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Anvilrgore Peaks

Submitted by:

Fizzy Biscuit

Deep in the inner reaches of the Mountains of Maraz smoke bubbles subtly throughout the cold, with two towering peaks of ever pouring magma. One of the many hammer falls of the great battle of Sigmar and Gorkamorka now pours magma from the dormant volcano that slumbers underneath as it bleeds out onto the surface, stories say that the magma itself is the continents blood. With the recent resurgence of Ghur’s awakening and the continents moving constantly it is hard to say if it is true or false legends of the vacant magic in the air but people have dubbed the region Anvilrgore Peaks for how myths and general pub talk say that the mountains once where anvil shaped before Sigmar’s hammer landed, hence the naming.

The environment while not as dangerous as the cold snap of the normal mountains because of the magma running in the ground keeping the place a average temperature, the mountain and it’s surroundings are known to harbor gargant families and stomps patrolling the borders. They hide from sight mostly until the food runs scarce before going out on a murder spree of the local wildlife and settlements.

Although this is the case recent reports say that Mega-Gargants haven’t been sighted for awhile for unknown reasons, most suspect a power imbalance inside the mountain walls for the gargant clans have made a standstill occur to the inhabitants of the great square peaks.

“Stompin’ through da rock and hot! Makin’ noise as bubbles pop! Rolling down da two magma leaks, we stomp and romp through da big zit peaks!” – Known catchphrase of the local gargants that live in these lands, singing about them living in the Anvilrgore Peaks which they usually describe as Rondhol’s big zit to many peoples dismay.

Submitted by:

Fizzy Biscuit

Rules:

  • Do not destroy without permission
  • This is the lair of the Player Character of Gondrysdassnir, this is not known the general public with only people in the Council in the know of that it is in this area, but not where it is located.
  • Magma is hot, the locals do not advise falling into the magma.
Soulbound Doom Level: 7

Warcry Twist Rules:

Bloody Bubbles

Bubbling magma bursts randomly sometimes from the ground as the flesh of fighters begins to sizzle.

After each battle round, roll 1d6. Whatever number you roll, allocate 2 damage points to what ever fighters you choose. This applies to all players.

Realm Rules:

Magma Geysers

In the first battle round, On the battlefield two players get one magma geyser, they may both place these geysers 6” away from any objectives and 5” away from any of the opposite sides army. These geysers will deal 2d6 wounds to units within 3” of this terrain piece.

Big Hot Stompers (Sons of Behemat only)

During deployment, pick 2 friendly Sons of Behemat Units. Those Units is not effected by environmental effects and Region of War rules, except this one.

Rules:

  • Do not destroy without permission
  • This is the lair of the Player Character of Gondrysdassnir, this is not known the general public with only people in the Council in the know of that it is in this area, but not where it is located.
  • Magma is hot, the locals do not advise falling into the magma.
Soulbound Doom Level: 7

Warcry Twists:

Bloody Bubbles

Bubbling magma bursts randomly sometimes from the ground as the flesh of fighters begins to sizzle.

After each battle round, roll 1d6. Whatever number you roll, allocate 2 damage points to what ever fighters you choose. This applies to all players.

Region of War Rules:

Magma Geysers

In the first battle round, On the battlefield two players get one magma geyser, they may both place these geysers 6” away from any objectives and 5” away from any of the opposite sides army. These geysers will deal 2d6 wounds to units within 3” of this terrain piece.

Big Hot Stompers (Sons of Behemat only)

During deployment, pick 2 friendly Sons of Behemat Units. Those Units is not effected by environmental effects and Region of War rules, except this one.

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