The Grimflame is one of these abandoned magmaholds found in the Greyspears. These forsaken places have lain in ruin since the Time of Tribulations, when it is said the malign spirits of the Nighthaunts fell upon them, snuffed out their great forges and slaughtered those who dwelt there. Who now resides in these tombs, none can say, but with hushed whispers Fyreslayers speak of the riches that remain untouched within the lost forge-temples and great vaults.
The Forces
This battle tells the tale of an intrepid Fyreslayer warband who dream of reigniting a master forge, restoring a lost magmahold to its former glory and perhaps claiming some ur-gold for their own. In this particular set-up, you’ll want one of the forces to be Fyreslayers, but of course the Grimflame could be held by anyone if they really wanted to.
The Grimflame Battlefield
The following map could be used for Age of Sigmar, or changed for Warcry (it might be best to have less braziers for a smaller battlefield). The battlefield represents a desecrated Fyreslayer magmahold. Place four objectives as shown on the map below. These markers each represent a forge fire brazier. A Magmic Battleforge is placed in the centre of the battlefield to represent the master forge of the magmahold.
Darkest Depths
The magmahold lies in ruin. Its once proud halls and tunnels are partially collapsed and dangerous creatures lurk in the shadows.
If you’re playing Age of Sigmar, I think you could use the Darkest Depths rules (see page 298 of the
Core Book).
Lighting the Forge:
The point of the braziers are that they help fuel the magmaforge, and as such, if they are lit the main forge is lit more easily. You could use the following rules to represent this, or go with your own.
Forge Fire Braziers
Each of these braziers contains a fragment of the forge-temple’s spark. Once rekindled, they will lend strength to the master forge.
At the start of the Fyreslayer player’s hero phase, they can make one attempt to rekindle each forge fire brazier if there are any friendly FYRESLAYERS PRIESTS within 3″ of that forge fire brazier. Roll a dice. On a 2+, that forge fire brazier is rekindled for the rest of the battle.
Igniting the Master Forge
If the master forge’s flames can be ignited once more, the Fyreslayers will have fulfilled their oath,
honouring their ancestors and restoring glory to the magmahold.
At the start of the Fyreslayer player’s hero phase, they can make one attempt to ignite the master forge if there are any friendly FYRESLAYERS HEROES within 3″ of it. Roll a dice. On a 6+, the master forge is ignited. Add 1 to this roll for each forge fire brazier that has been rekindled. Subtract 1 from this roll for each enemy PRIEST or WIZARD within 6″ of the master forge.
Victory
With the above rules, whether in Age of Sigmar, or Warcry, the victory would go to the Fyreslayer player if they light the forge (possibly by the end of the fifth round), and the opposing player if not.
Soulbound:
I think a Soulbound team could steal into the Grimflame to either help a later force of Fyreslayers, or maybe steal some awesome artefacts!
We played through this Quest today! A local Orruk force, led by the great Zogdrakka Blindriddla had found the Forge, and was currently smashing everything inside (taking all the shiny things), when a Nurgle force led by Festodia Blightskulk entered. Battle insued, the Orruks were shown the blessings of Nurgle, and they turned from their destructive ways and embraced Papa. By dying.
Zogdrakka now calls the place home, and she is quite happy exactly where she is thank you very much. If you would like to Grimflame, you’ll need to take it from her pox-riddled hands. All that being said, if you play through this Quest, you’ll need to use a Nurgle force to represent the forces of Zodrakka please 😀