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Seize the Crown

The clouds that drew over the Slidecrown Isle were heavy with Ghyran's grief. They shed crystal rain in great sheets over the lakes. The war for the isle had heralded nonstop combat for weeks. Bodies were slumped in the shallows, often cut down from behind even as they tried to heal their injuries with life-giving Aqua Ghyranis.

Game Master Notes

This Quest is connected to Stage Three of The Slidecrown Sundering. If you’re wanting to contribute to this Quest, please be sure to look over the Campaign.

When commenting, be sure to explicitly confirm which team you’re submitting on behalf. Rogues, remember, you can only support one of the other two teams for each Stage – and so can only support one for each Quest.

- The Weaver -

Custom Submissions

This Campaign requires us to use secret submissions – so you never know which team has the most points.

Because of this, this Quest exists to provide context for the current Stage, and the Comments section below can be used to show others what you’ve been doing!

In order to submit to the campaign and gain your Team points, use this form:

Despite the vicious fighting, often carried out in the sucking shallows or upon soft and unstable battlefields, the Preservers knew they must put everything on the line to ensure the sanctity of the lakes. Should they fall into the wrong hands, these sources of power could extend mortal lives and enable incredible feats of jade magic. They diverted every ounce of manpower into driving back the Obliterators, flooding their camps and drowning their armies wherever possible.

Though the Obliterators smashed through the banks of some of those hallowed pools and corrupted others with rotting Preserver dead, the lakes’ protectors would not be routed. Rogues were tempted with the promise of distilled lake water and ancient treasures. As Hysh’s light broke through the clouds once more, the lakes gleamed brilliantly as if made from polished glass, dotted only by the retreating reflections of those who had failed to destroy them.

 

With a Preserver win, those within this coalition are entitled to roll on the Winners’ Armoury Table. Those Rogues that committed their results to the Preservers are entitled to roll on the Rogues’ Armoury Table. These are available for Age of Sigmar or Warcry. These can be found on Page 18 of White Dwarf 495 and in the Rewards section of the Cross the Water Quest.

 

As armies move past the Slidecrown Lakes, the pulse of deep-rooted magic beats like a verdant heart. Scouts on both sides report shattered ruins of stone, carved with ferocious stags, centaurian warriors and treelike Sylvaneth heroes. Though it is sealed within a final protective shell, all know one thing to be true: the final resting place of the Viridian King lies ahead and with it, the Viridian Crown.

Whatever their motivation, the Preservers wish to guard this sacred site, for it provides energy and life to the entire island and those that live there. The Obliterators would see such a powerful artefact destroyed, whether they seek to bring ruin and corruption to the lands or prevent the crown from ever being wielded by their enemies. Though it is apparent to all that the Rogues may have ulterior motives, many still risk buying their help, for an enemy of their enemy is their friend.

 

  • It is of the utmost importance for Preservers to protect the crown.
  • It is of the utmost importance for Obliterators to destroy the crown.
  • Though the Rogues are still content to support whom they wish, if more Rogues submit results than the other two factions, the crown will be considered stolen. Choose your friends just as carefully as your enemies!

Age of Sigmar Battlepack:

For those playing Age of Sigmar Games, we recommend playing with the Battlepack found in White Dwarf 495!

Rewards

Throughout the campaign you will gain access to an abundance of relics for both Warcry and Path to Glory. The Team that accrues the most points for each Quest will win that stage, and move the Withervane closer towards their goal. Rogues who support the winning team will win Relics unique to Rogues.

(Confused about points? be sure to check out the campaign page)

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

Don’t forget, for this Campaign specifically, you need to use the form to gain points for your Team:

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Burning Templar
10 months ago

The Templars of Our Burning Saviour begin the first incursion into the ruins which may house the ancient artifact, the Viridian crown, and the likely target of their Nurglite fugitive.
Invigorated by their victories in the conflict and newfound allies, the Templars obliterate two Nurglite warbands.

Templar Warcry Victory

Reiteration6
10 months ago

Matlalhuitl hears the reports of his children on the state of the war thus far, in: Family Reunion : The Great Weave

Reiteration6
9 months ago

One branch of the Yektiktlani Crusade engages a fortified rotbringer position, in:
Virulent Despair #1 : The Great Weave
Virulent Despair #2 : The Great Weave

Kampilan
9 months ago

Hashrakul points the thaumavores of the Spellgrazer bray-herd towards the Viridian Crown in order to serve as a diversion for the Heresiarch’s Synod and their exfiltration from the Slidecrown Isle.

https://thegreatweave.com/a-beastly-diversion/

Burning Templar
9 months ago

https://thegreatweave.com/despair-shattered/

After severely weakening the Nurglite opposition via Flesh Eater Court to their breaking point, the forces of the Templars of Our Burning Saviour shatter the Nurglites and cleanse their ritual site, keeping the crown safe for now.