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The Citadel of Coalescence

ckcp8niho7900083d0q0

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Burning Templar

Located at the shore of Vensoth Bay, the Citadel of Coalescence is the heavily fortified main staging ground for the operations of the Templars of Our Burning Saviour in Thondia and seat of the commander of the Templar Forces, the Paladin of Fate, Vardeshir the Solemn.

The Citadel was built incorporating the ruins of an ancient ritual site from the Age of Chaos. Within, members of the clergy of Our Burning Saviour research the defunct realmgate in the waters off the coast.

Pyres of Worship are kept burning at the Citadel and nearby, with the screams of the Choir of the Burning regularly resounding from the walls and cliffs.

A fortified harbour is settled adjacent to the Citadel, with multiple warships with blood-red sails anchored, entering and leaving the harbour. With the energies of the unstable realmgate under control and weaponised by the Templars, the Citadel is all but unassailable by sea.

ckcp8niho7900083d0q0

Submitted by:

Burning Templar

Rules:

Do not destroy without permission.

I'm always open for collaboration, please contact me on discord if interested.

Soulbound Doom Level: 10

Warcry Twist Rules:

Monoliths of Power

The Templars have erected Monoliths of dark crystal etched with  sickening runes in the vicinity of the Citadel. Whoever seeks to do battle under the watchful eye of the Citadel's guardians will have to do so under the influence of their dark aura and their mind-affecting properties.

Subtract 1 from the value of abilities (to a minimum of 1) used by non-Templar fighters this battle.

Draw a Psychology Card.

Realm Rules:

This realmscape feature has no effect on the battle.

Rules:

Do not destroy without permission.

I'm always open for collaboration, please contact me on discord if interested.

Soulbound Doom Level: 10

Warcry Twists:

Monoliths of Power

The Templars have erected Monoliths of dark crystal etched with  sickening runes in the vicinity of the Citadel. Whoever seeks to do battle under the watchful eye of the Citadel's guardians will have to do so under the influence of their dark aura and their mind-affecting properties.

Subtract 1 from the value of abilities (to a minimum of 1) used by non-Templar fighters this battle.

Draw a Psychology Card.

Region of War Rules:

This realmscape feature has no effect on the battle.

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