Barak-Udum, the City of Storms, is a sky-port of the Kharadron Overlords in Ghur, floating above the peaks of Lendu.To protect the sky-port from the many predatory beasts roaming the skies, the duardin of Barak-Udum have devised the Storm Beacons, floating devices...
A World-wide Soulbound Event:
The Ghurish Heartlands, where everything is trying to eat everything else – including the continents, is a realm that calls for adventurers! This Soulbound campaign is styled after the Western Marches concept, popularized by Ben Robbins. We run the campaign out of our Discord server, and welcome anyone who’s interested in playing to come in and say hello!
If you’ve not heard of a Western Marches campaign, then the best place to start is some basic concepts. The idea behind this style of play is to allow for players and GMs to play when they’re able; while giving plenty of control over the story to the players and alleviating some of the common stressors to GMs. As such;
1) There was no regular time: every session is scheduled by the players on the fly within the discord server.
2) There is no regular party: each game has different players drawn from the pool of players within the server.
3) The Sessions follow a Meta-Plot, but are much more episodic in nature letting each Session be its own Story
- Kragnos has arisen, and adventurers from all the Realms and all of the Factions have arisen to oppose the End of Empires himself
- Tzeentch sought to end the Kruleboyz threat early on, however the Great Deceiver himself was deceived. As Kragnos’s minions summoned great winds to destroy the Chaos God’s Airfleet. Kragnos dominates the Sky with these great winds, now the West Marches seeks to wrestle control of this Temple from Kragnos to liberate the skies of Lendu
- The West Marches campaign is ever-evolving, come back later to see what else has changed!
Step 1) Join the West Marches Discord
Step 2) Feel free to be a Player, GM, or Both! The brilliant part of a West Marches campaign is the ability to jump into adventures when it’s possible, and not feel as if you’re obligated to attend everything, all the time, for ever.
Step 3) Join in on Sessions, at times you’ve organised and works for you, or even do some light PbP Role-playing
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We’re inviting all of our players and GMs to contribute to this campaign! If you head over to the standard submissions page of the Weave, you’ll be able to submit your very own Heroes, armies, creatures, locations, or even fully-fledged stories that tell of your exploits within the area. When you do so, they’ll appear both in our Ghur Realm page, as well as on this page for all to see!
Razortooth Hunters of Azyr
The Razortooth Hunters are a small warband hand selected by a Slaanian War Council of Azyr to hunt down agents of chaos that plague the Mortal Realms.
Escarosht the Adamant
Templar Champion Escarosht the Adamant is the leader of the forces of the Templars of Our Burning Saviour on the Slidecrown Isle. As his forces’ mission was to pursue and eliminate a fugitive, the enlightened Aviarch’s forces mostly consist of lighter units than is usual for Templar forces.
Vardeshir the Solemn
The Paladin of Fate Vardeshir the Solemn has been tasked by the Council of High Templars to lead a host of Templars of Our Burning Saviour to Northern Thonda. He is set to assist Valithek Scorntalon in his defence against the Desraki Dominion.
Wrakrennch’s Tide
Wrakrennch
Wrakrennch was a Skaven who actually hailed from Clan Gritus. This calls the status of his being a Master Moulder into question, as he was not trained by Clan Moulder. However, he is highly intelligent, and possesses comparable skills and knowledge to the those of the...
Trees of Ghur
Gerwig Litcher stumbles his way toward the riverbank. He falls to knees and begins to hastily cup water from the River into his hands. He drinks, no regard for the old Trade Pioneer guidelines for purifying water. Plagues be damned I’d die from thirst firstHe then...
Castle of Lost Names
Eons ago, before Sigmar's Might & Great Races of the Old World graced the Mortal Realms, powerful Races & Empires roamed these Realms; the greatest in Ghur being the Drogurkh Race. Millenia Before Kragnos raised his bloody mace, a Grand Citadel was raised by...
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