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Secure The Ravenids!

Various armies will attempt to hold these islands to gain a tactical nautical advantage. However they might have bitten off more than they can chew...

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

This Quest is exclusively for those participating in the CNX Hellscorn War event. It is fought within The Ravenids – using the additional rules provided. Players use the Twist in the location instead of drawing a card. 

Be sure to remember, you can work towards this Quest, or attempt to thwart the efforts of others. As such, this Quest would be appropriate for those who are actively seeking to stop a faction from securing a portion of the islands. You are welcome to work with Keegan to see if this is a good option for you, if you’re unsure of how this is done. 

- The Weaver -

The Ravenids, an expanse of sprawling islands, whispers a chilling tale to the common folk — a dark realm harboring monstrous secrets. To strategists of war, it is a coveted strategic gem, a puzzle that has eluded prolonged control. Yet, amongst the intrepid few who’ve returned from its enigmatic depths, some claim that holding the lands may well be possible.

The first step in holding the Ravenids for any length of time will be to secure a safe route into its interior, or to find a smaller, livable, island – particularly one that takes into consideration the crazed vampires. Any force that seeks to create this new route will need to find the safest way through the wilds of the main island, or find a suitable smaller island free of vampires or other creatures.

During the CNX Hellscorn Event, your warband can choose to pursue this Quest across the three games throughout the day.


Warcry Instructions

While embarked upon this quest, you must keep track of a search score. In step 4 of each campaign battle’s aftermath sequence, add D6 to your search score if you won that battle. You can also pick up to 3 fighters from your warband and send them forth to search for a safe location. To do so, roll 1D6 for each fighter you picked. Then, add the rolls to your search score. In addition, on a 1, the fighter being called for is attacked by a massive Soulblight creature that was lying in wait. Make an injury roll for that fighter.

Players in the CNX Hellscorn War event, after the second game of the day, may gift points from their own search score to other players – as their warbands work together to find the hidden tomb. Players who gift points must gift all of their points. Players who do so roll (the top treasure is 1, the second 2 etc.) on the “Lost Treasures of Order” table, or “Gifts of the Dark Gods” located on pages 128 and 120 respectively, of the Core Rule Book – as those given the information of the location provide a reward.

While your search score totals 10 or more, you can fight battles using the “Scour the Land” quest battleplan (ignore the flavour text) found on page 126 of the Core Rule Book, or “The Fell Ritual” quest battleplan found on page 122 of the Core Rule Book. If you do so and you win the battle, in step 4 of the aftermath sequence, you can complete this quest. If you do so, in step 5, you can relocate your warband’s encampment to a “Trade Route” (found on page 127), or a “Chaotic Nexus” (found on page 123) and do not need to spend any glory to do so.

Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

The player who wins the “Scour the Land” or “The Fell Ritual” of quest battleplan will need to decide what happens to the location they now control. Will it stay in the hands of your faction? Will you return the location to the wilds of Ghur, letting it be overrun, again, by monsters and vampires?

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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