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The Rebuilding of Nassollotyl

With the war of the worm at an end, Nassollotyl has begun the slow process of rebuilding. The half of the city on Neolotl has been all but destroyed. Although the enemies of the city have been largely routed, parts of the city still stink of death and destruction...

Game Master Notes

These notes exist to help you run through the Quest. They are put here by the creator and should give you some direction as to what they had in mind when they created the Quest

Each of the areas will need to be sanctified or retaken for the city to really grow again. Each area is intended to be a game of some kind.

Each of the temples/idols is built around an area of magical convergence. The current defender of the area (by default a Death force, if it hasn’t been re-taken) should gain some sort of advantage to represent this.

The other areas, by default under the control of Destruction players, contain all sorts of weapons, equipment, and other such enhancements. The current defender of the area (by default a Destruction force, if it hasn’t been re-taken) can take a single extra enhancement to represent this.

When you’ve played through a game, be sure to comment below with whoever won the game, and which area was won.

- The Weaver -

Neolotl is large, and the enemies of the city still have many places to hide out in the wilds, or on the islands that exist within the protective embrace of the godbeast. But they also still exist within the city itself; the work of Drekazra and Bristlewhakka still manifest themselves, causing the rebuilding of the city to slow almost to a halt. 

Gheists of all sizes continue to spawn within gravesites and temples throughout the city; no matter the god to whom the area was previously made for. These sections of the city need to be re-sanctified. Idols to Grugni and Grimnir are the most prolific considering the historical populace, but other places of worship also need rededications.

The following areas need the most attention, and thus a purging soon before the city can truly grow back:

  • The air temple on Moonsoul hill
  • The Pyreflame Idol near the Kag Maldur forge
  • The Temple of Blood on the edgeward side of the city is currently being held by a Court of Flesh-eaters. 
  • The idol to Grugni near The Harrowing Drake pub
  • The Sigmarite temple at the top of The Ivory Lance, an oddly shaped low mountain on the spine of Neolotle

Additionally, those who had previously followed Bristlewhakka still control portions of the city or nearby areas that the city relies on. The following areas need the most attention:

 

  • Grots have infested the sewers below the city, coming out at night and causing havoc whenever they can
  • A pyramid near the tail of the city is currently in the ‘control’ of gargants. A mega-gargant of great renown has set himself as a sort of ‘king’, sitting atop the pyramid, ordering his underlings about, and generally just causing hell for nearby farms and townships. 
  • The Flickersun airport is currently under the control of a host of Orruks, Ogors, Troggoths, and similar creatures. They seem to still believe they can retake the city for themselves…
  • The Grand Collesium of Nassollotyl, located on the edgeward side of the city has come under the control of some particularly cunning Orruks. They don’t actually go out of their way to cause trouble (unlike those at Flickersun), and instead have begun holding combat games, allowing outsiders to watch if they pay the few (something big, heavy, pointy, or all of the above). 

Rewards

Sometimes a Quest creator will tell you what you get for completing the Quest, depending of the outcome of course. If there is nothing, you can obviously create your own rewards, ahhh… imagine the possibilities…

Be sure to read any comments to see who currently has control over an area. If you win an area for your Grand Alliance, any following defenders of the area will have an advantage of some sort. Any army can take over any of the areas for whatever reason, feel free to create custom artefacts and storylines to represent your attempt at (re)conquest.

Have you played through this Quest or Rumour?

If you’ve played through or resolved this in any way, be sure to tell us right here on the Quest page, we’d love to know what happened!

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