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Desraki Dominion

Screenshot 2023-08-02 131757

Submitted by:

Grubbo

A powerful, yet fractured Khornate Empire in Aqshy. Using Khaelokon’s Summoning as an impetus for invading Ghur their vast legions march across Northern Thondia crushing any resistance. A cruel society that views all others with contempt, they have worked diligently to break the will of the natives. Though rumors claim that some still resist, however don’t repeat any of these rumors to a Desraki Warrior.

 

Rageborn Order

The religious wing of the Desraki invaders, often taking on a more affable demeanor to lure both foes and temporary allies into compliance. While they excel in diplomacy & subterfuge, they are also beseeched by multiple internal rivalries.

 

Thornmarked

An Elite Sect of Warriors dedicated to furthering the interests of the Desraki. Very dangerous and are truly the tip of the spear in the Desraki Military. Led by Aurelio Thornmark who has already won several battles.

 

Tuskmen

The Tuskmen are the native Ghurish warriors who were conscripted into the Desraki Armies. Old Slaver Families were elevated to a Class of Nobility to lead these auxiliary forces, however these Tusk Chieftains are not a monolith by any means. Many of them have their own goals,
some align with the Desraki, some don’t.

Screenshot 2023-08-02 131757

Submitted by:

Grubbo

Rules:

Do not destroy without permission

Soulbound Doom Level: 2

Warcry Twist Rules:

Bloodwind

Hot winds bring with them the acrid tang of brimstone and blood. Khorne’s presence is felt upon this battlefield.

Add 1 to the Attacks and Strength characteristics of all fighters this battle with 1 or more damage points allocated to them.

Realm Rules:

Primal Violence:

At the end of each combat phase, roll a dice. On a 6, carry out the combat phase for that turn again before moving on to the battleshock phase (do not roll again at the end of the extra combat phase to see if a further combat phase takes place).

Rules:

Do not destroy without permission

Soulbound Doom Level: 2

Warcry Twists:

Bloodwind

Hot winds bring with them the acrid tang of brimstone and blood. Khorne’s presence is felt upon this battlefield.

Add 1 to the Attacks and Strength characteristics of all fighters this battle with 1 or more damage points allocated to them.

Region of War Rules:

Primal Violence:

At the end of each combat phase, roll a dice. On a 6, carry out the combat phase for that turn again before moving on to the battleshock phase (do not roll again at the end of the extra combat phase to see if a further combat phase takes place).

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