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Ghur

Trade has come back to the Mortal Realms, even if only partially, and with great risk. But with trade come rumours and opportunities to make a name for yourself. Beware though, tales shift on the winds of the Mortal Realms, and it is not uncommon for rumours to be found unfounded or changed beyond recognition

Realm Quests

The Battle of Flaming Skies

The Battle of Flaming Skies

High above the Crusader State of the Templars of Our Burning Saviour in Thondia Nurglite attackers clash with Templar defenders and their Kharadron allies.

The attackers must be repelled to secure the future of the Crusader State.

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Defense Against The Beastmen

With the lessening of Khornate & Tzeentchian power, the Beastmen rage. All types of frays go ranging across the new cities and power bases. These hordes hope to rip the rising threads of civilization apart. They need to be fought off!

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Defense Against Rot

Defense Against The NurglingsAs new powers settle in the Drench, they will have to fend off waves of Nurglings who want to tear down these rising civilizations. Worshippers of the Plague God will throw Pestigors, Pox Walkers, Blightkings and even allied Plague Monks...

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The Eastern Indigo Theatre

As Ephilim rose in power and destroyed many of the rival Tzeentchian Factions, such as the Indigo Permanent Assurance, this has left a power vacuum for other powers can exploit. However one should always be careful around a nest of Tzeentchians (Can’t be done if doing the Desraki Theatre) 

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The Northern Desraki Theatre

With the Desraki’s hold on the Thondian Lands slipping new powers are arising to take hold. As the major Northern Tusk Chieftains are overthrown, smaller Tusk Warlords take their place ready to establish themselves or swear fealty to outsiders. The last vestiges of Desraki Power left are in the Cities. Though no City is immune to a Siege (Can’t be done if doing the Indigo Theatre) 

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Ghur Stories

Mistress of Pain

Mistress of Pain

Aengellania sat in her study, the first time in quite a while since she's been absent from Alethra's warm coils. But her lover had recently just gotten married, and Aengellania knew better than to intrude on the honeymoon. She and Alethra would have plenty of time to...

The Fall of Crobus

The Fall of Crobus

Crobus. The City of Fallen Monuments.Once the cultural center of the Trench, built by the glorious Ivory Empire in the Beginning of the Age of Chaos. Its founder, a vain man with suspected Slaaneshi influences named Emperor Ulnorth The First had many statues to his...

The Fall of Crobus

The Siege of Old Kleah – part 2

Vitressa’s toes gripped tightly around the cold stone of Old Kleah’s city wall as she ascended. In total darkness, she and her Corvus Cabalist brothers and sisters clambered up the wall, not making a sound. She knew this way well, from sneaking out as a youth. She...

People, Armies, and Monsters From Ghur

The Pioneers of the Storm

Originally formed by Jerin Glimmerbeard, the Pioneers of the Storm used to be a rogue skyfleet, preying on other skyfleets. After Jerin’s death, however, his son Hengtund Jerinsson has decided to go straight, seeking a safer way to make his fortune.

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Razortooth Hunters of Azyr

The Razortooth Hunters are a small warband hand selected by a Slaanian War Council of Azyr to hunt down agents of chaos that plague the Mortal Realms.

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Locations in Ghur

Barak-Udum

Barak-Udum, the City of Storms, is a sky-port of the Kharadron Overlords in Ghur, floating above...

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Undertrench

The forward operating base of Clan Iron Klaw. Above ground is a barely upkept fortress in poor...

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Gnawwater Nexus

Is a trading hub controlled by Clan Iron Klaw. Established after destroying a Khorne outpost with...

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