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Pledge to the Warlord of the Plains – Menthizar Kraeth or Huntmaster Sylai

The ground trembles and groans beneath you as you finish building your settlement. The beasts of the Steppe scatter as Ghur itself growls in hunger. The locals refer to this as the ‘Great Awakening.’ What beast is so great that it’s awakening could disrupt the entire Steppe? Even the local warlords fear this looming threat and begin to make their moves to consolidate power.

You receive an invitation into the courts of the warlords. Each one promises great power for pledges of loyalty. Will you band together or forge your own path?

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

- Path to Story -

This quest allows you to gain a reward by offering a ‘Pledge’ to one of the warlords of the Plains. Either Menthizar Kraeth of the Cult of the Unseen or Huntmaster Sylai of Packhome. You do not need to have settled in the Plains in order to ‘Pledge’ to either of these warlords. Please indicate which Warlord you are supporting in the comment below.

These ‘Pledges’ will be tracked and come with the expectation that you will support the warlord when called upon. There are no mechanical consequences for not fulfilling your pledge to a warlord. However, you will be labeled as an Oathbreaker narratively.

Amongst the Clans of Packhome

Inside the Great Tent of Packhome, the Huntmasters of the Ghurneth assemble. Some, such as the Horsemaster, represent the interests of hundreds of clanmates. While others, such as Kor of the Maw-Krushas, represent a clan of one. The Huntmasters argue about whether to accept the settlers that stand before the assembly. Their cacophonic bickering falls to an eerie silence as Sylai of the Denkeepers enters the Great Tent.

“My kin, we gather on this day to welcome these potential Packmates. Some of you see these outsiders as a threat to our way of life, to the ways of the hunt. On any other day, I would agree with you. But today is different. Today the true threat lies beneath our feet. We have all felt the rumblings. None have our connection to the beasts of this realm. So when I say to you that the Great Awakening will destroy the Hungering Steppe, you know that I speak the truth. These allies will give us the power we need to protect the ways of the Steppe. When danger arrives, we do not balk. We hunt. When a beast threatens the natural order, we do not despair. We hunt. So, I ask you both, Huntmaster and ally, will you aid me in this quest? Will you join the hunt?”

in this quest? Will you join the hunt?”

The Chamber of the Unseen

The settlers of the Steppe stand in a chamber clouded by fog, their neighbors hidden by the dense air. At the center stands Menthizar Kraeth. The Dreadlord speaks out into the fog. His voice that of a wizened king, a young maiden, a wild zealot, and a somber mage all at once

“Do you see the path in the shadows? The tasks that must be done? Of course not, for your eyes are still open to the lies of the world. You have put your trust in me, so I shall show you the way.”

His form melts into the fog and is replaced by an image of the Steppe. Cracks ripple through the shell of the earth as a great amber beak pecks its way through to the surface. The beast hatches from the earth, great purple wings unfurling as it takes off into the sky.

“There will be a Great Awakening that will shatter the Hungering Steppe. The beasts of Ghur will rampage over these paltry warlords and demolish their schemes. A dark bringer of death seeks to control the Alpha Beasts. In the mayhem and chaos, we will put our own plans into motion.”

The creature flies around the chamber, diving close to each of the visitors. A shadowy tendril wraps around its neck and pulls it back to the center of the room. It struggles to break free as more tendrils pin it to the ground. Gray veins of corruption course through the beast as it screams in anguish. The cries falter as it becomes consumed by the Ulguan magics. It stands with an alien purpose and surveys the room around it. From its form, Menthizar Kraeth appears, a wave of his arm blows the image and the fog away to reveal the speaker and the settlers standing in an empty room.

“We will bring the Unseen One into the Hungering Steppe. With the might of our god, this realm will be ours. Now that the path is laid open, will you follow it?”


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

You receive these rewards regardless of which Warlord you support.

  • For completing this quest, word of your legend grows across the Hungering Steppe. You receive 6 Glory and your warlord gains 1d6 Renown.
  • If you participated in a game of Age of Sigmar and used the territory rules for one of the areas of the Steppe, you receive 3 additional Glory.

If you pledge to a Warlord, you receive an Artefact. This can be a Universal Artefact, an Artefact from your army’s Battletome (or White Dwarf supplement), or the Artefact related to your Warlord of choice noted below.

Huntmaster Sylai – Talisman of the Beasts

  • This wooden talisman was gifted to you by the Denkeepers of Packhome. They carved it into the shape of your spirit animal to strengthen your attunement to the powers of Ghur.
  • Add 1 to save rolls for attacks that target the bearer. In addition, add 1 to the bearer’s Move characteristic.

Menthizar Kraeth – Mask of the Final Moment

  • Those who look upon this mask see in its reflection the exact moment of their death. For the unlucky, that moment is but a second away.
  • Subtract 2 from the Bravery characteristic of enemy units while they are within 6″ of the bearer

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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Reiteration6
2 years ago

Pledge to: Huntmaster Sylai, Ghurneth of Packhome

Note: I’ve not had time for a game this turn, so for rewards, I’ll only be receiving 6 Glory and 1 Renown for my warlord (I rolled the 1d6 and got unlucky), plus the “Talisman of the Beasts” artefact mentioned as a reward for pledging to Sylai specifically.

———

In the aftermath of the great hunt upon which they’d been invited by the Denkeepers ghurneth clan, Magister Khallen Alterskein and the majority of his surviving acolytes had to spend several days recuperating. Even with the magic of the Changer power to aid their recovery, there’s only so much that can be done for those who’ve been trodden on by a stonehorn.

In retrospect, while it had certainly been a glorious battle, Khallen could admit that perhaps trying to fight a creature several times his size and made largely out of boulders was possibly not the most prudent course of action. Still, by some miracle, he and the majority of his subordinates had survived, and in the aftermath of that battle, the aelves of Packhome had been impressed enough by their courage—if not their common sense—to allow them to pledge their support to the defence of the clans’ lands.

It was a new experience for the arcanites, who hadn’t ever expected to find themselves cast in the role of ‘good guys’, not after trading their souls away to a chaos god. Having lived in Chamon long enough to get thoroughly sick of all the backstabbing and intrigue that went on in and between the various change-cults there, this was a pleasant change for them, and the magister certainly felt vindicated in his decision not to side with the Cult of the Unseen, whose modus operandi struck him as far too close to that of the very groups he’d come all the way to Ghur to avoid.

He knew there were other warlords in the areas around the steppe as well, who would also likely become involved in the events which were now unfolding, but while he had met representatives of the most notable societies of the plains—the ghurneth, the Cult and the necromancers who dwelt in the Fortress Librarium—he’d had no contact thus far with the factions further afield. Given how small his force was, he doubted they knew his Coven existed, and even if they did, they likely wouldn’t feel it was worth their messengers’ time making the journey across the plains just to make contact with such a minor group.

That was fine by Khallen, though, as he had no particular desire to meet them, anyway… especially not after he’d heard from Ashori—a Denkeeper envoy who’d been serving as his people’s main point of contact with the clans—that the Librarium’s gheistweavers weren’t the only necromancers around. Some idoneth and some sylvaneth in the Steppe were also fond of the restless dead. The magister had thought Nagash’s necroquake was over, but it now seemed to him as if the resurgence of Life had missed a spot.

Having learned of these other necromantic powers, he was thankful that he’d chosen to settle in the plains. At least here, there was just one creepy, haunted castle to worry about. Far better that than in the wood or the bogs, where such things were being more actively employed by aspirational warlords.

The only good thing which could be said about the arcineth of the Fortress Librarium, as far as he was concerned, was that so far they seemed content to ignore the Amber Stampede entirely, in favour of remaining shut up in their castle, working on whatever research occupied their fancy.

So given all that, it was Khallen’s pleasure to swear his service to the clans. His acolytes were no less keen to take their side, either; none of them being any more fond of ambulatory corpses than their leader was. More than just that, though, the ghurneth were just the sort of physically impressive warriors that the change-cultists had expected to encounter in the Realm of Beasts, and the arcanites got on with them far better than they would have with the Cult’s spies or the Librarium’s scholars.

The only minor sticking point came when Ashori tried to grant him a reward on behalf of her people. She said that a charm in the form of his spirit animal would be an appropriate symbol of his allegiance with the clans, and so she enquired as to what his spirit-animal was. Khallen hadn’t the slightest clue, but during the ceremony in Packhome’s Great Tent—in which he’d pledged himself to the ghurneth’s cause—he’d briefly encountered a fellow named Kor, whose spirit animal was a maw-krusha, and the magister wasn’t keen on being outdone.

So he described to Ashori the most fearsome creature he could think of. When he was done detailing the appearance of his ‘spirit animal’—a humanoid figure with bird-like talons for feet, a coat of feathers, and the head and wings of an eagle—he felt pleased with himself for all of a few seconds, right up until the aelven envoy flatly told him that his spirit animal was definitely not a Lord of Change.

It turned out the aelves didn’t consider daemons to be animals. Fortunately, they did have a convenient spiritual ritual which individuals could use to determine their spirit animal. It was typically used to sort young ghurneth into clans when they reached adulthood, but Ashori explained the process to the magister, so that he could perform it himself. It wasn’t a particularly quick process, but in his injured state, he wasn’t going anywhere any time soon, so lying down and dreaming about bestial ghosts for a while was as good a way to pass the time as any.

The ritual was a success, and he discovered his spirit animal.

He wasn’t too pleased with the result, however.

When he’d come to Ghur, Khallen had brought with him an enormous tent, more than spacious enough to house his entire army. Admittedly, his ‘army’ consisted of only thirty people other than himself, so it wasn’t exactly the most numerous force ever assembled. All the same, a tent able to comfortably accommodate dozens of people was still a very large tent.

Big though it was, though, it was still made of fabric, and so hardly a fortress. So, to offer his people some protection, he’d summoned some daemonic beings to guard it. As more powerful daemons were always going to be untrustworthy, though, he decided that rather than employ such entities, he’d opt for weaker ones. Weaker even, in fact, than the very dimmest of brimstone horrors.

The tiny motes of sentience which he conjured were so feeble that they even lacked a predefined shape. For some reason, unbeknownst to the magister at that point, they had all taken on the form of a particular animal when he’d called them. Naturally, he’d rolled with this unexpected turn of events. In true Tzeentchian fashion, he claimed that everything had gone just as planned, despite that not really being the case at all. In honour of the little, crystalline creatures he’d conjured, Khallen called that tent—his stronghold in Ghur—the Papillon Pavillon.

He hadn’t thought much of it at the time. Now, though, he could see that the form his summons took must have been influenced by his spirit animal.

Despite this realisation, he still complained to Ashori, demanding a new one. Of course, she reminded him that a person’s spirit animal isn’t something they can just return and exchange for another. Then she asked him what his could be that he would disapprove of it so much.

The envoy was generally a stoic sort of person, but when he told her, he could swear he saw her face twitch slightly, as if she was trying to suppress a smirk. Still, she didn’t laugh, so that was something. He was new to the Steppe, of course, and not familiar with ghurneth culture, but guessed that it was probably considered bad manners to mock someone for having a lame spirit animal.

Instead, she went and fetched a small block of wood, and set about carving it into the animal’s likeness, while muttering under her breath something which sounded like it could be an incantation, or a prayer. Khallen was surprised that she was doing it herself, having assumed she would pass on the task to some lackey, but when he said as much, she simply shrugged, then told him to be quiet while she worked.

It didn’t take as long as he’d have thought, and before he knew it, Khallen was wearing the small, wooden icon on a thick string around his neck. It didn’t exactly mesh with the rest of his look. His pair of short, pointed horns, his maw of shark-like teeth, and his bulging muscles all gave him a fearsome aspect. The butterfly pendant? Not so much.

Kyleja97
2 years ago

pledged to:
Menthizar Kraeth

I have not had time to play a game for this turn so collect the artefact Mask of the Final Moment and 6 glory also 5 renown points .
———

Morgiran Silvercraft begins their discussion with her sister and their closest war council about the merit of pledging to help the cult of the unseen. 

If we are going to support this cult, then we are going to make sure that they have information on the relic. If they don’t, we are going to have to betray them and find someone that has relics  doing this, because our mission from Raven king is to gather the ninety-nine sacred artefacts, starting with the Grimoire of Infinite Trials here at Hungering Steppe and on to the next one. 

Hana Night Wing speaks from the back of the room where the meeting was taking place. 
You know what my opinion is, sister, and to is kill them all and take it by force, but if we are going to do have does this let it me by the one to kill them then we can control a large base of operations to find it.

So it seems that we have come to a difficult choice. Then we are going to back the cult of the unseen. Then we will send a message to them with a familiar to tell them we have accepted the offer to pledge our war band to their cause and future needs.

Last edited 2 years ago by Kyleja97
Veritas Templar
2 years ago

Pledge to: Huntmaster Sylai, Ghurneth of Packhome

Also couldn’t play a game and rolled a 2 for my warlord’s renown. Did choose the talisman of the beasts. My entry is another short story: https://thegreatweave.com/making-it-home/

Togetic
2 years ago

Pledge to: Huntmaster Sylai, Ghurneth of Packhome
The host of the Transcendant Self

No games this turn becaus it was a bit of a rush to get something together, but I think this is still within submission time, so: https://thegreatweave.com/the-most-dangerous-game/

kezafiya8
2 years ago

Pledge to: Huntmaster Sylai

I had all sorts of plans for things to do this turn, but all the creative energy and motivation just left me this week.

The plan was that Lord-Aquilor Lucina Chromsdottir of The Children of the End Times Vanguard-Auxiliary Chamber and Lord-Celestant Rassus Ravenmane of The Wolves of Sigmar Stormhost are going to pledge their loyalty to the Ghurneth and take their forces to rescue some of the aelves who’ve been captured by forces of the vampire lord in The Fangwood, thus proving their loyalty to The Huntmaster.

Wolves of Sigmar
2 years ago

I’m pledging to the Huntmaster Sylai, Ghurneth of Packhome

I’ll be looking deeper into the artifacts and choosing one. Rassus Ravenmane of the Wolves of Sigmar, and Lord-Aqiulor Lucina of the Children of the End Times plan on saving aelven refugees from the Vampire lord in the Fangwood.

Note: I have not played any games for this quest

Bevan
2 years ago

Razgor joins the Huntmaster and the Ghurneth of Packhome. He is not interested in their speeches about balance, but the alliance should proved ample prey for the Realmhuntaz to chase. Razgor accepts Sylai’s gift of the Talisman of Beasts
https://thegreatweave.com/razgors-pledge/

Last edited 2 years ago by Bevan