Rulerz of da Waste
Achievements
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The Vault
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Bonus Artefacts of Power
Bonus Unique Enhancements
Bonus Spells
Bonus Prayers
Endless Spells and Invocations
Battalions
Warlord:
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Territories
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Stronghold:
Stronghold Territories
Da Oddkat. Old Keep.
A tower build on an odd caved rock. Home of the shaman Oddbrain Rakot.
Blood-Drenched Hill. Forgotten Mine. (ABANDONED)
Near the battle at Blood-Drenched Hill the scout found an old mine that pulsates like a living beast.
Road of da Vulchas. Ancient Roads. (ABANDONED)
An abandoned path that guides Toglot to his homeland and bring reinforcements from "da Klan".
Stikkawood Valley. Trade Route.
Wandering around the surrounds of the Bog, "Da Rulaz" have found contact with other grots, ready to join in the ranks since no one else seem to care about them. The boss put effort in establishing a safer trade route, leading to the Road of the Vulchas.
Unrubatok. Big Settlement.
Around the Fang, the tribe has to grow. Not easy to teach the young recruits from this realm to build something sturdy, but with da Oddbrains help "fink's will go right'!".
Imposing Stronghold Territories
None yet
Mighty Stronghold Territories
None yet
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Order of Battle
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Heroes:
Oddbrain Rakot. Goblin Shaman.
Worga da Snappafist. Orruk Megaboss. 1 Renown.
Other Units:
Da Mean Scabbz. 6 Gutrippaz with Hackaz. 1 Renown. 4 Casualties.
Necksnappers. 3 Orruk Brutes. 2 Casualties.
Da Belchas. 5 Orruk Ardboys. 1 Renown.
Wartuskas. 3 Goregruntas. 1 Renown.
Chestsplittaz. 2 Manskewer Boltboyz. 2 Renown. 1 Casualty.
Makaz Mob. 10 Orruk Warrior.
Da Boghuntaz. 20 Grot Warriors.
Da Hungry Pack. 5 Grot Wolfriders.
Young Stompa. Grot Wolfchariot. 1 Renown.