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The Lost Isle of Concendia

Concendia Post Campaign-5687ad1a

Submitted by:

Narrative Labs

Thought lost for hundreds of years, the Lost Isle of Concendia reappeared during the early decades of the Era of Beasts. A mist-like shroud off the Coast of Cantike started to recede and, as it did so, the edges of the lost Island began to appear, revealing a land verdant and covered in beautiful mountains and deep forests, but bearing the scars of an ancient war between the mortals and Sylvaneth who has once both called this paradise home, living in perfect harmony with each other.

As the shroud receded many forces sought to penetrate towards the heart of the island, to lay claim to this new territory, uncover its secrets and claim whatever lost treasures had been hidden for so long.

During their explorations they encountered the spiteful Sylvaneth who once kept the island safe as well as the other forces who knew full well what the uncovering of the ancient land meant.

Where once mortals and Sylvaneth had lived on the Isle in peace and harmony, that had been shattered by what the tree-folk saw as a brutal betrayal. The Sylvaneth and mortals shared much in their centuries of harmony – resources, learning and most all art. Yet the mortals discovered there was one thing which they could never fully understand and that was the spirit song of the Sylvaneth. Yet many tried to emulate it in sculpture, poetry and music. None came close to the magnificence of that sacred connection.

Frustration became obsession and in that obsession the words of the Dark Prince took hold. From those early whispers came a cult dedicated to Slaanesh, but there were no orgies of excess in this cult, only a desire to create something to truly match the spirit song. For decades the cult festered, secret, but ultimately harmless.

All that changed when one composer claimed to have created a masterpiece of music that truly would reflect the ancient bond that all Sylvaneth shared. At the Great Amphitheatre, a concert was to be held where the work would be unveiled for the first time. Even those involved in performing the piece had never played together.

The music that was played was a masterpiece yes, but it was not one of harmony, more it was a discordant sound that was both deafening and destructive. Any mortals who heard it were permanently damaged, if not killed outright, but to the Sylvaneth the sound was one of pure malice. Trees and tree-folk were shattered by the sound, blasted into kindling. Flowers withered and died.

Thinking this was an act of betrayal, the Sylvaneth lashed out, destroying the Amphitheatre and taking the souls of all those involved in the music, so the sounds would never be heard again. A war of extermination began, with the Sylvaneth intent on wiping every mortal from the island for their heinous act and there was nothing the innocent majority of the mortal population could do to convince the Sylvaneth otherwise.

Attempts to destroy the music met with failure for the mages of the tree-folk and all recognised that if the stolen souls of the composer and the musicians was ever taken by an enemy, it would cause great destruction. So they sacrificed the entire island, conjuring a spell which would contain the music and the captured souls, creating a mist that would consume the island so that it would never be discovered again, draining the magic from every arcane device and natural beauty to power it.

Yet no spell can last forever, and eventually – having consume the magic of the island – the spell started to recede. Followers of Slaanesh sought to claim the spell for themselves, while the Sylvaneth sought to restore the spell before the music could be released. In the end, however, it was the Flesh-Eater Courts of King Alfonso’s Cracklebone Court who claimed the trapped soul-spell, creating for themselves a palace to the south of the island and claiming the island with the noble intention of perserving its beauty, even as their foul influence began to see the trees around their newly erected palace start to wither. The Soul-spell, known as the Discordance that Splinters would be kept as the ultimate deterrent should any seek to challenge their mastery of the island.

To the north of the island lies the corrupted Vine Great, now held by daemons of Grandfather Nurgle, seeking to destroy this once-verdant land. Close this is Isen Creek, where a force of Ogor Mawtribes has made a landing, and how seek to consume the sustenance of the island. To the south of the vine gate is a great fissure, where weapons created from some of the musical instruments left in the wake of the great concert were used to rip a hole into the earth and even damaged the realmroots themselves before the Sylvaneth managed to destroy them.

To the west lies the ancient mortal city of Apuovia, a largely-stone-wrought metropolis where most of the mortal lived their lives before the war. Ancient crumbling buildings have been ripped asunder by the Wyldwood trees summoned by the Sylvaneth as they attacked the city. A large cemetary exists in the east of the city, including a section given over to “the lost” – empty graves for those musicians who performed the song of discordance and whose bodies were never recovered.

At the island’s heart is “The Echo” of where the Discordance that Splinters was once held. Eerie sounds can still be heard in the vicinity, which play tricks on the senses and mind. Some speak of profound visions, others of painful hallucinations. Some claim that chaos-corrupted banshees of slaanesh wander the area, trying to give voice to something they have long-since forgotten and lashing out at any they cannot share their song with.

Concendia Post Campaign-5687ad1a

Submitted by:

Narrative Labs

Rules:

Do not destroy without permission

Soulbound Doom Level: 6

Warcry Twist Rules:

Constricting Vines

A carpet of vines cover every flat surface of the battlefield, and if one is too slow or falls, they are quickly covered from head to foot and slowly crushed into gooey pulp that feeds the surrounding lush green flora.

After a fighter’s activation, if that fighter did not make a move action, or if that fighter fell, allocate 1 damage point to that fighter.

Realm Rules:

A Season of Rebirth

That which had once diminished and ceased to be now bursts into new life at the start of the seasonal cycle. Fallen warriors surge to their feet once more, their limbs strong and bodies unmarked by the grievous wounds that saw them slain but moments before.

In your hero phase, roll a D3 for each of your units on the battlefield, and return that many slain models to that unit.

Rules:

Do not destroy without permission

Soulbound Doom Level: 6

Warcry Twists:

Constricting Vines

A carpet of vines cover every flat surface of the battlefield, and if one is too slow or falls, they are quickly covered from head to foot and slowly crushed into gooey pulp that feeds the surrounding lush green flora.

After a fighter’s activation, if that fighter did not make a move action, or if that fighter fell, allocate 1 damage point to that fighter.

Region of War Rules:

A Season of Rebirth

That which had once diminished and ceased to be now bursts into new life at the start of the seasonal cycle. Fallen warriors surge to their feet once more, their limbs strong and bodies unmarked by the grievous wounds that saw them slain but moments before.

In your hero phase, roll a D3 for each of your units on the battlefield, and return that many slain models to that unit.

More from Ghyran

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Cross the Water

The fires of war rage unendingly across the Slidecrown Isle. Those bent on scouring it clean topple ancient jadebarks and put resistance forces to the slaughter. Island denizens string up the bodies of their foes to feed the life-giving copses. Under cover of furious fighting, mercenaries dig through earth sodden with Aqua Ghyranis to find treasures of a civilisation long lost to time…

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