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Protect Yourself

After the chaos of the struggle for the amberstone, The Cult seems dissatisfied with their share and is making to attack the Free City of Drakheim. You’ve chosen not to directly involve yourself, and weather the oncoming battle in whatever way you can.

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

This is a Campaign Quest for Week 3 of the Curse of The Fell Dragon Path to Glory campaign. Unlike normal Quests for Path to Glory, a Campaign Quest can be taken in addition to the normal Quest currently undertaken by your warband.

If you win a battle while undertaking a Curse of The Fell Dragon Campaign Quest, you can establish an outpost to gain the veteran abilities, prime monster abilities, and Thondia Territories, as well as mount Thondia scouting expeditions, as featured in pp. 67-70 of Seasons of War: Thondia.

Please contact the Event Organizer (Keza#2929 on Discord) for questions or access to resources.

- Keza -

War breaks in Drakengrad. In the aftermath of the running battle for possession of the amberstone, new aggressions rise as The Cult of The Fell Dragon marches towards Drakheim. While the city musters its defenses, tribes of Hidden People are put at risk, never mind the imminent danger to the warbands still wandering the region’s wilds. You are to defend yourselves and other unaligned groups from the onslaught of war as best you can, or otherwise seek benefit from the battle.


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

For completing this Campaign Quest, your warband’s heroic deeds in protecting a tribe of Hidden People spreads throughout Drakengrad, or you gain infamy for disrupting the battle without actively choosing a side amongst The Cult and The Free City. In addition to any rewards from your warband’s current Quest, you receive 6 Glory and your Warlord gains 1d6 Renown.

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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