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Pledge to the Warlord of the Swallowing Bogs – Bor Goadfist or Veinir

The ground trembles and groans beneath you as you finish building your settlement. The beasts of the Steppe scatter as Ghur itself growls in hunger. The locals refer to this as the ‘Great Awakening.’ What beast is so great that it’s awakening could disrupt the entire Steppe? Even the local warlords fear this looming threat and begin to make their moves to consolidate power.

You receive an invitation into the courts of the warlords. Each one promises great power for pledges of loyalty. Will you band together or forge your own path?

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

- Path to Story -

This quest allows you to gain a reward by offering a ‘Pledge’ to one of the warlords of the Plains. Either Bor Goadfist of the Bogswallow Marauders or Veinir the Drowned Emperor of Pearlgrave. You do not need to have settled in the Plains in order to ‘Pledge’ to either of these warlords. Please indicate which Warlord you are supporting in the comment below.

These ‘Pledges’ will be tracked and come with the expectation that you will support the warlord when called upon. There are no mechanical consequences for not fulfilling your pledge to a warlord. However, you will be labeled as an Oathbreaker narratively.

The Office of Bor Goadfist

On a platform hanging above the waters of the bog, Bor Goadfist assembles potential investors. They come from all the realms in hopes of striking a deal with the hobgrot warlord. He allows them to watch as his guards bring out a chained orruk. Bor always thought it was useful to keep his deals out in the open. That way everyone can see the price of failure

“So, cans you explains to me why you comes empty handed? This is the fourth months in a row wheres you don’t have any Amber-Bones for me.”

The orruk stares down the diminutive hobgrot.

“Dat’s just it ya runt. I ain’t empty-handed. My boyz ‘ave brought loads o’ beasts for yous. Just none o’ dem have dem amber bones. But our deal wit da other boss never said we had to bring any o’ dem things.”

Bor reaches down to his belt and pulls out a small rod of aelven design. With a flick of his wrist, he ignites the Starlight Sabre and cleaves the head off of the orruk. He points the blade at the spectators surrounding him.

“This is a lessons for yous. I aint Throm. That git got ‘imself killed trying to be a hero. I aint heres to be no hero. I’m heres to make a profit. If yous want to be richer than yous ever imagined, then I suggest you fulfill your ends of the bargains. Otherwise, yous can join this git over heres.”

He kicks the orruks head off the platform to emphasize his point. When he hears the sound of it plopping into the water, he returns to his seat.

“Nows, who’s next?”

A Lesson from the Drowned Emperor

From beneath the bog rises a grand amphitheater. Carried upon the backs of long dead namarti, the Drowned Emperor greets his guests. Those assembled before him do so in a search of power and knowledge and Veinir is happy to indulge their hunger. He offers them great artifacts in return for their loyalty support. They need not know that these gifts come from the bodies pulled beneath the surface of the bogs.

“I am thankful that you have answered my summons. There are many in the Steppe that are vying for your favor and support. Let me be clear, I have not called you here because I need your power. The forces of Pearlgrave will live on eternally regardless of what happens here. Instead, I have called upon you because you all need me.”

“The Great Awakening is coming and you would be right to be afraid of the destructive force behind it. However, what the other warlords do not know is that this is not just the beasts of Ghur rising up. There is a darker power behind this. I can feel the winds of Shyish blowing across the Steppe. As a master of necromancy, I have the power to help you survive the coming troubles. All I ask is that you help me remove these distracting warlords. Then the true work can begin.”


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

You receive these rewards regardless of which Warlord you support.

  • For completing this quest, word of your legend grows across the Hungering Steppe. You receive 6 Glory and your warlord gains 1d6 Renown.
  • If you participated in a game of Age of Sigmar and used the territory rules for one of the areas of the Steppe, you receive 3 additional Glory.

If you pledge to a Warlord, you receive an Artefact. This can be a Universal Artefact, an Artefact from your army’s Battletome (or White Dwarf supplement), or the Artefact related to your Warlord of choice noted below.

Bor Goadfist – Harness of Explosive Might

  • The hobgrots have gifted you with a near-limitless supply of their master-crafted grenades. A simple toss is all it takes to make your problems disappear.
  • In your shooting phase, you can pick 1 enemy unit within 8″ of the bearer that is visible to them and roll a dice. On a 3+, that unit suffers D3 mortal wounds.

Veinir the Drowned Emperor – Amulet of Stolen Souls

  • Created by Veinir himself, this amulet holds within it the souls of those lost to the bogs. The bearer can gain eternal life, as long as others pay the price.
  • The first time the bearer is slain, before removing them from play, roll a dice. On a 4+, they are not slain, 1 wound allocated to them is healed, and any wounds that remain to be allocated to them are negated.

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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