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Settle in the Plains of the Hungering Steppe

Your travels complete, you see the Steppe laid out before you. Across the horizon, you see other warlords begin to build their strongholds. Some have come in search of the Amber Stampede, others have come by the invitation of local warlords, and some just see the land as a font of opportunity.

But this story is yours to tell. Why have you come? Where have you settled? Who are those that fight alongside you? What is the Stronghold you will build? These are the questions the Steppe demands of you. These are the tools you will use to carve your legends into the lands of Ghur.

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

- Path to Story -

You have chosen to build your stronghold in the Plains of the Hungering Steppe. The flat plains and basalt pillars have called out to you in some way. Despite the dangers of the maw-like sinkholes that devour the unwary, you see the benefit the plains can bring. As you begin to establish your settlement, you receive visitors representing the local warlords.
– A member of the Denkeeper tribe of the Ghurneth of Packhome invites you to attend a great hunt led by Huntmaster Sylai. They hope that you will come to understand the ecosystem of the Hungering Steppe and that you will work to preserve it.
– Out from the shadows a member of the Cult of the Unseen appears to deliver a note. In it, Menthizar Kraeth invites you to a ritual hosted in the Tower of Shadows. They wish to show you the benefits of their creed and teach you to harness the shadows.
– The howls of banshees herald the arrival of a Gheistweaver of the Fortress Librarium offers you a pass into their vast repository of knowledge.


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

At the edge of your territory you see a Mouth of the Steppe sporadically opening and closing as if it were chewing on something. Against your best instincts, you peer over the lip of the sinkhole. Within, you see jagged teeth made out of Amber Bones. This realmstone would be a great benefit for your rise to power, as long as you are able to brave the depths of the Hungering Steppe.
You immediately add the Realmstone Reserve territory to your Stronghold without spending Glory.

– For completing this quest, word of your legend grows across the Hungering Steppe. You receive 6 Glory and your warlord gains 1d6 Renown.
– If you participated in a game of Age of Sigmar and used the territory rules for one of the areas of the Steppe, you receive 3 additional Glory.

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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