Survival Instinct: Once per battle in your movement phase, you can pick 1 friendly MONSTER within 1″ of any enemy units. If you do so, that unit can retreat and still charge until the end of the turn.
Blood of Behemoths (Soulblight Gravelords Only): At the beginning of your hero phase, each friendly MONSTER heals D3 wounds.
Massive Toof Trophy (Destruction Only): Add 1 to wound rolls for friendly units if they made a charge move in the same turn and are within I” of an enemy MONSTER.
Gargantuan Feast (Ogor Mawtribes Only): Once per battle, pick 1 friendly unit which is more than 3″ from all enemy units. That unit heals D6 wounds.