floor or a platform. Then turn them over. At the start of each battle round, roll 6 dice. In ascending order, remove objectives from the battlefield whose numbers match the values of the results, apart from the last objective on the battlefield. The battle ends after 4 battle rounds. The player that holds the most objectives is the winner. If there is a tie, the Adversary is the winner.
Spearhead Instructions
Trials that are played in Spearhead use Spearhead: Fire & Jade. The following unique Twist is used across the entire game, in addition to the Twists used per Round:
Infused Land: After deployment, starting with the attacker, players alternate rolling a D3 for each objective. At the end of the first Battle Round, each player scores the value of that roll in extra victory points if they are contesting the objective.
Path to Glory Instructions
Trials that are played in Age of Sigmar Path to Glory use the battleplans from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.
Rewards
This pendant glows with power, dulling the wits of unbelievers around them.
If you win your Trial 2 – Fervent Prophecies, you gain the following rewards. Remember, you gain all rewards across all game types, regardless of what game type you played.
Warcry Mythic Artefact
Pendant of Divine Denial: Enemy fighters within 3″ of this fighter cannot use abilities.
Spearhead Enhancement
Upgrade one of your General Enhancements to mythic status.
Path to Glory Renown
Your Chosen One gains four Renown points.
Ending Battleplans
Divine Calling
No matter the source of faith, the Chosen One has become a powerful locus of divine energy. This power, a gift from their god, must be driven deep into the earth to consecrate (or desecrate!) the surrounding territory and turn this area into a nexus of divine might.
Choose from the following Battleplans based on your chosen game system. Don’t forget to encorporate the Endings rules found in the Vulkaris Rules page.
Spearhead Battleplan
This Spearhead battle is played in Spearhead use Spearhead: Fire & Jade.
A unique Twist is used across the entire game, in addition to the Twists used per Round. Players draw this Twist from the Twist deck that represents the opposite board side (so if you’re playing on the Aqshy side, draw the Twist from the Ghyran Twist deck).
Path to Glory Battleplan
This Path to Glory Ending use the battleplan “The Ritual” from the Path to Glory Battlepack: Ascension. A Chosen One’s army cannot play the same battleplan twice in a row.
Have you played a Trial or Ending on the Path of the Zealot?
If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened! The results of what happens in the Ending of this Quest will impact the Vexshik Spire.