The Capital of the Lustrated Temple Host, The Lustrare runs through it as thick jungle and dangerous swamps surround it. Its towering walls, towers and other defenses peer over these natural barriers alerting the city before any enemy can start an assault. Roosts of Terradons, Ripperdactyls and Quetzeldons rest ontop of the towers that dot the high walls, these avian beats act as scouting parties or swoop down on enemy forces if the towers Sun and Earth beams do not turn them back first.
The mighty Temple City is the central hub for trade in the region with its large markets and ease of transport with the river. Skyscraping temples, libraries housing ancient parchments of different races, and other architectural wonders dot the city. Ranks of Saurus Warriors with a Scar Vet and Carnosaur patrol the streets, their eyes piercing as they look for any law break or sign of corruption. If one is unlucky enough to be caught breaking the law they may have to do weeks worth of manual labor for the accuser, that however is light compared to severe offenses. If severe enough of a law break or offense you may be sentenced to what is called “Purification” in which you are purified upon a sacrificial altar in the name of Tzunki.
To attack Tlacopan is no easy task and would require immense strength, planning and alliances. If able to make it through the jungle one then come to a large clearing on all sides, no less than a mile. As an army approaches the great walls it is met with spike fall traps, tar traps that slow advancing armies that are then met with salamander fire and various missile fire from skinks and Kroxigor above. The walls of the great Temple City are a dark grey-blue colour of slate and made of the hardest stone, icons and symbols of protection dot the walls. warding against magical assault. The walls boast formidable defences that are not limited to Skystreak bows, Salamander Towers, Aerial Roosts and even grooves in the walls themselves heat up like the sun above. Though they have never been breached, if one does breach a gate or wall, they then must contend with the rush of scaled legions charging towards them and magical destruction from above.