loader image

Ghur

The Latest in the "Ghur" Weaving

Hammerscorn Bastion

Close to the city of Old Kleah, the mercenary company of the Kharadron Captain Brarkeja Hammersworn and Grumnock Rawscorn of the Greyfyrd lodge have been allowed to built barracks and an attached...

Brassgorge Hold, the Everburning Necropolis

The city once known as Brassgorge Hold, was the site of a desperate battle against total annihilation, between a powerful circle of necromancers and their Khornate and Nurglite allies against...

Undertrench

The forward operating base of Clan Iron Klaw. Above ground is a barely upkept fortress in poor shape that dominates a valley crossing. Under ground is a sprawling tunnel system along with barrack...

Gnawwater Nexus

Is a trading hub controlled by Clan Iron Klaw. Established after destroying a Khorne outpost with a surprise attack with Doom wheels and warp lightning cannons, Clan Iron Klaw built a joint...

Brassgorge Hold, the Everburning Necropolis

The city once known as Brassgorge Hold, was the site of a desperate battle against total annihilation, between a powerful circle of necromancers and their Khornate and Nurglite allies against Templar invasion during the Hellscorn war.Scars of the ensuing grand magical...

Undertrench

The forward operating base of Clan Iron Klaw. Above ground is a barely upkept fortress in poor shape that dominates a valley crossing. Under ground is a sprawling tunnel system along with barrack burrows and breeding chambers to keep the Iron  Klaw war machine going....

Gnawwater Nexus

Is a trading hub controlled by Clan Iron Klaw. Established after destroying a Khorne outpost with a surprise attack with Doom wheels and warp lightning cannons, Clan Iron Klaw built a joint operation with dragon ogre allies and Burning Templar Advisors. Now its a den...

Reth’hymnon, City of Brazen Forges

More an assortment of forges, workshops and factories with housing for the workers and walls, watchtowers and barracks so said workers are kept inside, Reth'hymnon is the industrial heart of the Crusader state, and indeed, is used to support other Crusades of the...

The Academy of the Arcane Arts of Old Kleah

The seat of the Thondian branch of the Academy of the Arcane Arts of Aith'erant, located in Old Kleah, the capital of the crusader state of the Templars of Our Burning Saviour.Here, students of many peoples - many of them former Desraki slaves - are instructed in the...

The Citadel of Distortion

A fortress erected by the Templars of Our Burning Saviour to protect the east of the Crusader State.Built upon the remnants of a glass fortress destroyed by the Desraki, the Citadel has an otherworldly, crystalline appearance in its high walls and jagged...

The Auspicious Temple of Saint Sytarith the Intricate

A Grand Temple to Our Burning Saviour situated in Old Kleah, dedicated to the late Archprophetess Sytarith the Intricate, who led the famed Procession of Blood through Rondhol and the Furyoth Dell during the events of Revenge of Rondhol.During that time, Sytarith...

Blue Lion Fortress of Redemption

The Headquarters of the Blue Lions who chose to follow the Templar Vardeshir the Solemn in the conquest of Desraki controlled territory. For their service in the Templars' war and their redemption, the Blue Lions were allowed to build a fortress in the Crusader State,...

New Khardihr

Once, there was a grand flying city named Khardihr, which fell over Rondhol during the events of Revenge of Rondhol and was, in the end destroyed by crazed Sylvaneth and Khornates.The people of Rondhol evacuated, at least the ones who could - the rest was left...

Fort Carcass

Fort Carcass is a border castle of king Marrowblade's domain. It was build upon former Desraki territory conquered thanks to the help of two vampires - Vaska and Badr. Fort Carcass is manned by a fairly large contingent of ghouls led by Baron Gutliver. It's proximity...

Briar Haven

Briar Haven is a town build upon a piece of former Desraki territory, granted by king Marrowblade to Vaska and Badr. While the town is neither big nor rich, it is place where anyone wishing to escape the Hellscorn War can find safety.Haven is defended by a contingent...

City of Skullbrand, Dragon Ogor Kingdom

A township of medium size, Skullbrand was conquered by the Templars of Our Burning Saviour with the assistance of their Dragon Ogor allies during the events of the Hellscorn war. As per the accord agreed upon by Paladin of Fate, Vardeshir the Solemn and the Dragon...

The Hanging Woods

In the Hellscorn war, it was a common practice of the Templars of Our Burning Saviour to hang followers of Khorne and others suspected of collaboration with the Desraki. This way it could be assured that their deaths would be mostly bloodless, a grave offense against...

The Grand Palace of Divine Indulgence

A magnificent Temple of Slaanesh in Crobus, the city of Fallen Monuments. A great work of Slaaneshi architecture, the palace is a place of ostentatious domes, arabesque arcades, ornate balconies and hidden pleasure gardens.Its extensive gardens are dotted with statues...

Crobus – City of Fallen Monuments

Crobus. The City of Fallen Monuments.Once it was the cultural center of the Trench, built by the glorious Ivory Empire in the Beginning of the Age of Chaos. Its founder, a vain man with suspected Slaaneshi influences named Emperor Ulnorth The First had many statues to...

Old Kleah – the City wreathed in Flame

Old Kleah is a massive, ancient city carved at the behest of long forgotten warlords and daemons out of black stone around the fallen Hydra’s head. It is surrounded by imposing obsidian walls, and presents the heart of the Crusader State of the Templars of Our Burning...

The Rotglass Alcazar

A Dirty, Grimy Glass Castle that sits in the Gore Dunes. During the Hellscorn War, Nurgle's influence was insidious. Like an insect looking for small scabs in each side. However after some time both sides hacked each other quite thoroughly, and in that chaos Nurgle...

Gore Dunes

After the Great Gorequake much of the Northern Thondia Desert was turned into Khornate Corrupted Desert. These Gore Dunes sap the energy of all those who traverse it, making their husks of bodies nothing more than bloodthirsty and desperate thralls. The Desert itself...

Living Glass Oasis’s

Throughout the Lands affected by the Gorequake a few sites were preserved by the forces of Tzeentch. They cleverly sabotaged the Khornate Machines, instead glassing the area itself. These Oasis Lands allow Tzeentch Armies to trek the Gorequake lands, and to rest and...

Abomination Maw

The aftermath of the battle in Aridia Valley sent ripples all over Thondia. There was a perfect circle that was the size of a small nation where the battle took place. From this circle arose horrors, abominations that were hybrids of both Khornate & Tzeentchian...

The blood Wolves den

On the edge of Desraki territory and the former border of Scorntide land, lies a ruined Tzeentchian fortress captured by the blood Wolves. After Heimir Darkbane ascended to daemon hood, the pack went out hunting the raven gods' forces and chased them to this now...

The Citadel of Coalescence

Located at the shore of Vensoth Bay, the Citadel of Coalescence is the heavily fortified main staging ground for the operations of the Templars of Our Burning Saviour in Thondia and seat of the commander of the Templar Forces, the Paladin of Fate, Vardeshir the...

Ice Fangs

A frozen bay that has long been known to be a battlefield for Ogor Marauders. It was said that this was one of the best places in Thondia to recruit Ogor mercenaries, or to be hunted by them. However recently, inexplicably there has been an influx of Hedonite War...

Vensoth Bay

This bay has been unable to be held by any naval power in Thondia. Though whoever can get a foothold here has a clear advantage in the Hellscorn War. One of the reasons it’s been so hard to hold is that there is a defunct Realmgate deep in the bottom of the Sea that...

Mangrel Isle

King Marrowblade has built up massive fortifications on the Island, from this large Castle he has led multiple crusades into Thondia slaying “beasts”. The forces of both Order & Chaos grew tired of these attacks and armies across Thondia look to retaliate by...

Thunderscorn Peaks

Home of powerful Dragon Ogor Clans that still seek vengeance for their defeat during the Age of Myth. These Clans have grown insular and their Thunder magic has grown strange properties. Both the Scorntide & Desraki have attempted to turn some of these Clans to...

Krondspine Range

A massive mountain range in Central Thondia that wraps around Lake Everglut. This gargantuan range was made from the fossilized remains of a long perished lupine Godbeast. While the sight is daunting from afar, many would exclaim that the greatest terrors exist within...

The Sealed Mountain

The Sealed Mountain is a massive fortress built into the tallest spire of rock in a range of mountains that appear as monstrous teeth. Surrounded by a network of swamps and bogland, its isolation is part of its defenses. Only recently rediscovered by Sigmar’s forces...

The Ravenids

Nestled to the north of Thondia, beyond the shadowed expanse of Vensoth Bay, lies an enigma shrouded in mist—the Ravenids. An immense string of coral islands, like nature's jagged necklace, encircles a brooding central volcano. Yet, beware, for these sun-kissed shores...

Welquay

Around the hills and swamps of Welquay (or Deuvo Edessa) there had been a collection of tribes loyal to the Changer of Ways. This group was mostly nomadic, believing that investing in large scale institutions is against the God of Change, as it promotes stagnation....

Scorn’s Heart

The Greater Demon Razitek Spireclaw entered Ghur early during the Age of Chaos. He casted a small arcane spell. It was barely visible from even a few feet away early on. However it was made from strange magic that it grew and grew. Centuries later this spell has...

Vulkas

The last scuffle between the Hydra and Gorka Morka ended with the last spiked head of the Hydra landing in the lake below. For centuries the large spikes provided shelter to the population, and from there a system of canals connected the various spikes. The lake...

Valmore

The First Head of the Slain Hydra. The Teeth were repositioned as Castles that surrounded the perimeter of the City, making this one of the most secure Cities in the region. Mighty Garrisons staff these Castles overlooking the vast & dangerous wilds of Ghur. While...

Valithek’s Scorntide

Valithek Scorntalon stays in Fort Clawpoint attempting to marshal legions against the oncoming Desraki armies. While taking many losses from the initial Tzeentch infighting and the first surprise attacks from the Desraki, Valithek hopes to consolidate his position and...

Desraki Dominion

A powerful, yet fractured Khornate Empire in Aqshy. Using Khaelokon’s Summoning as an impetus for invading Ghur their vast legions march across Northern Thondia crushing any resistance. A cruel society that views all others with contempt, they have worked diligently...

Deperon

OverviewDeperon is a prominent city along the Greysword Coast, infamous for being repeatedly conquered by disparate factions. A former city that was nearly destroyed by monsters and orruk warclans during the Age of Chaos, with the survivors scattering. They were...

Beastgrave

The Beastgrave was an immense predatory living mountain that lured explorers into its labyrinthine guts. While the name Beastgrave refers to a single mountain, the primitive tribes that live there often refer to the region around the mountain as the Beastgrave. The...

Behemoth Graveyard

Vast titans of the Rondholian plain instinctively journey to this bleak valley when they sense death approaching, adding their own corpses to its great mounds of ossified remains.

The Veldtwend

The wide expanses and packed earth of the Veldtwend are perfectly suited for blistering cavalry strikes.

Diamondback Rapids

An infamous maze of rivers and roaring waterfalls, the Diamondback Rapids offers a swift route from Rondhol to the northern reaches of Lendu. Yet few are foolish enough to risk this shortcut, for the waters of the rapids are filled to the brim with fist-sized shards...

Kroqstone

Illustration of Kroqstone gate by the incredible Munkao. Overview An excerpt is adapted from Saga Bugmansbur's travelogue, The Angankoria Expedition, published in Barak-Hirn: The umgi call it the Angankorian Kingdom, but in old Khazalid "Ang Ankor” also means the Iron...

Wreck of the Broken Shackle

The exploratory sailing ship ‘The Broken Shackle’, was long ago impaled by a wicked spire of a twisting basalt vent, and left to rot- or not- without a single casualty. The heroic efforts of the nameless captain, leading a crew of the first Azyrite re-settlers in Ghur...

Ironsalt Village

The ruins of a village, ringed in a channel lined in rock salt with iron inlaid into it. The kind used to lay a protective ward from daemons and Chaos corruption, but this one dug purposefully and made to last. Even tectonic upheavals, it seems, though this one is...

Leonine Arx

Ruined city originally built around the Leonine Arcway - portal to another part of Ghur.The city has been abandoned since before the first Azyrite settlers arrived in the Age of Sigmar. The walls and buildings have become home to all manner of wild flora and fauna,...

The Shudderdark Burrows

The Shudderdark Burrows are infamously named after the Shudderdark Centipedes that created them. It is their principle hunting ground and almost anything that gets lost here is likely to become their prey. It is a barren region, full of subterranean tunnels and...

Vanderhal

Overview Vanderhal is a militant Free City that guards an incredibly important chokepoint on the border of the Greenblood Bowl between the Great Chasm and the Eternity's Edge Mountains. Built between a literal rock and a hard place, it has been established first and...

Kurnoth’s Fane

Lost in the thickets of Blackpelt Hundred, this ancient temple is slowly being reclaimed by the realm. The community of Wanderers who frequent Jaegerburg claim that Kurnoth himself had the temple erected in the ancient past, though what seems likely is that a...

Old Rationhouses

A number of ruined buildings hide in this section of the jungle. Tall, stone buildings jutting out at uneven angles, with stone ramps leading to apparent pits framed by a series of long rooms, and rust-stained holes in the interiors of the walls rimming the pit. Rich...

Warpstone Crags

A large vein of warpstone has jutted out of the earth here, in a quantity large enough to warp the surrounding vicinity. Crystals the size of a house. The power to harness unbelievable transmutation if one is willing to risk it. A mining operation by enterprising...

The Shifting Monolith

When the Furyoth Dell was swallowed by Rondhol during the Age of Chaos, many arcane weapons of war were at that time deployed all over the Realms, of a craftsmanship not seen since. To conquer Rondhol, Archaon had once let loose a floating monolith of corrupting...

The Gardenwell

This miles-wide, ridge-rimmed basin is filled to the brim with all manner of exotic flora unseen elsewhere in the Dell. Rumour across Rondhol has it that, even before the Dell resurfaced, an uber-gargant fell here from the heavens while climbing an endless vine-wile,...

Tower Hands Garden

Deep from the inside of the jungle rise two tall hand-shaped trees, like those of a verdant giant, hewn apparently by the hand of some godly power. Walking closer to them, your scouts have found the remnants of a complex irrigation system for fields and canals, and...

The Black Pits

In this deep high-canopy jungle, the ground gives way to large cavernous hollows underneath the roots, big enough to contain entire villages, the swampwater draining slowly into them and down dark paths down the earth. Strange mushrooms and moss grow down all along...

The Sibilant Jungle

A dense tangle of wild gnashwood trees and shattered floating islands makes travel through this region rather difficult. Some try to brave the skyward waterfalls and ride these strange streams to cut across the jungle, but often that makes them prey to flying...

The Swallowed City of Drown

Buried in a noxious bog as the jaws of the earth tore through the city, the original name of Drown has been long forgotten. A few Kruleboyz, Sylvaneth and Gloomspite bands can be found in the bog, a few shanties sprouting from the reed and loam of the mire. Small...

Goldswallow Pit

This sinkhole-filled bog is home to a gargantuan multi-headed worm beast who is rumoured to be guarding a glorious treasure. Recently she’s been eating well, as travellers have sought the loot she’s allegedly guarding. She is said to be both patient and old, with much...

Old Brass

This craggy volcanic range is home to an ancient fortification from the age of Chaos. A Chaos gate to the Blood Fields of Khorne was opened here long ago, pulsating a stream of violence into the minds of anyone in the vicinity. Suffice to say, this has been enough to...

First-Blood Rift

A great crevasse that legends say was the first strike of GorkaMorka’s mighty axe in the clash against Sigmar. Lost to the ages by the winding tectonic shifts of Rondhol. It is from this red-rimmed rent in the ground that the amber remains of Drakatoa, the Living...

The Shattered Temple

This region of the Dell is littered with floating metaliths and the remains of a shattered Temple of the Storm, its arches and stairways floating scattered among the platforms of stone. One piece of the wreckage of the Xarlanth once laid here, before the place was...

The Castle of Silk

All across these jagged pinnacles and mountains are spread long sheets of webbing, some spreading across ravines many yards wide. Some are always shaded from the light of Hysh, so many are the layers of web that stretch across it. And bodies hanging from it, their...

Foresight Forest

Those that enter this forest of tangled dark trees find themselves compelled along its paths, guided by trails unseen, surprisingly taking them safely through to their destination. Eerie yet unexpectedly effective. But the streams that run through this place are...

The Challenge Stone

At the edge of the Furyoth Dell there is an ancient stone that has remained at the surface even when the area was engulfed by the rivers and tectonic plates of Rondhol. This stone was worshipped when the ancient civilization that dwelled here fell, legends say, and...

Temple of the Deep

These ruins are half buried into the mountainside, still affected by much of the tectonic upheavals that hit the Dell for all these past centuries. Past the slanted entrances and broken masonry, rich with submarine symbols, opens a very deep temple with a large...

Passage Fen

A series of minor rivers flow into the Furyoth Dell via this wide valley, coalescing into a mucky jungle of stillwater and mud, spreading for several miles. Clouds of fumes and misty fog rise from the fen and hover above it at all times, resulting in a obscured land,...

Jewel Lake

This valley lake seemingly has a gleaming stone crystal at its centre, beckoning those ashore to swim to it. Sometimes, corpses of aquatic creatures and occasionally some land animals can be seen floating in the centre of the lake, drifting silently with their bellies...

Jaegerburg

The primary Sigmarite city founded within the Wildmane Gorge, Jaegerburg offers a haven of relative safety. Its markets bustle with trappers and tanners selling their wares, the main export goods from the settlement being skins, leathers and dried meats. Excelsis is...

Everquake City

Everquake City is a Free City found in the Realm of Ghur. It is located on the Lendu continent of the Ghurish Heartlands, right on the edge of the Ghurish Hinterlands. The city has become an epicenter for the colonization of Lendu and Rondhol, the western continents...

The Crann Bethadh

A gigantic tree suffused with life magic rises from the centre of this dense jungle, with a runic pattern for yards around it, a clear mystic seal to those who understand it. An inscription in an ancient tongue of the sylvaneth, in waystones surrounding the glade,...

The Lake of Despair

Ancient fortifications dot this high snowy peak, and the structures seem to be relatively intact compared to other places in the Dell. Explorers tell of deep catacombs underneath the snow and rock, filled with preserved traces of the civilization that existed here...

Lynx’s Crescent

The promontory of Lynx's Crescent is home to the rare Rondholian lynx, whose prized pelts drive much illicit poaching and trading in the area. Currently there is significant fighting between Targug the Cleaver and Kharadron flotillas as they fight for the prized...

Lake Retch

Lake Retch is a sacred site for the Gloomspite Gitz, supposedly formed from a massive glob of spittle hawked up by the Bad Moon. There is a strange power in its waters that causes unnatural growth in beasts.

Brinnock

Brinnok is a Sigmirite stronghold built above a site where ancient artifice was used to craft rock, metal, and bone into lightweight yet incredibly durable armour. There are strong rumours that the the Gloomspite Gitz of Lake Retch intend to attack the city soon,...

Rondhol Heartlands

Though treacherous, the network of rapids and canyons criss-crossing the Rondhol Heartlands provides critically important passageways through this inhospitable landscape

Gorskull River

This raging torrent is one of the major natural landmarks of Wildmane Gorge. The name refers to a battle fought by the original settlers, who destroyed a Beastherd on the banks of the river. So many beasts were slain and washed downriver that fishermen were collecting...

Wildmane Gorge

Wildmane Gorge, located near the bounds of the Gnarlwood and named for the wildmane lions that inhabit the plains, the gorge is a vast plateau sandwiched between the Spineback Ridge to the north and the Hunter's Bow Bluffs to the south. These apex predators were the...

Anvilrgore Peaks

Deep in the inner reaches of the Mountains of Maraz smoke bubbles subtly throughout the cold, with two towering peaks of ever pouring magma. One of the many hammer falls of the great battle of Sigmar and Gorkamorka now pours magma from the dormant volcano that...

Castle of Lost Names

Eons ago, before Sigmar's Might & Great Races of the Old World graced the Mortal Realms, powerful Races & Empires roamed these Realms; the greatest in Ghur being the Drogurkh Race. Millenia Before Kragnos raised his bloody mace, a Grand Citadel was raised by...

The Arid Lands Of Trirah

The Arid Lands Of Trirah is a vast sea of deserts, steppes and savanahs located in Aqshy. With very little vegetation and water, life is hard in the Lands. Large monsters roam the lands, often living underground to stay out of the everpresent sun. On the Lands, the...

The Xarlanth

The shattered wreckage of  The Xarlanth, a Seraphon void ship, is scattered across Rondhol. Sections of it have been confirmed to have been seen in the Furyoth Dell, as well as Civilia's Ruin and the Svlind. It is largely assumed that the ship fell to Ghur...

The River Att

The grand furious torrent that cuts across the heart of Rhondol, its main body is hungrily fed by all the other arteries that run across the mainland, growing to half a mile wide at its largest. It is infamous for its treacherous waters, who become turbulent even with...

Khardihr

The floating city of Khardihr is located within Rondhol and has recently descended on the Furyoth Dell in search of treasure and glory. The city is managed and lead by The Council of Khardihr who dictates where the city goes along with other managerial tasks. The city...

Mountains of Maraz

The Mountains of Maraz were formed in the Age of Myth, created by Sigmar’s hits during his twelve-day battle with Gorkamorka, it is found on the continent of Rondhol. From the flanks of the mountains roar rivers of aggressively green water that azyrite scholars...

The Gaping Portal

The Gaping Portal is an ancient realmgate to Gallet hewn into the shape of a massive maw of a terrifying sea creature. In central Rondhol lies the Gaping Portal. Resembling some vast megalodon’s jaws, it spews forth a constant torrent of water that crashes against the...

The Svlind

The myriad islands that make up the Svlind form an elaborate trade network, though it is often disrupted by opportunistic raiders. Currently, The Svlind plays host to a conflict between seafaring marauders Khrovar Blackmaw, Captain of the Bloodsunderer, and Lord...

Civilia’s Ruin

Little is known about the sudden collapse of the once-flourishing outpost of Civilia, now a waterlogged ruin shrouded by a dense fog.

The Furyoth Dell

A lost valley deep in Rondhol, hidden away for centuries by the jungle and the shifting mountains, it is now exposed and connected to the wider realms … The Era of the Beast has come to the Mortal realms, and it has affected the Realm of Ghur more...

Rondhol

A lurking predator in the western Heartlands of Ghur Rondhol is an ancient place of wrathful rivers and primal magics. It speaks of the ambitions of the Dawnbringer Crusades that mortals would dare try to settle here - and the greenskin clans that roam the continent...

Wurmcaller Beacon

Spotted from afar is a great symmetrical basalt mountain in the middle of a vast clear field that ensures it’s solitude. Visible at daytime, and unmistakably prominent at night, is a bright red glow splitting the monolith vertically in twain. Taking a closer look...

The Fangwood

Compared to the other areas of Ghur, the Fangwood is almost innocuous. The land itself does not seek to devour the settlers. While monsters still roam the forest, you would be hard pressed to find anywhere in Ghur where they do not. Instead what makes the Fangwood...

The Swallowing Bogs

Those who come across the wetlands of the bogs would be justified in thinking that it was any other swamp. But the dark waters hide a darker secret. The floor of the bog is a congealed mess of dead vegetation and drowned corpses. It is sturdy enough to support...

Plains of the Hungering Steppe

The Hungering Steppe is an area of Ghur where various factions fight over beasts and bones. This area is the focal point for the Path to Story Podcast. The land from which the area is named. This vast expanse of flat land is home to many roving beasts and nomadic...

The Roaming of Ghuryan

Laying between the realms of Ghur and Ghyran is the vast, mountainous steppes of Ghuryan. Woven of the meeting points between a thousand thousand hidden paths and places between the realms of Beast and Life, Ghuryan is a land of harsh contrasts, a blue-green sky...

Nassollotyl

During the Age of Myth, when Gorkamorka was given the task of clearing the wild countries as the premier monster hunter for the Great Alliance, vast swaths of Ghur, the Realm of Beasts, were targeted by the Twin-headed god. One of these spaces was the Argharock...

The Crawling City

The Crawling City is a city-state on the Amber Steppes of Ghur. It is built on the back of the Great Worm Shu'gohl. High aloft the Amber Steppes the city has weathered the tide of Chaos that have flowed around it on the Steppes. As the other Great Worms it is...

Amber Steppes

The Amber Steppes now consist of rolling grass strewn hills and craggy expanses of battered stone mark the many fallen empires and kingdoms that the great Waaagh!s of Gorkamorka had broken and the servants of Chaos had finished off. By the time of the Age of Sigmar,...