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The Vine Gate

Vine Gate-1873091e

Submitted by:

Narrative Labs

The Vine Gate is a realm gate on the Isle of Concendia. Where it went before the Isle of Concendia was lost none save the Treelord Ancient Anrodas Maplebloom can say. It matters little, as since the island has reappeared, the gate was corrupted by the magic of Grandfather Nurgle as his followers sought to corrupt this lost corner of preserved beauty in Ghyran.

Since the gate’s corruption, plague daemons of Nurgle have begun their assault on the ancient island. Already the forests around the gate has begun to decay and the once verdant land is quickly becoming a stagnant foul-smelling bog. If the Maggotkin and their daemon allies cannot be stopped, it seems that Concendia is doomed to be consumed by Nurgle’s corruption.

Vine Gate-1873091e

Submitted by:

Narrative Labs

Rules:

Do not destroy without permission

Soulbound Doom Level: 8

Warcry Twist Rules:

Winds of Rot

A foul stench of decay washes across the battlefield. It is said that Grandfather Nurgle has taken interest in these warriors.

Add I to the Toughness characteristic of all fighters this battle.

Realm Rules:

Hidden Festering Corruption

Once, the varied kingdoms of Ghyran were beautiful to look upon, but Nurgle’s invading legions have turned many into twisted, blighted places.

At the start of your Hero Phase, roll a D6. Add 1 to the dice roll if your army has allegiance to Nurgle.
On a 5+ pick an enemy unit that is within 1″ of a terrain feature.
The unit you picked suffers 1 Mortal Wound.

Rules:

Do not destroy without permission

Soulbound Doom Level: 8

Warcry Twists:

Winds of Rot

A foul stench of decay washes across the battlefield. It is said that Grandfather Nurgle has taken interest in these warriors.

Add I to the Toughness characteristic of all fighters this battle.

Region of War Rules:

Hidden Festering Corruption

Once, the varied kingdoms of Ghyran were beautiful to look upon, but Nurgle’s invading legions have turned many into twisted, blighted places.

At the start of your Hero Phase, roll a D6. Add 1 to the dice roll if your army has allegiance to Nurgle.
On a 5+ pick an enemy unit that is within 1″ of a terrain feature.
The unit you picked suffers 1 Mortal Wound.

More from Ghyran

Seize the Crown

The clouds that drew over the Slidecrown Isle were heavy with Ghyran’s grief. They shed crystal rain in great sheets over the lakes. The war for the isle had heralded nonstop combat for weeks. Bodies were slumped in the shallows, often cut down from behind even as they tried to heal their injuries with life-giving Aqua Ghyranis.

Cross the Water

The fires of war rage unendingly across the Slidecrown Isle. Those bent on scouring it clean topple ancient jadebarks and put resistance forces to the slaughter. Island denizens string up the bodies of their foes to feed the life-giving copses. Under cover of furious fighting, mercenaries dig through earth sodden with Aqua Ghyranis to find treasures of a civilisation long lost to time…

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