As the chaos of Rondhol spreads, some are seeing an opportunity to take advantage of the situation and raid the abandoned towns and attack the refugees fleeing the destruction. But those that seeking to make a quick fortune much traverse the treacherous waters of the Bitingsea, fending off ruthless marauders and avoiding deadly storms and other natural hazards. It should also be noted that the people of Rondhol, even those that have lost hope still hold the land’s furiosity close to their hearts – fierce resistance from the refugees and other inhabitants of the towns they raid is expected as their prey will be be desperate to protect their meager possessions.
Plunder the Bitingsea
Amidst the chaos and destruction of Rondhol, some are choosing to take advantage of the situation and raid the abandoned towns and attack the refugees fleeing the destruction. Those led by Targug the Cleaver and Khrovar Blackmaw are all still in the Bitingsea, making the most of the situation.
Game Master Notes
These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest
This Quest is part of the Revenge of Rondhol event. Don’t want to take on monsters or hole up in and weather the storm? Then maybe this is a good time for some good ole’ fashioned pillaging! this Quest is nice and vague, you can use it to advance your own personal goals during this particular part of the campaign. If you are on the Bitingsea, though, The Svlind’s Location rules might be useful.
Warcry Instructions
This is an ongoing quest rather than one that is completed.
While embarked upon this quest, you can pick up to 3 fighters and send them forth to explore in step 5 of the aftermath sequence (pg 106) instead of only 1 fighter. For each fighter after the first, however, you must spend 3 glory.
Path to Glory Instructions
Pick 1 artefact of power that your faction has access to and that is not already on your Path to Glory roster. Write it down in the Quest Reward section of your quest log.
At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log for each friendly unit wholly within your opponent’s territory.
In addition, at the end of each Path to Glory battle, you can spend I glory point to gain 1 additional quest point.
Once you have gained 3 or more quest points, you complete this quest. When you complete this quest, you can add the artefact of power that you picked to your vault.
Rewards
Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…
Treasure, glory, and more treasure!!
Path to Glory: Once you have gained 3 or more quest points, you complete this quest. When you complete this quest, you can add the artefact of power that you picked to your vault.
Warcry: While embarked upon this quest, you earn 1 additional glory in step 1 of each campaign battle’s aftermath sequence for each enemy fighter that was taken down in that battle.
Have you played through this Quest or Rumour?
If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!
After hours of waiting finally the column of Chaos Warriors came across the path leading past the swamp. Flying banners displaying icons of the plague God and the blood God of chaos, this warband belong to the Iron Desolators and was led by Astreus. Krawk Swampboss of Da Plunderaz smiled a toothy grin has he gave the signal for the swampcalla to summon the fog. With in minutes the whole area was covered in a ire thick fog that made in almost impossible to see at any sort of good distance. Then the horns were sounded and the ladz knew what to do. The sound of bolts firing and the screams of the dying filled the air. The assault was sudden and brutal but to their credit the chaos Warriors took a bloody toll on the Kruleboyz but the noose was set and it was just a matter of time. The objective was to either kill them or at least push them back from the area, taking a prisoner here and there to pay off the snatcha bosses if it could be managed. In the end the sound of the retreat was heard across the field and the “Iron Desolators” withdraw from the field. Their master Astreus staring at Krawk in the distance. Krawk pointed his spear at Astreus for a long moment then turned to his ladz. A loud Grunt is heard and seconds later the entire area is engolfed in thick fog again. And with that the Plunderaz vanish in to the swamp……..