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Undertrench

Submitted by:

Ratsputan

The forward operating base of Clan Iron Klaw. Above ground is a barely upkept fortress in poor shape that dominates a valley crossing. Under ground is a sprawling tunnel system along with barrack burrows and breeding chambers to keep the Iron  Klaw war machine going. Recently failed assualt by a combined arms force of Nurgle followers and Clan Pestilence in a attempt to undermine Iron Klaw progress resulted in the lower levels now being engulfed in barely contained warp fire. 

Submitted by:

Ratsputan

Rules:

Do not destroy without permission

Soulbound Doom Level: 9

Warcry Twist Rules:

at the end of every round roll a die. On a roll of a 5+ 3 inchs of the edges catch fire with warp fire. any units caught in the fire are consumed by the warp fires. and suffer 10 wounds. ( the +3 inchs are cumulative)

Realm Rules:

at the beginning of every round after the first the players roll for each terrain feature on the table excluding faction, on a 5+ the terrain catches on fire with warp fire doing D6 mortal wounds to each unit in the terrain and every unit with in 3 inch of same terrain.

Rules:

Do not destroy without permission

Soulbound Doom Level: 9

Warcry Twists:

at the end of every round roll a die. On a roll of a 5+ 3 inchs of the edges catch fire with warp fire. any units caught in the fire are consumed by the warp fires. and suffer 10 wounds. ( the +3 inchs are cumulative)

Region of War Rules:

at the beginning of every round after the first the players roll for each terrain feature on the table excluding faction, on a 5+ the terrain catches on fire with warp fire doing D6 mortal wounds to each unit in the terrain and every unit with in 3 inch of same terrain.

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