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Soulbound Artefacts

Throughout The Great Weave you will come into contact with various other artefacts. Some of these you will earn by accomplishing heroic feats or going on Quests, some you will find while on your journey. Below you will find the various artefacts and the rules that accompany them.

These are specifically for the Soulbound system, you can find artefacts for other systems under the “more” title in the menu

Artefacts within the Weave come in three kinds, Exotic, Unique, and Awakened. 

Exotic Artefacts

Throughout The Great Weave you will come into contact with various exotic artefacts. These artefacts are very rare, but not one-of-a-kind.

Arcanoscope

Arcanoscope

Artefact

An arcanoscope is a mystical device that allows those without Witch-Sight to observe magical energy while also rendering its constituent colours visible. They range in size, complexity, and accuracy from simple monocle-sized versions to massive contraptions larger than an Ironweld Steam Tank. The astromancers of Azyrheim keep the secrets of their construction close.

Luminary Rod

Luminary Rod

Legendary Melee Weapon - Hyshian

This simple staff channels the aether into a devastating beam.

Melee Weapon: 1 + S Crushing, Two-handed

The wielder of the staff gains the Luminary Rod (Light) Spell.

Spell: Luminary Rod

DN: 5:1                    Target: 1

Range: Medium      Duration: Instant

Overcast: -1 Armor per additional success

You direct the bound up energy at an enemy within Medium Range. The beam of light bursts on impact, swirling around the enemy, turning their armour into gleaming prismatic dust. Each success removes -1 Armor from the target. The target’s armour is permanently damaged and must be repaired.

Kronuscounter

Kronuscounter

Artefact

A kronuscounter is a derivative gadget specifically designed to monitor the levels of amethyst magic present in a given area. They’ve been added to many observatoriums and more advanced arcanoscopes since the Necroquake. A skilled reader can use one to track an Endless Spell and potentially reveal the presence of ethereal undead.

Ethereal Amulet

Ethereal Amulet

Legendary Jewellery - Shyisian

When clenched tightly, this amulet makes the wearer’s form as insubstantial as mist.

Wearer gains the Ethereal trait.

Ruby Ring

Ruby Ring

Legendary Jewellery - Aqshian

In times of need, this richly ornamented piece of jewellery becomes a dangerous weapon.

Whenever your Toughness is at 0, Damage from your attacks is doubled. This is done before subtracting your target’s Armour from your Damage.

Trustring

Trustring

Artefact

A trustring is a small ring set with a crystal of Hysh. The heat up slightly when someone is lying nearby, thus giving a warning to the wearer

Arcanoscope

Arcanoscope

Exotic Artefact - Azyran

This mysterious device is used by the astromancers of Azyr to see the flow of magic through the realms. An array of cogs, dials and bizarre instrumentation, ringed by the sigils of the eight winds of magic, allow those with the skill to interpret the workings to gauge the levels of each magic present in any given place – and the spooky hourglasses are designed specifically to count the levels of amethyst magic in the wake of the Necroquake.

Awakened Artefacts

Awakened Artefacts will be added soon.

Unique Artefacts

Throughout The Great Weave you will come into contact with various unique artefacts. These artefacts are one-of-a-kind within The Great Weave. If an artefact already has an owner, then it is considered ‘found’ and so unattainable unless that owner transfers to artefact to another.

Aqshian

Ruby Ring

Aqshian Weapon

In times of need, this richly ornamented piece of jewellery becomes a dangerous weapon.

Jewelry: Whenever your Toughness is at 0, Damage from your attacks is doubled. This is done before subtracting your target’s Armour from your Damage.

Magmaforged Blade

Aqshian Weapon

Quenched in magma, this blade never truly cools.

Melee Weapon: 2+ S – Special – Slashing, Two-handed

If the weapon deals Damage, the target is set on fire. They suffer 1 Damage at the start of their turn, which ignores Armour. The target remains on fire until they use an Action to extinguish the flames.

Magmadroth Blood Vials

Aqshian Weapon

If properly contained, magmadroth blood retains its deadly properties long after the beast it belonged to is killed.

Magical, Blast (2), Loud, Range (Medium)

If the weapon deals Damage, the target is set on fire. They suffer 1 Damage at the start of their turn, which ignores Armour. The target remains on fire until they use an Action to extinguish the flames.

Ulgu

Talisman of the Watcher

Relics of Ulgu

Shadowy figures intercept blows aimed at the wearer of this trinket.

Jewelry: Defense increases 1 Step as the shadow figures parry around you. The area within Close Range of you is considered Lightly Obscured.

Owned by Raith Witchblade

Betrayer’s Crown

Relics of Ulgu

This crown plants treacherous ambitions into the enemies’ minds.

Headgear: As an action, you may choose a target of Warrior Role or below. The target gains the Charmed Trait until the start of your next turn.

Dimensional Finger Claws

Ulgu Weapon

These claws slip through armour as if it were mist

Melee Weapon: 1+ S – Defensive, Slashing, Subtle. Ignores armour

Owned by Raith Witchblade

Shyish

Goblet of Draining

Relics of Shyish

This chalice does not hold any mundane liquid, but rather the very life essence of the foe.

Legendary Holy Symbol: You gain access to its dark magic. The wielder of the goblet gains the Goblet of Draining (Amethyst) Spell.

Owned by Banoffee Eater

Spell: Goblet of Draining

DN: 5:4              Target: Zone

Range: Self       Duration: 1 round

Test: DN 4:S Soul (Determination)

Overcast: +1 round per additional success

Sepulchral Plate

Shyishian Armour

These black plates absorb deathly energies, protecting the wearer.

Requirements: Body (2) Medium – 2 Armor

You take half damage from enemies with the Ethereal Trait, additionally, you take half damage from Amethyst Spells.

Dagger of Endings

Weapon of Shyish

This blade is anathema to everything it touches.

Melee Weapon: 1 + S – Piercing, Slashing, Poison

If the weapon deals damage, the target is Frightened.

Owned by Cerlana Darkwalker

Ghur

Drakeforged Plate

Relics of Ghur

Forged in the fire of dragons and quenched in their blood

Exotic Armor: Requirements: Body (4)

 Special – 3 Armor – Loud, Heavy

The wearer takes half damage from Magical attacks and cannot be set on fire.

Rageblade Hammer

Weapon of Ghur

All the bestial anger of Ghur was poured into the forging of this Greathammer.

Legendary Melee Weapon: 2 + S – Special – Crushing, Rend, Two-Handed

When the bearer makes a charge move, their speed is fast until the end of the charge move. In addition, add +1d6 to your attack (2d6 total including the charge bonus)

Stonehorn Greataxe

Weapon of Ghur

Carved from the horns of a mythical beast, this blade strikes with the force of an avalanche.

Legendary Melee Weapon: 3 + S – Legendary – Loud, Rend, Slashing, Two-Handed

If you have an idea for an Artefact please get in touch!

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