loader image

The Gargantuan Charonhydra

The Gargantuan Charonhydra was released from the alleged Stormvault beneath Hammerhal, and in its rise devastated half of the Lavafall district before being driven out to the Crescent Sea.

It still swims out there, threatening settlements all the way from the coast off Hammerhal, to Fort Denst, the Cape of Spines and all across the Vitriol Sea.

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

Fighting this gigantic beast is the perfect setting for a mega-battle, where all your players can fight against it!

Alternatively, half the players may be trying to enslave it, while the others are trying to destroy it… but the beast hates all of them and is hostile against everyone!

This could either be played out in the open sea, or at a coastal port town. You can even do an entire artillery barrage from a fortress, straight onto the beast, as part of the battle.
———–

Requirements:

• Do NOT permanently kill the Charonhydra. Even Sigmar was not able to put it down, so if you defeat the Charonhydra it simply gets gravely wounded and it goes into hybernation for a few years to recover, before it emerges again (like Godzilla).
• If some group manages to tame, enslave or otherwise corrupt the Charonhydra, this will give them some leverage over the creature to direct it against their enemies… but the monster isn’t easy to control and can only be steered somewhat. And eventually will break its control and rage wildly across the sea again.

This way, many groups can use the Charonhydra over and over to terrorize their players and their campaigns forever.

- Nuno Martins @WH_Narratives -

This Realmbeast’s origins are lost to time, back in the Age of Myth when Sigmar is said to have captured and sealed it away in the Cloister of Ashes. It shares some similarities to the legendary skeletal hydragors which guarded the gates of Shyish, but this one is definitely a fully living flesh-and-blood creature, which breathes witchfire and consumes the souls of the dead.

When Morathi was still plotting to take Anvilgard, warbands from across Capilaria found a secret way in to the Grand Stormvault beneath Hammerhal, the Cloister of Ashes, in search of riches. For some, however, their intent was to find a way to strike at the city above. Their break-in, and subsequent conflicts in the underground vault, resulted in the release of the Charonhydra from its rune-marked cage.

The emergence of the realmbeast into the city above was devastating, and it levelled more than half of the Lavafall district before the armies of Hammerhal drove it out of the city walls and into the Crescent Sea, where it has been hiding beneath the waves, preying on passing ships.

The Charonhydra is gigantic, and a single army won’t be able to put it down. Even the God-King wasn’t able to kill it permanently, as this creatures is intimately tied to both the nature of Aqshy and Shyish. This beast can only be driven away or knocked unconscious for some time, and a coalition of forces will be required to do it. The creature not only regenerates grievous wounds, but its witchflame breath sears souls away from living creatures, charring their bodies into dust. A cloud of disembodied spirits can be seen swirling around its coiling necks, from which it feeds to replenish itself and knit its wounds back to health.

—————

The Charonhydra was recently crippled by the defenders of the Dawnbringer settlements of the coast of Capilaria, led by Lord-Commander Bastian Carthalos. Despite many casualties, they fought off Chaos pirates who tried to dominate the realmbeast, and instead dealt a grievous wounds to its innards which will take many months or years to regenerate. 


The Charonhydra has sunk to the depths of the Vitriol Sea, crawling away to safety…

—————

A battleplan and warscroll for running a battle with the Charonhydra’s heads can be found below. If you wish to use it in your games, you can buy the ‘Gemini&Genius velociraptor hand puppet’ heads.

The monster will stick to wading in the waters of the Vitriol Sea where it can prey on ships and other leviathans of the waters, but occasionally it will make landfall and lay waste to settlements on the coast.

Currently it is crippled and recovering, but if some were to dive deep to it and feed the monster a large enough number of souls… its recovery would be much quickened.


Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments