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Vladan Lehr

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Vladan Lehr

Mikronox, Prince of the Ever-shadow

On the continent of Penultima, within the Prime Innerlands, lies a city of inky beauty. 

Carved out of pure onyx, spires reach for the magic-imbued skies, black tourmaline streets wind around parks dotted with night lilies, and the city shines under the glow of stars so bright that there isn’t a street lamp in the whole city. At its very center, a palace stretches high and powerful, and in front of it a Realmgate sits as a swirling lake of liquid crystal.

Ruling over both the living and the dead, Vladan Lehr, the Ever-Shadow, rules over his people with pride. Although not as large as the now silent Shadespire to the North, it is mighty indeed. With the Banelands to the west, and the Gloomtribe Haunts to the south, they even managed to survive the seemingly endless Age of Chaos. And he managed to lead his city, and its people through all of it.

 

After the adventures of The Black Onyx, Vladan is blessed by the Great Necromancer himself, and is lifted to a new station, that of the Mikronox, Prince of the Ever-shadow. He rules over The Black Onyx again, and aims to rebuild the city to be even greater then before.

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Explore Drakengrad

While the conflict between the Free City of Drakheim and The Cult of The Fell Dragon mounts, the wonders of Drakengrad prove far more enticing. You’ve chosen to wander this forgotten underworld, to uncover its secrets, or perhaps, some of its people. 

Earn The Cult of The Fell Dragon’s Favor

While you may have chosen to cast your lot in with The Cult of The Fell Dragon, its warleaders are not one’s to be satisfied with mere pledges of loyalty. You have been tasked with demonstrating your power and loyalty to their cause of ruin by making an attack upon any of their foes, be it roving undead or Chaos worshippers, scouts from Drakheim, or other tribes of Drakengard’s Hidden People who dare to reject the will of The Fell Dragon.

Scout Drakheim’s Territory

With your interest in joining Drakheim’s defense, local Freeguilds see opportunities to apply these extra hands to their everyday work. You’ve been tasked with scouting the regions outside the city’s walls and to report any activity that seems out of the ordinary.